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1.
作为人机交互的重要方式,手势交互和识别由于其具有的高自由度而成为计算机图形学、虚拟现实与人机交互等领域的研究热点.传统直接提取手势轮廓或手部关节点位置信息的手势识别方法,其提取的特征通常难以准确表示手势之间的区别.针对手势识别中不同手势具有的高自由度以及由于手势图像分辨率低、背景杂乱、手被遮挡、手指形状尺寸不同、个体差异性导致手势特征表示不准确等问题,本文提出了一种新的融合关节旋转特征和指尖距离特征的手势特征表示与手势识别方法.首先从手势深度图中利用手部模板并将手部看成链段结构提取手部20个关节点的3D位置信息;然后利用手部关节点位置信息提取四元数关节旋转特征和指尖距离特征,该表示构成了手势特征的内在表示;最后利用一对一支持向量机对手势进行有效识别分类.本文不仅提出了一种新的手势特征表示与提取方法,该表示融合了关节旋转信息和指尖距离特征;而且从理论上证明了该特征表示能唯一地表征手势关节点的位置信息;同时提出了基于一对一SVM多分类策略进行手势分类与识别.对ASTAR静态手势深度图数据集中8类中国数字手势和21类美国字母手势数据集分别进行了实验验证,其分类识别准确率分别为99.71%和85.24%.实验结果表明,本文提出的基于关节旋转特征和指尖距离特征的融合特征能很好地表示不同手势的几何特征,能准确地表征静态手势并进行手势识别.  相似文献   

2.
基于视觉的多特征手势识别   总被引:1,自引:0,他引:1  
手势是一种自然直观的交互方式,基于视觉的手势识别是实现新一代人机交互的关键技术。本文在已有的手势识别技术基础上,从手势分割及手势表示两方面着手,提出了一种单目视觉下的手势识别方法。利用颜色特征检测肤色区域,成功分割出人手;利用人手的轮廓及凸缺陷检测指尖,再利用指尖的数目和方位来表示一个手势,进而结合轮廓长度和面积等几何特征完成手势识别。传统的指尖检测方法需要遍历并扫描手掌外轮廓,计算量大,本文通过凸缺陷检测指尖,减少了计算量,提高了指尖检测的速度。实验结果表明,本文的方法具有很好的鲁棒性及实时性,能适应环境的变化。  相似文献   

3.
Aiming at the use of hand gestures for human–computer interaction, this paper presents a real-time approach to the spotting, representation, and recognition of hand gestures from a video stream. The approach exploits multiple cues including skin color, hand motion, and shape. Skin color analysis and coarse image motion detection are joined to perform reliable hand gesture spotting. At a higher level, a compact spatiotemporal representation is proposed for modeling appearance changes in image sequences containing hand gestures. The representation is extracted by combining robust parameterized image motion regression and shape features of a segmented hand. For efficient recognition of gestures made at varying rates, a linear resampling technique for eliminating the temporal variation (time normalization) while maintaining the essential information of the original gesture representations is developed. The gesture is then classified according to a training set of gestures. In experiments with a library of 12 gestures, the recognition rate was over 90%. Through the development of a prototype gesture-controlled panoramic map browser, we demonstrate that a vocabulary of predefined hand gestures can be used to interact successfully with applications running on an off-the-shelf personal computer equipped with a home video camera.  相似文献   

4.
提出了一种新的手势识别方法,该方法从深度图像中提取手形轮廓,通过计算手形轮廓与轮廓形心点的距离,使用离散傅里叶变换获得手势的表观特征,引入径向基核的支持向量机识别手势。建立了一个常见的10种手势的数据集,测试获得了97.9%的识别率。  相似文献   

5.
数字家庭环境中双手交互技术研究   总被引:1,自引:0,他引:1       下载免费PDF全文
采用基于视觉的双手手势控制方法,构建数字家庭环境。在获取肤色图像后,通过面积过滤和图像方位分辨出左右手的位置,使用形状过滤算法识别出指尖的位置。分析左手静态手势判断所控制的家电,同时跟踪右手指尖移动的路径,通过方向离散化得到方向向量,使用Baum-Welch算法训练方向向量,用Viterbi算法识别动态手势,实现家电状态的控制。实验结果表明,该方法能有效地在数字家庭环境中完成普通家电的控制功能。  相似文献   

6.
复杂背景下的手势分割与识别   总被引:8,自引:0,他引:8  
目前在基于单目视觉的手势识别中,手势分割技术几乎都是基于简单的背景或者要求 手势者带有特殊颜色的手套,给人机交互增加了一定的限制.本文融合人手颜色信息和手势运 动信息,两次利用种子算法对复杂背景下的手势进行分割.根据分割出的手区域大大加速了运动 特征参数的提取,并结合手区域的形状特征,建立手势的时空表观模型.识别时,采用独立分布的 多状态高斯概率模型,进行时间规整.手势训练集和测试集的识别率分别为97.8%和95.6%.  相似文献   

7.
8.
针对在复杂背景中传统手势识别算法的识别率低问题,利用Kinect的深度摄像头获取深度图像,分割出手势区域后进行预处理;提取手势的几何特征,并提出深度信息的同心圆分布直方图特征,融合手势的几何特征和深度信息的同心圆分布直方图特征;学习训练随机森林分类器进行手势识别.文中通过在复杂背景条件下对常见的“石头”、“剪刀”、“布”3种手势进行测试,实验结果表明:文中所提方法具有很好的平移,旋转和缩放不变性,能适应复杂环境的变化.  相似文献   

9.
We present a glove-based hand gesture recognition system using hidden Markov models (HMMs) for recognizing the unconstrained 3D trajectory gestures of operators in a remote work environment. A Polhemus sensor attached to a PinchGlove is employed to obtain a sequence of 3D positions of a hand trajectory. The direct use of 3D data provides more naturalness in generating gestures, thereby avoiding some of the constraints usually imposed to prevent performance degradation when trajectory data are projected into a specific 2D plane. We use two kinds of HMMs according to the basic units to be modeled: gesture-based HMM and stroke-based HMM. The decomposition of gestures into more primitive strokes is quite attractive, since reversely concatenating stroke-based HMMs makes it possible to construct a new set of gesture-based HMMs. Any deterioration in performance and reliability arising from decomposition can be remedied by a fine-tuned relearning process for such composite HMMs. We also propose an efficient method of estimating a variable threshold of reliability for an HMM, which is found to be useful in rejecting unreliable patterns. In recognition experiments on 16 types of gestures defined for remote work, the fine-tuned composite HMM achieves the best performance of 96.88% recognition rate and also the highest reliability.  相似文献   

10.
A novel approach is proposed for the recognition of moving hand gestures based on the representation of hand motions as contour-based similarity images (CBSIs). The CBSI was constructed by calculating the similarity between hand contours in different frames. The input CBSI was then matched with CBSIs in the database to recognize the hand gesture. The proposed continuous hand gesture recognition algorithm can simultaneously divide the continuous gestures into disjointed gestures and recognize them. No restrictive assumptions were considered for the motion of the hand between the disjointed gestures. The proposed algorithm was tested using hand gestures from American Sign Language and the results showed a recognition rate of 91.3% for disjointed gestures and 90.4% for continuous gestures. The experimental results illustrate the efficiency of the algorithm for noisy videos.  相似文献   

11.
针对复杂环境中的手势识别问题,提出了一种融合深度信息和红外信息的手势识别方法。首先利用Kinect摄像头的深度信息进行动态实时手势分割,然后融合红外图像复原手势区域。解决了实时手势分割和利用手势的空间分布特征进行手势识别时由于分割的手势区域有缺损或有人脸干扰时识别率低的问题。经实验验证,提出的方法不仅不受环境光线的影响,而且可以识别区分度较小的手势,对旋转、缩放、平移的手势识别也具有鲁棒性。对于区分度较大的手势,识别率高达100%。  相似文献   

12.
All 3D hand models employed for hand gesture recognition so far use kinematic models of the hand. We propose to use computer vision models of the hand, and recover hand gestures using 3D reconstruction techniques. In this paper, we present a new method to estimate the epipolar geometry between two uncalibrated cameras from stereo hand images. We first segmented hand images using the RCE neural network based color segmentation algorithm and extracted edge points of fingers as points of interest, then match them based on the topological features of the hand. The fundamental matrix is estimated using a combination of techniques such as input data normalization, rank-2 constraint, linear criterion, nonlinear criterion as well as M-estimator. This method has been tested with real calibrated and uncalibrated images. The experimental comparison demonstrates the effectiveness and robustness of the method.  相似文献   

13.
In this paper, we propose a new method for recognizing hand gestures in a continuous video stream using a dynamic Bayesian network or DBN model. The proposed method of DBN-based inference is preceded by steps of skin extraction and modelling, and motion tracking. Then we develop a gesture model for one- or two-hand gestures. They are used to define a cyclic gesture network for modeling continuous gesture stream. We have also developed a DP-based real-time decoding algorithm for continuous gesture recognition. In our experiments with 10 isolated gestures, we obtained a recognition rate upwards of 99.59% with cross validation. In the case of recognizing continuous stream of gestures, it recorded 84% with the precision of 80.77% for the spotted gestures. The proposed DBN-based hand gesture model and the design of a gesture network model are believed to have a strong potential for successful applications to other related problems such as sign language recognition although it is a bit more complicated requiring analysis of hand shapes.  相似文献   

14.
连续动态手势的时空表观建模及识别   总被引:18,自引:1,他引:17  
论述了复杂背景下连接动态手势的分割、建模及识别;融合手势运动信息和皮肤颜色信息,进行复杂背景下的手势分割;通过结合手势的时序信息、运动表观以及形状表观,提出动态手势的时空表观模型,并提出基于颜色、运动以及形状等多模式信息的分层次融合策略抽取时空表观模型的参数,最后,提出动态时空规整算法用于手势识别,实验表明,利用上述提出的手势分割、建模、特征参数抽取及识别方法识别12种手势,平均识别率高达97%。  相似文献   

15.
Abstract— This study proposes an interactive system for displays, the technologies of which consists of three main parts: hand‐gesture tracking, recognition, and depth measurement. The proposed interactive system can be applied to a general 3‐D display. In this interactive system, for hand‐gesture tracking, Haar‐like features are employed to detect a specific hand gesture to start tracking, while the mean‐shift algorithm and Kalman filter are adopted for fast tracking. First, for recognizing hand gestures, a principal component analysis (PCA) algorithm is used to localize colored areas of skin, and then hand gestures are identified by comparison with a prepared database. Second, a simple optical system is set up with an infrared laser source and a grid mask in order to project a proposed horizontal stripe pattern. Third, the projected patterns are deciphered to extract the depth information using the Hough‐transform algorithm. The system containing hand‐gesture localization, recognition, and associated depth detection (the distance between the display and the hand), was included in a prototype of an interactive display. Demonstration of rotation recognition of a finger‐pointing hand gesture was successful by using the algorithm of radar‐like scanning.  相似文献   

16.
针对手势识别过程中单一手势特征对手势描述的不足,提出了一种基于改进Hu矩和灰度共生矩阵GLCM的手势识别方法 Hu-GLCM。首先利用肤色模型对采集的图像分割出手势区域;其次采用数学形态学和多边形拟合的方法提取手势的单连通轮廓,利用改进Hu-GLCM算法提取手势的几何形状特征和纹理特征并建立模板数据库;最后通过扩展的Canberra距离对手势图像进行识别和分类。实验结果表明,该改进算法对7种手势的平均识别率达到95%以上,且计算速度快,能够满足实时性的需求。  相似文献   

17.
为了提高实际复杂场景的人机交互中动态手势识别的准确性和实时性,提出了一种时序局部敏感直方图(Temporal Locality Sensitive Histograms of Oriented Gradients,TLSHOG)特征新方法,用于描述手势运动的时序变化和空间姿态,实现了快速而精确的动态手势识别。采用普通网络摄像头获取手部的二维图像序列作为训练样本,然后构造单帧图像特征描述手部的空间姿态,并结合时间金字塔(Temporal Pyramid,TP)来描述手势运动轨迹的时空特征,运用多维支持向量机(Support Vector Machine,SVM)算法进行模型训练,对测试样本中的多种手势进行精确的分类。实验结果表明,该方法准确度高,实时性好,对于复杂背景干扰、光照强度变化有较强的鲁棒性。  相似文献   

18.
19.
基于卷积神经网络的手势识别初探   总被引:3,自引:0,他引:3  
提出一种用于手势识别的新算法,使用卷积神经网络来进行手势的识别。该算法避免了手势复杂的前期预处理,可以直接输入原始的手势图像。卷积神经网络具有局部感知区域、层次结构化、特征抽取和分类过程等特点,在图像识别领域获得广泛的应用。试验结果表明,该方法能识别多种手势,精度较高且复杂度较小,具有很好的鲁棒性,也克服传统算法的诸多固有缺点。  相似文献   

20.
基于自适应子空间在线PCA的手势识别   总被引:1,自引:0,他引:1  
基于视觉的手势识别系统的学习一般是离线的,导致系统对新手势的正确识别需要重新离线学习,因此系统实时性、可扩展性和鲁棒性较差,不适合认知发育的智能框架。文中提出了基于自适应子空间在线PCA的手势识别方法。该方法通过计算样本投影系数向量的PCA来实现子空间在线更新,并根据新样本与已学习样本的差异程度,调整子空间更新策略,使算法自适应于不同情况,减少计算和存储开销,实现增量的在线学习和识别手势的目的。实验表明,本文方法能处理未知手势问题,实现手势在线积累和更新,逐渐增强系统识别能力。  相似文献   

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