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1.
一种基于克隆策略的多播路由算法   总被引:1,自引:0,他引:1  
刘芳  杨海潮 《电子与信息学报》2004,26(11):1825-1829
该文针对网络计算中的NPcomplet问题一带时延约束的多播路由问题,提出了一种基于克隆策略的路由算法.仿真实验表明,与基于遗传算法的多播路由算法相比,该算法具有更快的收敛速度和更好的全局寻优能力,而且算法稳定、灵活,操作简单.  相似文献   

2.
基于时延约束的改进型实时QoS多播路由算法   总被引:1,自引:1,他引:0  
多播技术是将特定数据选择性地传送至多个客户端的方法,因而其服务质量是评价其优劣的关键.结合FLSPT算法和贪婪法思想,提出一种基于时延约束的改进型实时QoS多播路由算法,它利用启发式策略,使得节点在多播树时能满足时延约束的条件下建立最小代价路径.测试结果表明,采用该算法可获得较小的端到端时延,能改善网络服务质量,适用于成员数目变化频繁的多播应用.  相似文献   

3.
传感器感知的信息需要通过网络传送给感兴趣目标节点,传统网络中的多播技术往往能耗高、实时性不够理想,不利于在传感器网络中使用。针对 WSN中节点对网络拓扑未知,该文先将多播路由问题演化为最优多播路径问题,通过启发式算法求解分布式最优路径,并通过一种基于贪婪思想的裁剪合并策略优化多播路由树,直至整个网络得到最优路径,最后并结合了节点区域集中以及无线多播特性,提出了 DCast 路由算法。最后通过仿真实验与uCast, SenCast等经典的传感器网络的多播路由算法仿真比较,可以得出其算法在时延性以及能耗等方面性能有优势。  相似文献   

4.
时延和时延抖动约束的低费用多播路由算法   总被引:3,自引:0,他引:3  
为了有效支持交互式实时组播业务,不仅要考虑时延约束,而且要考虑时延抖动约束,同时还需高效管理网络资源,以降低多播费用。本文提出了一种新的时延和时延抖动约束的低费用我播路由启发式算法,仿真结果表明该算法复杂度较低,时延抖动较小,又降低了网络费用,是一种快速有效的多播路由算法。  相似文献   

5.
机会网络中基于种子喷雾的自适应路由协议   总被引:1,自引:0,他引:1       下载免费PDF全文
徐佳  孙力娟  王汝传  刘凤玉 《电子学报》2010,38(10):2315-2321
 针对喷雾路由自适应能力不强的问题,提出了一种基于种子喷雾的多副本自适应路由协议ASSR.ASSR在源节点计算种子数量和代价预测,利用少量的种子节点进行喷雾,最大程度地减少副本冗余,降低路由代价,由具备最新网络知识的中间转发节点进行喷雾决策,适用于网络环境动态变化的机会网络.仿真实验表明,ASSR在同类协议中具有最低的路由代价,同时具备较强的自适应能力,是一种有效、实用的时延约束机会路由协议.  相似文献   

6.
针对云计算应用于无线传感器网络(Wireless Sensor Network,WSN)时延敏感型业务时存在的高传输时延问题,提出了一种WSN低功耗低时延路径式协同计算方法。该方法基于一种云雾网络架构开展研究,该架构利用汇聚节点组成雾计算层;在数据传输过程中基于雾计算层的计算能力分步骤完成任务计算,降低任务处理时延;由于汇聚节点计算能力较弱,时延降低将导致能耗增加,WSN工作寿命减短,为此提出能耗约束下的任务映射策略,并利用离散二进制粒子群优化(Binary Particle Swarm Optimization,BPSO)算法解决能耗约束下的时延优化问题。仿真结果表明,在相同的能耗约束下,对比其他算法,基于BPSO算法得出的映射方案能有效降低业务处理时延,满足时延敏感型业务的需求。  相似文献   

7.
吕振兴  徐友云  许魁 《信号处理》2011,27(5):672-677
研究表明基于无线信道的广播特性,网络编码技术能够显著降低多播通信中的传输时延。多源多播模型中,在任一源节点已知其他源节点信息的条件下,现有传输方案能够确保系统时延最小化。本文在其他源节点信息未知时,对现有多源多目的单中继模型应用网络编码后的时延性能进行分析,并将该模型推广到多中继模型,提出了基于网络编码和机会中继选择策略的MR-OPP-NC方案,并在译码转发机制下,利用中断概率量化了应用网络编码前后的时延性能,仿真表明本文所提MR-OPP-NC方案与未使用网络编码的机会中继方案相比较,能获得显著的时延增益。   相似文献   

8.
针对无线自组网节点的移动导致多播可靠性降低、开销和时延增加的问题,提出基于邻居覆盖信息的多播方案。该方案通过少量的Hello报文收集一跳内的邻居信息,并据此实时计算节点的密度系数、邻居节点未覆盖率等参数,利用所获参数动态调整节点的多播数据转发时延与转发概率。为进一步降低时延,提出一种基于节点移动速度的数据分发方案,它允许部分快速移动节点采用更高的概率转发多播数据。将其扩展至多播方案中,形成基于邻居覆盖信息和节点移动速度的多播方案。NS2的仿真结果表明,与现有方案相比,该方案将分组投递率提高27%,控制开销减少33.2%,并将端到端平均时延降低45%。  相似文献   

9.
针对异步短波单层可靠多播网络群组管理中临时节点加入或退出时网络处理时延较 长的问题,提出了一种分层可靠多播网络群组管理方法。通过设置群首节点来减少该临时节 点与网络内部成员的交互次数。理论分析和仿真结果表明,该方法较单层可靠多播网络群组 管理方法,具有网络对该临时节点处理时延小、群组管理复杂度低等优点,其应用前景广阔 。  相似文献   

10.
提出了一种新的探索算法,它根据源与目的节点的时延约束,构造最低代价的多播树。并且可以在网络节点请求加入或离开时,通过更新现有的多播树,实现多播的动态维护。对该算法进行了仿真,并与现有的一些算法进行了比较。  相似文献   

11.
As multicast applications becoming widely popular, supporting multicast in wavelength division multiplexing (WDM) networks is an important issue. Currently, there are two schemes to support multicast in WDM networks. One scheme is opaque multicasting which replicate bit stream in electronic domain. And the other is transparent multicasting which replicate bit stream all optically by a light splitter. However, both of two schemes have drawbacks or difficulties. This paper investigates an alternate translucent multicasting scheme, in which a fraction of branch nodes replicate bit stream at electronic domain and the other branch nodes replicate bit stream all optically. Replicating bit stream at electronic domain will introduce electronic processing overhead and extra delay. To satisfy the delay requirement of multicast session, the maximum number of electronic hops of a multicast tree must be less than an upper bound. In this paper, a hop-constrained multicast routing heuristic algorithm called shortest path based hop-constrained multicast routing (SPHMR) is proposed. A series of simulations are conducted to evaluate the effectiveness of translucent multicasting scheme. Simulation results show that the translucent multicasting scheme achieve a good compromise between network performance and network cost as well as power losses caused by light splitting.  相似文献   

12.
Explicit Multicasting for Mobile Ad Hoc Networks   总被引:1,自引:0,他引:1  
In this paper we propose an explicit multicast routing protocol for mobile ad hoc networks (MANETs). Explicit multicasting differs from common approaches by listing destination addresses in data packet headers. Using the explicit destination information, the multicast routing protocol can avoid the overhead of employing its own route construction and maintenance mechanisms by taking advantage of unicast routing table. Our protocol – termed Differential Destination Multicast (DDM) – is an explicit multicast routing protocol specifically designed for MANET environment. Unlike other MANET multicasting protocols, instead of distributing membership control throughout the network, DDM concentrates this authority at the data sources (i.e. senders) thereby giving sources knowledge of group membership. In addition, differentially-encoded, variable-length destination headers are inserted in data packets which are used in combination with unicast routing tables to forward multicast packets towards multicast receivers. Instead of requiring that multicast forwarding state to be stored in all participating nodes, this approach also provides the option of stateless multicasting. Each node independently has the choice of caching forwarding state or having its upstream neighbor to insert this state into self-routed data packets, or some combination thereof. The protocol is best suited for use with small multicast groups operating in dynamic MANET environment.  相似文献   

13.
This paper presents a protocol and design for concurrent and reliable group multicast (many-to-many) from bursty data sources in general networks. In a group multicast, any node can be a multicast source and multiple nodes may start to multicast simultaneously, i.e., an asynchronous access to the network. The reliable multicast protocol presented is window based with a combined sender and receiver initiation of the recovery protocol. In reliable multicasting the necessary requirement is to ensure that data is received correctly by all the active members of the multicast group. The approach taken is to combine the multicast operation with the internal flow control. As a result, it is possible to provide: (1) congestion-free multicast routing with a single and immediate acknowledgment message to the sender. Furthermore, in every multicast, (2) a node can access all the capacity allocated to its group with no delay, however, if several nodes are active in the same group, then the capacity will be shared fairly. In addition, (3) each sender in the multicast group uses a single timer, and (4) a node can become active or inactive in a transparent fashion, i.e., there is no need to explicitly notify the members of the group. A multiple criteria optimization study of the bandwidth allocation to each multicast group is presented. The optimization problem has two min-max objective functions: (1) for delay, which is caused by the number of links needed to connect the group, and (2) for congestion, which is caused by sharing a link among multiple multicast groups. The bandwidth allocation among multicast groups sharing the same link are further optimized using the max-min fairness criterion  相似文献   

14.
Tree-shared multicast in optical burst-switched WDM networks   总被引:1,自引:0,他引:1  
In this paper, we propose a new multicast scheme called tree-shared multicasting (TS-MCAST) in optical burst-switched wavelength-division-multiplexing networks, taking into consideration overheads due to control packets and guard bands (GBs) associated with data bursts. In TS-MCAST, multicast traffic belonging to multiple multicast sessions from the same source-edge node to possibly different destination-edge nodes can be multiplexed together in a data burst, which is delivered via a shared multicast tree. To support TS-MCAST, we propose three tree-sharing strategies based on equal coverage, super coverage, and overlapping coverage, and present a simple shared multicast tree-construction algorithm. For performance comparison, we consider two other multicast schemes: separate multicasting (S-MCAST) and multiple unicasting (M-UCAST). We show that TS-MCAST outperforms S-MCAST and M-UCAST in terms of bandwidth consumed and processing load (i.e., number of control packets) incurred for a given amount of multicast traffic under the same unicast traffic load with static multicast sessions and membership.  相似文献   

15.
Multicasting refers to the transmission of data from a source node to multiple destination nodes in a network. Group multicasting is a generalization of multicasting whereby every member of a group is allowed to multicast messages to other members that belong to the same group. The routing problem in this case involves the construction of a set of low cost multicast trees with bandwidth requirements, one for each member of the group for multicasting messages to other members of the group. In this paper, we examine this routing problem with an additional requirement that member nodes are allowed to join and leave the multicasting group anytime during a session. We call this problem, the dynamic group multicast routing problem (DGMRP). In this paper, we proposed three heuristic algorithms to generate a set of low cost multicast trees with dynamic group membership. Results from our empirical study shows that the one of the proposed algorithms, called Maximum bandwidth bottleneck path selection algorithm (MBBPS), achieves better utilization of bandwidth resources as compared with the other two algorithms which are based on a greedy approach. In addition MBBPS performs better in terms of cost when the bandwidth is not sufficient in the network. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   

16.
In this article we study the multicast routing problem in all-optical WDM networks under the spare light splitting constraint. To implement a multicast session, several light-trees may have to be used due to the limited fanouts of network nodes. Although many multicast routing algorithms have been proposed in order to reduce the total number of wavelength channels used (total cost) for a multicast session, the maximum number of wavelengths required in one fiber link (link stress) and the end-to-end delay are two parameters which are not always taken into consideration. It is known that the shortest path tree (SPT) results in the optimal end-to-end delay, but it can not be employed directly for multicast routing in sparse light splitting WDM networks. Hence, we propose a novel wavelength routing algorithm which tries to avoid the multicast incapable branching nodes (MIBs, branching nodes without splitting capability) in the shortest-path-based multicast tree to diminish the link stress. Good parts of the shortest-path-tree are retained by the algorithm to reduce the end-to-end delay. The algorithm consists of tree steps: (1) a DijkstraPro algorithm with priority assignment and node adoption is introduced to produce a SPT with up to 38% fewer MIB nodes in the NSF topology and 46% fewer MIB nodes in the USA Longhaul topology, (2) critical articulation and deepest branch heuristics are used to process the MIB nodes, (3) a distance-based light-tree reconnection algorithm is proposed to create the multicast light-trees. Extensive simulations demonstrate the algorithm’s efficiency in terms of link stress and end-to-end delay.  相似文献   

17.
Multicasting for delay-tolerant networks (DTNs) in sparse social network scenarios is a challenge due to the deficiency of end-to-end paths. In social network scenarios, the behaviors of their nodes are controlled by human beings, and node mobility is the same as that of humans. To design the multicasting algorithms for DTNs, therefore, it would be promising to capture the intrinsic characteristics of relationships among these nodes. In this paper, multicasting in DTNs is regarded as a message dissemination issue in social networks, and an egocentric network focused community aware multicast routing algorithm (ENCAR) is proposed. As distinct from some social-based routing algorithms which only focus on centrality analysis, ENCAR is an utility based and hierarchical routing algorithm, its utility function is constructed on the basis of centrality analysis and destination-oriented contact probability. We take notice of clustering phenomenon in social networks, and present the community aware forwarding schemes. In addition, to simulate the mobility of individuals in social networks, a novel community based random way point mobility model is also presented. In this paper, the performance of ENCAR is theoretically analyzed and further evaluated on simulator ONE. Simulation results show that ENCAR outperforms most of the existing multicast routing algorithms in routing overhead, on condition that delivery ratio is relatively high, with other significant parameters guaranteed to perform well.  相似文献   

18.
Multicasting is an effective way to provide group communication. In mobile ad hoc networks (MANETs), multicasting can support a wide variety of applications that are characterized by a close degree of collaboration. Since MANETs exhibit severe resource constraints such as battery power, limited bandwidth, dynamic network topology and lack of centralized administration, multicasting in MANETs become complex. The existing multicast routing protocols concentrate more on quality of service parameters like end‐to‐end delay, jitter, bandwidth and power. They do not stress on the scalability factor of the multicast. In this paper, we address the problem of multicast scalability and propose an efficient scalable multicast routing protocol called ‘Power Aware Scalable Multicast Routing Protocol (PASMRP)’ for MANETs. PASMRP uses the concept of class of service with three priority levels and local re‐routing to provide scalability. The protocol also ensures fair utilization of the resources among the nodes through re‐routing and hence the lifetime of the network is increased. The protocol has been simulated and the results show that PASMRP has better scalability and enhanced lifetime than the existing multicast routing protocols. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

19.
In this paper, we address the problem of survivable multicast traffic grooming in WDM bidirectional ring networks. The rapid growth of multicast applications such as video conferencing, distance learning, and online auction, has initiated the need for cost-effective solutions to realize multicasting in WDM optical networks. Many of these applications, being time critical and delay sensitive, demand robust and fault-tolerant means of data communication. The end user traffic demands in metro environment are in fractional bandwidth as compared to the wavelength channel capacity. Providing survivability at connection level is resource intensive. Hence cost-effective solutions that require minimum resources for realizing survivable multicasting are in great demand. In order to realize multicast traffic grooming in bidirectional ring networks, we propose a node architecture based on Bidirectional Add Drop Multiplexers (BADM) to support bidirectional add/drop functionality along with traffic duplication at each node. We also propose two traffic grooming algorithms, namely Survivable Grooming with Maximum Overlap of Sessions (SGMOS) and Survivable Grooming with Rerouting of Sessions (SGRS). Extensive simulation studies reveal that the proposed algorithms consume minimum resources measured in terms of BADM grooming ports, backup cost, and wavelengths.  相似文献   

20.
Designing a reliable multicast‐based network that scales to the size of a multicast group member is difficult because of the diversity of user demands. The loss inferences of internal nodes by end‐to‐end measurements do not require the use of complete statistics because of the use of maximum likelihood estimation. These schemes are very efficient and the inferred value converges fast to its true value. In the theoretical analysis, internal delay estimation is possible but the analysis is very complex due to the continuity property of the delay. In this paper, we propose the use of a bottleneck location estimator. This can overcome the analytical difficulty of the delay estimation using the power spectrum of the packet interarrival time as the performance metric. Both theoretical analysis and simulation results show that the proposed scheme can be used for bottleneck location inference of internal links in scalable multicasting.  相似文献   

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