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1.
Mesh‐based multicast routing protocols for mobile ad hoc networks (MANETs) build multiple paths from senders to receivers to deliver packets even in the presence of links breaking. This redundancy results in high reliability/robustness but may significantly increase packet overhead. This paper proposes a mesh‐based multicast protocol, called centered protocol for unified multicasting through announcements (CPUMA), that achieves comparable reliability as existing mesh‐based multicast protocols, however, with significantly much less data overhead. In CPUMA, a distributed core‐selection and maintenance algorithm is used to find the source‐centric center of a shared mesh. We leverage data packets to center the core of each multicast group shared mesh instead of using GPS or any pre‐assignment of cores to groups (the case of existing protocols). The proposed centering scheme allows reducing data packet overhead and creating forwarding paths toward the nearest mesh member instead of the core to reduce latency. We show, via simulations, that CPUMA outperforms existing multicast protocols in terms of data packet overhead, and latency while maintaining a constant or better packet delivery ratio, at the cost of a small increase in control overhead in a few scenarios. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

2.
Despite significant research in mobile ad hoc networks, multicast still remains a research challenge. Recently, overlay multicast protocols for MANET have been proposed to enhance the packet delivery ratio by reducing the number of reconfigurations caused by nongroup members' unexpected migration in tree or mesh structure. However, since data is delivered by using replication at each group member, delivery failure on one group member seriously affects all descendent members' packet delivery ratio. In addition, delivery failure can occur by collision between numbers of unicast packets where group members densely locate. In this paper, we propose a new overlay multicast protocol to enhance packet delivery ratio in two ways. One is to construct a new type of overlay data delivery tree, and the other is to apply a heterogeneous data forwarding scheme depending on the density of group members. While the former aims to minimize influence of delivery failure on one group member, the latter intends to reduce excessive packet collision where group members are densely placed. Our simulation results show distinct scalability improvement of our approach without regard to the number of group members or source nodes.  相似文献   

3.
Performance of multicast routing protocol in mobile ad hoc networks is mostly characterized by underlying forwarding structure. Currently, general structures based on tree/mesh based scheme cannot handle with transmission efficiency, robustness to dynamic topology, scalability, and load balancing functionalities at the same time. To handle above key performance factors concurrently, we propose a new virtual backbone architecture for multicast, which is based on hierarchical hypercube structure. Due to the natural properties of hypercube structure, we can achieve efficiency, robustness and load balance in mobile ad hoc networks where links are frequently broken owing to nodes’ free immigration. Furthermore, scalability problem is naturally resolved by hierarchical structure. Finally, through simulation results, we have proven good scalability by demonstrating that our structure can provide higher packet delivery ratio with low control overhead and better scalability than tree/mesh based scheme without regard to the number of group members.  相似文献   

4.
Peer-to-peer (P2P) live streaming over mobile ad hoc network (MANET) is a state-of-the-art technique for wireless multimedia applications, such as entertainments and disaster recovery. The peers share the live streaming over MANET via multi-hop wireless link, so an efficient data delivery scheme must be required. However, the high churn rate and the frequent mobility baffle the P2P membership management and overlay maintenance. The unreliable wireless connection of MANET leads to the difficulties of large-scale and real-time streaming distribution, and a lack of overlay proximity leads to the inefficient streaming delivery. We present a cross-layer design for P2P over MANET to manage and maintain the overlay, and select efficient routing path to multicast media streams. Our proposed scheme (COME-P2P) integrates both P2P DHT-based lookup and IPv6 routing header to improve the delivery efficiency. Through the cross-layer design, the low layer detects mobility for informing high layer to refine the finger table, and high layer maintains the efficient multicast path for informing low layer to refine the routing table. How to keep stable routing paths for live streaming via IPv6 routing is the main contribution of this paper. The overlay proximity can shorten routing propagation delay, and the hop-by-hop routing can avoid the traffic bottleneck. Through the mathematical analysis and simulation results, COME-P2P can be demonstrated to achieve high smoothness and reduce signaling overhead for live streaming.  相似文献   

5.
Mobile Ad hoc Networks(MANETs) play an important role in emergency communications where network needs to be constructed temporarily and quickly.Since the nodes move randomly,routing protocols must be highly effective and reliable to guarantee successful packet delivery.Based on the data delivery structure,most of the existing multicast routing protocols can be classified into two folders:tree-based and mesh-based.We observe that tree-based ones have high forwarding efficiency and low consumptions of bandwidth,and they may have poor robustness because only one link exists between two nodes.As a treebased multicast routing protocol,MAODV(Multicast Ad hoc On-demand Vector) shows an excellent performance in lightweight ad hoc networks.As the load of network increases,QoS(Quality of Service) is degraded obviously.In this paper,we analyze the impact of network load on MAODV protocol,and propose an optimized protocol MAODV-BB(Multicast Ad hoc On-demand Vector with Backup Branches),which improves robustness of the MAODV protocol by combining advantages of the tree structure and the mesh structure.It not only can update shorter tree branches but also construct a multicast tree with backup branches.Mathematical analysis and simulation results both demonstrate that the MAODV-BB protocol improves the network performance over conventional MAODV in heavy load ad hoc networks.  相似文献   

6.
AMRoute: Ad Hoc Multicast Routing Protocol   总被引:13,自引:0,他引:13  
The Ad hoc Multicast Routing protocol (AMRoute) presents a novel approach for robust IP Multicast in mobile ad hoc networks by exploiting user-multicast trees and dynamic logical cores. It creates a bidirectional, shared tree for data distribution using only group senders and receivers as tree nodes. Unicast tunnels are used as tree links to connect neighbors on the user-multicast tree. Thus, AMRoute does not need to be supported by network nodes that are not interested/capable of multicast, and group state cost is incurred only by group senders and receivers. Also, the use of tunnels as tree links implies that tree structure does not need to change even in case of a dynamic network topology, which reduces the signaling traffic and packet loss. Thus AMRoute does not need to track network dynamics; the underlying unicast protocol is solely responsible for this function. AMRoute does not require a specific unicast routing protocol; therefore, it can operate seamlessly over separate domains with different unicast protocols. Certain tree nodes are designated by AMRoute as logical cores, and are responsible for initiating and managing the signaling component of AMRoute, such as detection of group members and tree setup. Logical cores differ significantly from those in CBT and PIM-SM, since they are not a central point for data distribution and can migrate dynamically among member nodes. Simulation results (using ns-2) demonstrate that AMRoute signaling traffic remains at relatively low level for typical group sizes. The results also indicate that group members receive a high proportion of data multicast by senders, even in the case of a highly dynamic network.  相似文献   

7.
为解决移动自组网中网络编码多播路由协议因业务传输负载增大,而产生的网络拥塞现象,本文提出了一种可靠的基于TCP Vegas窗口拥塞控制的网络编码多播路由协议。该协议的核心思想是发送节点采用发送窗口自调整和反馈消息触发发送窗口调整的机制,综合的调节数据包的发送速率,来改善网络拥塞现象,从而可以降低丢包率。仿真结果表明,当传输负载增大时,基于窗口拥塞控制的网络编码多播路由协议可使得系统的总开销大大降低,分组投递率获得了相对的提升。  相似文献   

8.
Supporting IP Multicast for Mobile Hosts   总被引:6,自引:0,他引:6  
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9.
In this paper, we present Chapar, an event system designed for mobile ad hoc networks that supports the publish/subscribe model as well as point–to–point and point–to–multipoint message delivery. Chapar supports event persistency to resist transient disconnections and network partitioning. Following a cross-layer approach, Chapar is designed as an overlay network that uses Multipoint Relays (MPRs) defined in OLSR, as distributed brokers to disseminate the events in a mobile network. Chapar handles topology changes as it uses the underlaying OLSR routing protocol for message delivery. The implementation performance is promising in the sense that no extra signaling is generated for mobility support and the generated overlay traffic is considerably less than the underlying routing protocol traffic.  相似文献   

10.
Nodes mobility brings flinty challenges to multicast in Mobile ad hoc Networks (MANETs). To track nodes mobility, flooding messages are widely used for data delivery structure construction and maintenance in many multicast protocols. These periodic flooding messages significantly consume network resources, such as energy and bandwidth, and result in network collisions. To release data delivery structure maintenance onus, profited from GPS location service, a number of stateless location based multicast protocol were proposed, where a destination list is encapsulated into each data packet for data packet orientation. However, due to data packet capability limitation, the way of encapsulating a destination list in each data packet header restricts the protocol scalability. To solve the scalability issue of multicast protocols, we propose a Scalable Location Guide Overlay Multicast (SLGOM) for MANETs. Analysis and simulation results show that SLGOM achieves high performance in large multicast group and significantly improves the scalability of stateless multicast with respect to group size. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

11.
Media acquisition process in wireless multicast requires that the sender obtains confirmation replies from a set of receivers. If replies are uncoordinated, the process can be much more time consuming than that of wireless unicast due to packet collisions. We propose a wireless multicast scheme that utilizes a novel concurrent Clear-To-Send (CTS) transmission method and a distributed multicast tree construction method. The concurrent CTS based MAC (Media Access Control) layer design can significantly reduce packet collisions and signaling overhead at the local cell level. Built on top of this new MAC layer protocol, we further propose a distributed multicast tree construction algorithm which grows the tree by maximizing the local multicast gain. The uniqueness of our algorithm is that the tree is constructed implicitly during the media access stage and the algorithm requires little additional message overhead. Extensive simulations are conducted to evaluate the performance of the proposed scheme. Our results indicate that the proposed scheme offers considerable improvement in multicast turnaround time and efficiency. The proposed scheme is also robust against network topology changes caused by node movements.  相似文献   

12.
Quality of Service (QoS) support in Mobile Ad Hoc Networks (MANETs) for group communication necessitates design of reliable networks with multicast support mechanisms. Reliable network connectivity among MANET nodes require high quality links that have much less packet drops and reliable nodes considering node mobility and failures. Reliability of a network can be enhanced by designing an end-to-end network pipe that satisfies the required QoS in terms of in-flight packets from source to a destination as well as by using a path comprising of reliable nodes. In-flight packets may be computed by using bandwidth delay product (BDP) of a network pipe. To meet the QoS requirements of an application, BDP should be maintained stable irrespective of vibrant network conditions. In this paper, we propose a BDP based multicast routing scheme in MANET using reliable ring mesh backbone. The scheme operates in the following sequence. (1) Reliable node pairs are computed based on mobility, remaining battery power and differential signal strength. The node pairs also compute BDP between them. BDP of a reliability pair is assessed using available bandwidth and delay experienced by a packet between them. (2) Backbone ring mesh is constructed using reliable pair nodes and convex hull algorithm. Reliable ring mesh is constructed at an arbitrary distance from the centroid of the MANET area. (3) Multicast paths are found by discovering a path from source to each destination of the group with concatenated set of reliability pairs that satisfy the BDP requirement. (4) The ring mesh maintains high BDP on ring links and can recover in case of node mobility and failures. Results show that there is an improvement in terms of end-to-end delay, packet delivery ratio, control overhead, memory overhead and application rejection ratio as compared to the Enhanced On Demand Multicast Routing Protocol.  相似文献   

13.
Dario  Marco   《Ad hoc Networks》2006,4(6):724-748
Ad hoc networks are collections of mobile nodes communicating using wireless media without any fixed infrastructure. Existing multicast protocols fall short in a harsh ad hoc mobile environment, since node mobility causes conventional multicast trees to rapidly become outdated. The amount of bandwidth resource required for building up a multicast tree is less than that required for other delivery structures, since a tree avoids unnecessary duplication of data. However, a tree structure is more subject to disruption due to link/node failure and node mobility than more meshed structures. This paper explores these contrasting issues and proposes PPMA, a Probabilistic Predictive Multicast Algorithm for ad hoc networks, that leverages the tree delivery structure for multicasting, solving its drawbacks in terms of lack of robustness and reliability in highly mobile environments. PPMA overcomes the existing trade-off between the bandwidth efficiency to set up a multicast tree, and the tree robustness to node energy consumption and mobility, by decoupling tree efficiency from mobility robustness. By exploiting the non-deterministic nature of ad hoc networks, the proposed algorithm takes into account the estimated network state evolution in terms of node residual energy, link availability and node mobility forecast, in order to maximize the multicast tree lifetime, and consequently reduce the number of costly tree reconfigurations. The algorithm statistically tracks the relative movements among nodes to capture the dynamics in the ad hoc network. This way, PPMA estimates the node future relative positions in order to calculate a long-lasting multicast tree. To do so, it exploits the most stable links in the network, while minimizing the total network energy consumption. We propose PPMA in both its centralized and distributed version, providing performance evaluation through extensive simulation experiments.  相似文献   

14.
Traditional mobile multicast schemes have higher multicast tree reconfiguration cost or multicast packet delivery cost. Two costs are very critical because the former affects the service disruption time during handoff while the latter affects the packet delivery delay. Although the range‐based mobile multicast (RBMoM) scheme and its similar schemes offer the trade‐off between two costs to some extent, most of them do not determine the size of service region, which is critical to the network performance. Hence, we propose a dynamic region‐based mobile multicast (DRBMoM) to dynamically determine the optimal service region for reducing the multicast tree reconfiguration and multicast packet delivery costs. DRBMoM provides two versions: (i) the per‐user version, named DRBMoM‐U, and (ii) the aggregate‐users version, named DRBMoM‐A. Two versions have different applicability, which are the complementary technologies for pursuing efficient mobile multicast. Though having different data information and operations, two versions have the same method for finding the optimal service region. To that aim, DRBMoM models the users' mobility with arbitrary movement directional probabilities in 2‐D mesh network using Markov Chain, and predicts the behaviors of foreign agents' (FAs') joining in a multicast group. DRBMoM derives a cost function to formulate the average multicast tree reconfiguration cost and the average multicast packet delivery cost, which is a function of service region. DRBMoM finds the optimal service region that can minimize the cost function. The simulation tests some key parameters of DRBMoM. In addition, the simulation and numerical analyses show the cost in DRBMoM is about 22∼50% of that in RBMoM. At last, the applicability and computational complexity of DRBMoM and its similar scheme are analyzed. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

15.
Overlay multicast for MANETs using dynamic virtual mesh   总被引:1,自引:0,他引:1  
Overlay multicast protocol builds a virtual mesh spanning all member nodes of a multicast group. It employs standard unicast routing and forwarding to fulfill multicast functionality. The advantages of this approach are robustness and low overhead. However, efficiency is an issue since the generated multicast trees are normally not optimized in terms of total link cost and data delivery delay. In this paper, we propose an efficient overlay multicast protocol to tackle this problem in MANET environment. The virtual topology gradually adapts to the changes in underlying network topology in a fully distributed manner. To save control overhead, the participating nodes only keep a fisheye view of the dynamic mesh. The multicast tree is progressively adjusted according to the latest local topology information. Simulations are conducted to evaluate the tree quality. The results show that our approach solves the efficiency problem effectively. This research was supported in part by the National Science Foundation under the grants CCR-0296070 and ANI-0296034. The preliminary results of this work is presented in “Efficient Overlay Multicast in Mobile Ad Hoc Networks,” Proc. IEEE WCNC 2003. Chao Gui is a Technical Research Staff at Kiyon Inc (www.kiyon.com). His research interests include wireless networking and mobile computing. His current efforts are on industrial implementation of wireless mesh networks and embedded systems. Dr. Gui has received Ph.D. in Computer Science from University of California at Davis in 2005. Prasant Mohapatra is currently a Professor in the Department of Computer Science at the University of California, Davis. He has also held various positions at Iowa State University, Michigan State University, Intel Corporation, Panasonic Technologies, Institute of Infocomm Research, Singapore, and the National ICT, Australia. Dr. Mohapatra received his Ph.D. in Computer Engineering from the Pennsylvania State University in 1993. He was/is on the editorial boards of the IEEE Transactions on computers, ACM/Springer WINET, and Ad hoc Networks Journal. He has served on numerous technical program committees for international conferences, and served on several panels. He was the Program Vice-Chair of INFOCOM 2004, and the Program Co-Chair of the First IEEE International Conference on Sensor and Ad Hoc Communications and Networks, (SECON-2004). Dr. Mohapatra’s research interests are in the areas of wireless networks, sensor networks, Internet protocols and QoS.  相似文献   

16.
The core-assisted mesh protocol   总被引:20,自引:0,他引:20  
The core-assisted mesh protocol (CAMP) is introduced for multicast routing in ad hoc networks. CAMP generalizes the notion of core-based trees introduced for internet multicasting into multicast meshes that have much richer connectivity than trees. A shared multicast mesh is defined for each multicast group; the main goal of using such meshes is to maintain the connectivity of multicast groups even while network routers move frequently, CAMP consists of the maintenance of multicast meshes and loop-free packet forwarding over such meshes. Within the multicast mesh of a group, packets from any source in the group are forwarded along the reverse shortest path to the source, just as in traditional multicast protocols based on source-based trees. CAMP guarantees that within a finite time, every receiver of a multicast group has a reverse shortest path to each source of the multicast group. Multicast packets for a group are forwarded along the shortest paths front sources to receivers defined within the group's mesh. CAMP uses cores only to limit the traffic needed for a router to join a multicast group; the failure of cores does not stop packet forwarding or the process of maintaining the multicast meshes  相似文献   

17.
This paper presents the design and evaluation of a highly efficient on-demand multicast routing protocol for mobile ad hoc networks (MANETs). The protocol, called Geography-aided Multicast Zone Routing Protocol (GMZRP), eliminates as much as possible duplicate route queries by using a simple yet effective strategy for propagating the multicast route request (MRREQ) packets. GMZRP is the first hybrid multicast protocol taking the advantages of both topological routing and geographical routing. It partitions the network coverage area into small zones and guarantees that each geographic zone is queried only once. GMZRP maintains a multicast forwarding tree at two levels of granularities, i.e., the zone granularity and the node granularity. By doing this, it can easily handle route breakage since the zone level information can help recover the link failure at the node level. The results of the performance evaluation of GMZRP using simulation show that, comparing with the well-known multicast protocol ODMRP (On-Demand Multicast Routing Protocol), GMZRP has much lower protocol overhead in terms of query packets and, meanwhile, achieves competing packet delivery ratio and shorter delivery latency.
Xiaopeng FanEmail:
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18.

Secure and efficient group communication among mobile nodes is one of the significant aspects in mobile ad hoc networks (MANETs). The group key management (GKM) is a well established cryptographic technique to authorise and to maintain group key in a multicast communication, through secured channels. In a secure group communication, a one-time session key is required to be shared between the participants by using distributed group key agreement (GKA) schemes. Due to the resource constraints of ad hoc networks, the security protocols should be communication efficient with less overhead as possible. The GKM solutions from various researches lacks in considering the mobility features of ad hoc networks. In this paper, we propose a hexagonal clustered one round distributed group key agreement scheme with trust (HT-DGKA) in a public key infrastructure based MANET environment. The proposed HT-DGKA scheme guarantees an access control with key authentication and secrecy. The performance of HT-DGKA is evaluated by simulation analysis in terms of key agreement time and overhead for different number of nodes. Simulation results reveal that the proposed scheme guarantees better performance to secure mobile ad hoc network. It is demonstrated that the proposed scheme possesses a maximum of 2250 ms of key agreement time for the higher node velocity of 25 m/s and lower key agreement overhead. Also, the HT-DGKA scheme outperforms the existing schemes in terms of successful message rate, packet delivery ratio, level of security, computation complexity, number of round, number of exponentiations and number of message sent and received that contribute to the network performance.

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19.
A mobile ad hoc network is an autonomous system of infrastructure-less, multihop, wireless mobile nodes. Reactive routing protocols perform well in this environment due to their ability to cope quickly against topological changes. This paper proposes a new routing protocol named CHAMP (caching and multiple path) routing protocol. CHAMP uses cooperative packet caching and shortest multipath routing to reduce packet loss due to frequent route failures. We show through extensive simulation results that these two techniques yield significant improvement in terms of packet delivery, end-to-end delay and routing overhead. We also show that existing protocol optimizations employed to reduce packet loss due to frequent route failures, namely local repair in AODV and packet salvaging in DSR, are not effective at high mobility rates and high network traffic.  相似文献   

20.
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