共查询到18条相似文献,搜索用时 46 毫秒
1.
2.
3.
4.
显著性区域检测是计算机视觉的重要课题,对视频质量评价和感知视频编码算法优化也至关重要.大多显著性检测算法不能权衡准确率和复杂度,限制了它们在视频预处理和实时处理中的应用.提出了一种基于三维变换域频谱差(3DTDSD)的快速视频显著性检测算法,分别以关键帧及其前一帧为中心建立一定数量图像帧的滑动窗,得到两组3D视频体,用傅里叶变换将两组视频变换到三维频域,两组三维数据之间的差值经过反变换得到显著性图,最后通过连通分析、阈值判断等得到显著区域.频域算法具有运算速度快的特点,实验对比和算法复杂度分析证明了该算法的有效性和快速性. 相似文献
5.
6.
7.
近年来体感3D视频游戏风靡全球,此设计便是对体感3D视频游戏的一次探索和尝试。游戏由下位机和上位机两部分构成,下位机以C8051单片机为核心设计一个硬件电路,连接嵌入到鱼竿模型中的传感器中,负责采集并处理传感器信息。上位机以Virtools为开发工具,负责视频的输出控制。下位机根据上位机的请求通过串口向上位机传送控制信息,实现玩家通过真实的鱼竿在虚拟的屏幕中钓鱼的过程。 相似文献
8.
近些年来,随着3D立体显示技术的快速发展,相关硬件设备的逐步普及,市场对3D视频的编辑需求也在逐步上升。3D立体图文编辑作为3D视频编辑的重要组成部分,从最初的简单图文叠加,到目前虚拟三维场景与实际视频场景的完美融合,3D立体图文渲染技术结合智能交互技术,在多媒体交互展示方面也有着广泛的应用。 相似文献
9.
分析了NS2中IP网络服务模型和数字视频编解码技术,实现了基于NS2的IP网络视频传输质量评价系统.提出了数字视频监控系统中视频传输质量评价网络模型,传输视频采用尽力而为和区分服务等方式.实验结果表明,该系统能正确评价视频传输的质量. 相似文献
10.
11.
This paper proposes a new broadcasting system for the service‐compatible 3DTV in which the 3D service can coexist with the conventional digital TV broadcast. In the proposed system, the commercial 3DTV service can be implemented via the existing DTV channel without utilizing the dedicated 3DTV system. This 2D/3D system interworks with the conventional system and can switch to 2D or 3D service according to the broadcast programming and schedule. The system also provides a mechanism that can prevent the synchronization mismatch between left and right video streams and between the stream and the associated signaling in the 2D/3D transition periods. The picture quality measurements are carried out based on the ITU‐R recommended test to check the level of quality of service provided by the proposed scheme. The conformity tests are also performed with the conventional channel and the receiver for the DTV system to confirm the feasibility of the proposed one for the commercial service. 相似文献
12.
基于视频加深度格式的立体视频技术分析 总被引:1,自引:0,他引:1
对现有视频加深度格式的立体视频进行了概括分析,简要介绍视频加深度的技术要点,即深度图像的获取、深度图像的压缩编码,以及图像的合成和质量的评价。同时提出了目前该格式存在的一些技术问题。该项技术尽管使现有深度提取技术有了很大进步,但建立精确的深度图仍然比较昂贵和困难。因此,如何获取高精度的深度图是该格式未来发展的关键,针对深度图像的压缩编码方案也需要进一步研究。 相似文献
13.
《Journal of Visual Communication and Image Representation》2014,25(5):1209-1221
3D video streaming over the mobile Internet generally incurs the inferior 3D visual experience due to the time-varying characteristics of wireless channel. The conventional video streaming optimization methods generally neglect the harmony among different networking protocol layers. This paper proposes a cross-layer optimized texture plus depth based scalable 3D video streaming method to improve the expected 3D visual experience of the user by systematically considering the application layer texture-video/depth/FEC bit-rate allocation, MAC layer multi-channel allocation, and physical layer modulation and channel coding scheme (MCS) selection. In the cross-layer optimization, a networking-related 3D visual experience model which fuses the overlapped retinal view visual quality and depth sensation with mimicking human vision system is established to predict the 3D visual experience under the specific parameter configurations of different protocol layers. The efficiency and effectiveness of the proposed cross-layer optimized 3D video streaming method has been validated by subjective and objective experimental results. 相似文献
14.
15.
In this paper, we summarize 3D perception-oriented algorithms for perceptually driven 3D video coding. Several perceptual effects have been exploited for 2D video viewing; however, this is not yet the case for 3D video viewing. 3D video requires depth perception, which implies binocular effects such as conflicts, fusion, and rivalry. A better understanding of these effects is necessary for 3D perceptual compression, which provides users with a more comfortable visual experience for video that is delivered over a channel with limited bandwidth. We present state-of-the-art of 3D visual attention models, 3D just-noticeable difference models, and 3D texture-synthesis models that address 3D human vision issues in 3D video coding and transmission. 相似文献
16.
17.
2D-to-3D video conversion is a feasible way to generate 3D programs for the current 3DTV industry. However, for large-scale 3D video production, current systems are no longer ade-quate in terms of the time and labor required for conversion. In this paper, we introduce a distributed 2D-to-3D video conversion system that includes a 2D-to-3D video conversion module, architecture of the parallel computation on the cloud, and 3D video cod-ing in the system. The system enables coope-ration among multiple users in the simultane-ous completion of their conversion tasks so that the conversion efficiency is greatly pro-moted. In the experiments, we evaluate the system based on criteria related to both time consumption and video coding performance. 相似文献
18.
3D video distribution over P2P networks has been thought as a promising way for 3D video entering home. The convergence of scalable 3D video coding and P2P streaming can provide diverse 3D experiences for heterogeneous clients with high distribution efficiencies. However, the conventional chunk segmentation and scheduling algorithms originally aiming at the non-scalable 2D video streaming are not very efficient for scalable 3D video streaming over P2P networks due to the particular data characteristics of scalable 3D video. Based on this motivation, this paper first presents a playback length changeable 3D video chunk segmentation (PLC3DCS) algorithm to provide different error resilience strengths to video and depth as well as layers with different importance levels in the 3D video transmission. Then, a hybrid-priority based chunk scheduling (HPS) algorithm is proposed to be tied in with the proposed chunk segmentation algorithm to further promote the overall 3D video P2P streaming performance. The simulation results show that the proposed PLC3DCS algorithm with the corresponding HPS can increase the success delivery rates of chunks with more important levels, and further improve the user’s quality of 3D experience. 相似文献