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镜头检索是基于内容的视频检索的重要内容.本文首次尝试将二分图的最优匹配用于镜头检索.与现有方法相比,本文提出的方法强调在一一对应的前提下,全面客观地度量两个镜头的相似度.把两个镜头的相似度度量建模为一个带权的二分图:镜头中的每一帧看成二分图的一个结点,两个镜头之间任意帧的相似值作为边的权值.在一一对应的前提下,利用最优匹配的Kuhn-Munkres算法求出该二分图的最大权,以此作为两个镜头的相似度.考虑到检索速度问题,提出了两个改进算法.实验对比结果证实了本文所提方法在镜头检索中的优异表现. 相似文献
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It is significant to detect and track soccer players in broadcast sports video, which is helpful to analysis player activity and team tactics. However, it is challenging to efficiently detect and track soccer players with shots switched and noise caused by auditorium and billboards. And for multi-player tracking how to treat the increase or decrease of player are also difficult. In this paper, a robust player detection algorithm based on salient region detection and tracking based on enhanced particle filtering are proposed. Salient region detection is used to segment sports fields, and then soccer players are detected by edge detection combined with Otsu algorithm. For soccer players tracking, we use an enhanced particle filter which we improve the algorithm in sample and the likelihood function combing the color feature and edge feature. Experimental results show the proposed algorithm can quickly and accurately detect and track soccer players in broadcast video. 相似文献
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Study on Optimizing of Ball Passing Strategy and Role Switching Mechanism for Robot Soccer 总被引:2,自引:0,他引:2
HAN Li-dong FAN Shou-wen 《中国电子科技》2006,4(1):80-85
A new ball passing strategy for robot soccer is proposed in this paper. With introduce of a new algorithm on ball passing, the optimum strategy is confirmed to be more efficient and exact when passing a ball. Questions of role switching in multi-intelligent agent cooperation in robot soccer are described based on Generalized Stochastic Petri-Net (GSPN). Results of computer simulation have confirmed the feasibility and efficiency of above Petri-net method. 相似文献
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João Silva Nuno Lau António J.R. Neves João Rodrigues José Luís Azevedo 《Mechatronics》2011,21(2):411-422
When a team of robots is built with the objective of playing soccer, the coordination and control algorithms must reason, decide and actuate based on the current conditions of the robot and its surroundings. This is where sensor and information fusion techniques appear, providing the means to build an accurate model of the world around the robot, based on its own limited sensor information and the also limited information obtained through communication with the team mates. One of the most important elements of the world model is the robot self-localization, as to be able to decide what to do in an effective way, it must know its position in the field of play. In this paper, the team localization algorithm is presented focusing on the integration of visual and compass information. An important element in a soccer game, perhaps the most important, is the ball. To improve the estimations of the ball position and velocity, two different techniques have been developed. A study of the visual sensor noise is presented and, according to this analysis, the resulting noise variation is used to define the parameters of a Kalman filter for ball position estimation. Moreover, linear regression is used for velocity estimation purposes, both for the ball and the robot. This implementation of linear regression has an adaptive buffer size so that, on hard deviations from the path (detected using the Kalman filter), the regression converges faster. A team cooperation method based on sharing the ball position is presented. Other important data during the soccer game is obstacle data. This is an important challenge for cooperation purposes, allowing the improvement of team strategy with ball covering, dribble corridor estimation, pass lines, among other strategic possibilities. Thus, detecting the obstacles is ceasing to be enough and identifying which obstacles are team mates and opponents is becoming a need. An approach for this identification is presented, considering the visual information, the known characteristics of the team robots and shared localization among team members. The described work was implemented on the CAMBADA team and allowed it to achieve particularly good performances in the last two years, with a 1st and a 3rd place in the world championship RoboCup 2008 and RoboCup 2009 editions, respectively, as well as distinctively achieve 1st place in 2008 and 2009 editions of the Portuguese Robotics Open. 相似文献
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António J.R. Neves Armando J. Pinho Daniel A. Martins Bernardo Cunha 《Mechatronics》2011,21(2):399-410
Robotic soccer is nowadays a popular research domain in the area of multi-robot systems. In the context of RoboCup, the Middle Size League is one of the most challenging. This paper presents an efficient omnidirectional vision system for real-time object detection, developed for the robotic soccer team of the University of Aveiro, CAMBADA. The vision system is used to find the ball and white lines, which are used for self-localization, as well as to find the presence of obstacles. Algorithms for detecting these objects and also for calibrating most of the parameters of the vision system are presented in this paper. We also propose an efficient approach for detecting arbitrary FIFA balls, which is an important topic of research in the Middle Size League. The experimental results that we present show the effectiveness of our algorithms, both in terms of accuracy and processing time, as well as the results that the team has been achieving: 1st place in RoboCup 2008, 3rd place in 2009 and 1st place in the mandatory technical challenge in RoboCup 2009, where the robots have to play with an arbitrary standard FIFA ball. 相似文献
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How to make robot vision work robustly under varying lighting conditions and without the constraint of the current color-coded environment are two of the most challenging issues in the RoboCup community. In this paper, we present a robust omnidirectional vision sensor to deal with these issues for the RoboCup Middle Size League soccer robots, in which two novel algorithms are applied. The first one is a camera parameters auto-adjusting algorithm based on image entropy. The relationship between image entropy and camera parameters is verified by experiments, and camera parameters are optimized by maximizing image entropy to adapt the output of the omnidirectional vision to the varying illumination. The second one is a ball recognition method based on the omnidirectional vision without color classification. The conclusion is derived that the ball on the field can be imaged to be an ellipse approximately in our omnidirectional vision, and the arbitrary FIFA ball can be recognized by detecting the ellipse imaged by the ball. The experimental results show that a robust omnidirectional vision sensor can be realized by using the two algorithms mentioned above. 相似文献
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Izzetoglu M Devaraj A Bunce S Onaral B 《IEEE transactions on bio-medical engineering》2005,52(5):934-938
We present a Wiener filtering based algorithm for the elimination of motion artifacts present in Near Infrared (NIR) spectroscopy measurements. Until now, adaptive filtering was the only technique used in the noise cancellation in NIR studies. The results in this preliminary study revealed that the proposed method gives better estimates than the classical adaptive filtering approach without the need for additional sensor measurements. Moreover, this novel technique has the potential to filter out motion artifacts in functional near infrared (fNIR) signals, too. 相似文献
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Video scene clustering by graph partitioning 总被引:1,自引:0,他引:1
Yap-Peng Tan Hong Lu 《Electronics letters》2003,39(11):841-842
A new video scene clustering method using graph partitioning is proposed. In the method, the shots of a video are grouped into clusters of similar scenes based on shot colour attributes; the number of scene clusters is not required to be known a priori. Experimental results are presented to show the effectiveness of the proposed method. 相似文献
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This article presents the development of a ball localization and tracking algorithm, that is to be applied in a highly dynamic table soccer environment. The described approach is based on an earlier survey paper on object tracking, where a general selection procedure on object detection and tracking techniques was proposed. Although the survey paper presents a variety of state estimation techniques for tracking, this article describes why these are not well suited for our specific application. For this reason, an IMM estimation technique is adopted that has not been applied in this highly dynamic context before. To evaluate the IMM estimator, it is compared to the well-known and commonly used Kalman filter, that has been optimally tuned for this specific application. 相似文献
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A three-dimensional noncontacting angular motion sensor, based on magnetometry, has been developed for velocity feedback in the ball wheel mechanism, which serves as the drivetrain for a class of omnidirectional mobile platforms. More generally, this scheme tracks rigid-body rotation about a fixed point with an undefined axis of rotation. The approach involves tracking the time-varying magnetic field of a permanent disc magnet embedded at the center of the sphere. This data is then used to determine the absolute orientation of the magnet axis. Finally, an approach based on the natural invariants of rigid-body motion is used to determine the instantaneous axis of rotation and the angular speed of the sphere about this axis. In this paper, the sensing scheme is formulated, effects of geometric offsets within the tri-axial fluxgate magnetometer are addressed, and results from experimental verification are presented. 相似文献
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We present a graph theoretical methodology that reduces the implementation complexity of the multiplication of a constant vector and a scalar. The complexity of implementation is defined as the required amount of computations like additions. The proposed approach is called minimally redundant parallel (MRP) optimization and is mainly presented in a finite impulse response (FIR) filtering framework to obtain a low-complexity multiplierless implementation. The key idea is to expand the design space using shift inclusive differential coefficients (SIDCs) together with computation reordering using a graph theoretic approach to obtain maximal computation sharing. The problem is formulated using a graph in which vertices and edges represent coefficients and computational cost (number of resources). The multiplierless solution is obtained by solving a set cover problem on the vertices in the graph. A simple polynomial run time algorithm based on a greedy approach is presented. The proposed approach is compared with common-subexpression elimination to show slightly better results and is combined with it for further reduction of complexity. Simulation results show that 50-60% complexity reduction is achieved by only applying the MRP algorithm, and 70% complexity reduction is obtainable by combining it with common-subexpression elimination under a delay constraint of two or three. 相似文献
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Focusing on the problem of goal event detection in soccer videos, a novel method based on Hidden Markov Model (HMM) and the semantic rule is proposed. Firstly, a HMM for a goal event is constructed. Then a Normalized Semantic Weighted Sum (NSWS) rule is established by defining a new feature of shots, semantic observation weight. The test video is detected based on the HMM and the NSWS rule, respectively. Finally, a fusion scheme based on logic distance is proposed and the detection results of the HMM and the NSWS rule are fused by optimal weights in the decision level, obtaining the final result. Experimental results indicate that the proposed method achieves 96.43% precision and 100% recall, which shows the effectiveness of this letter. 相似文献
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A New Approach to Motion Pattern Recognition and Its Application to Optical Flow Estimation 总被引:1,自引:0,他引:1
Chamorro-Martinez J. Fernandez-Valdivia J. 《IEEE transactions on systems, man and cybernetics. Part C, Applications and reviews》2007,37(1):39-51
In this paper, a new methodology for extracting motion patterns is applied to optical flow estimation in the presence of multiple motions. The proposed approximation deals with the problem in two stages. In the first one, the most important motions are segmented; in the second one, the optical flow is estimated on the basis of the motions detected in the previous stage. To extract relevant motions, a new approach based on a spatio-temporal filtering is presented. The approach groups together parts of a moving object that have been separated into various filter responses because of the object's spatial structure, thereby avoiding the spatial dependency problem associated with a representation based on spatio-temporal filters. The proposed model, therefore, generates one "motion pattern" for each motion detected in the sequence. To obtain an optical flow estimation, which is able to represent multiple velocities, the gradient constraint is applied to the output of each filter so that multiple estimations of the velocity at the same location may be obtained. For each "motion pattern" detected in the previous stage, the velocities at a given point corresponding to the same motion are then combined using a probabilistic approach. In the application to optical flow estimation, the use of "motion patterns" allows multiple velocities to be represented, while the combination of estimations from different filters helps reduce the aperture problem. This technique is illustrated on real and simulated data sets, including sequences with occlusion and transparencies 相似文献
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Huaning Niu Manyuan Shen Ritcey J.A. Hui Liu 《Wireless Communications, IEEE Transactions on》2005,4(4):1345-1350
This letter provides a comparative study of joint channel estimation and low-density parity-check decoding algorithms for flat Rayleigh fading channels based on the receiver factor graphs. Two approaches for joint channel estimation and decoding are proposed. Intensive simulation studies are carried out to evaluate the receiver sensitivity to the choice of the factor graph. Results show that when channel statistical information is not available at the receiver, a low-pass filtering approach gives a more robust and simpler solution, and it is only 0.5 dB worse than the optimum Wiener filtering. All methods have about 2 dB improvements over the noniterative receivers. 相似文献