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1.
Many people enter queries to Google or Yahoo! in order to search useful information from the Web. Queries given to search engines can be regarded as the resources for detecting people’s information needs. It is often reported that many people perform search intensively after worldwide disasters or accidents. This paper describes a method for detecting such breaking news from search queries that are available online. In our method, real time search queries are obtained and filtered with news words extracted from a news site. Experimental results show that our method has abilities of detecting breaking news from more than 25 million search queries for six months.
Tsuyoshi MurataEmail:
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2.
One problem encountered while monitoring gigabit networks, is the need to filter only those packets that are interesting for a given task while ignoring the others. Popular packet filtering technologies enable users to specify complex filters but do not usually allow multiple filters to be specified. This paper describes the design and implementation of a new dynamic packet filtering solution that allows users to specify several IP filters simultaneously with almost no packet loss even on highly-loaded gigabit links. The advantage is that modern traffic monitoring applications such as P2P, IPTV, and VoIP, monitoring and lawful interception can dynamically set packet filters to efficiently discard packets into the operating system kernel according to traffic, calls, and users being monitored.
Luca DeriEmail:
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3.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the extent that these concerns are adequately addressed. In this article, we report on our work on PeopleFinder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends, family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards privacy as they interact with such an application, and to explore technologies that empower users to more effectively and efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present evaluations of these technologies in the context of one laboratory study and three field studies.
Norman Sadeh (Corresponding author)Email:
Jason HongEmail:
Lorrie CranorEmail:
Patrick KelleyEmail:
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4.
The genetic programming bibliography aims to be the most complete reference of papers on genetic programming. In addition to locating publications, it contains coauthor and coeditor relationships which have not previously been studied. These reveal some similarities and differences between our field and collaborative social networks in other scientific fields.
Marco TomassiniEmail:
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5.
Understanding user mobility and its effect on access points (APs) is important in designing location-aware systems and wireless networks. Although various studies of wireless networks have provided useful insights, it is hard to apply them to other situations. Here we present a general methodology for extracting mobility information from wireless network traces, and for classifying mobile users and APs. We used the Fourier transform to reveal important periods and chose the two strongest periods to serve as parameters to a classification system based on Bayes’ theory. Analysis of 1-month traces shows that while a daily pattern is common among both users and APs, a weekly pattern is common only for APs. Analysis of 1-year traces revealed that both user mobility and AP popularity depend on the academic calendar. By plotting the classes of APs on our campus map, we discovered that their periodic behavior depends on their proximity to other APs.
David KotzEmail:
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6.
Friend-to-Friend networks are a form of Peer-to-Peer networks that provide anonymity of the users who share data. Turtle is an example of such a network, where a peer only connects to real life friends. In this paper we propose an extension of Turtle for connecting to other nodes based on their reputation. Furthermore, we use trust management to dynamically adjust this reputation based on the honest or malicious behaviour of all connected peers. Using these techniques, a node is able to create links to other nodes and identify possible misbehaving friends. Finally, we present simulation results of a reputation based Turtle Friend-to-Friend network.
Helen D. KaratzaEmail:
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7.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive, although they had several important reservations about camera-phone technology more generally. Data from our pointing-device task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings, design lessons for camera-phone and visual-tag applications are presented.
Eleanor Toye (Corresponding author)Email:
Richard SharpEmail:
Anil MadhavapeddyEmail:
David ScottEmail:
Eben UptonEmail:
Alan BlackwellEmail:
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8.
Ubiquitous e-service is one of the most recent links in the chain of evolution that has characterized the different eras of the internetworking environment. In order to leap the trust barrier for the users to embrace these ubiquitous e-services, we present a collaborative iTrust e-service for exploring proximal collective wisdom in the ad-hoc ubiquitous environment. By highlighting the homophily of e-service participants, these isolated individuals can be treated as a group with proximity. Proximity thus enables ad-hoc e-service participants to contribute their strength for ubiquitous collective wisdom. Simulation outcomes for trust decision quality enhancement show significant improvement over traditional designs. The iTrust e-service makes it possible for users to collaborate with the nearby user groups for establishing a reliable and trustworthy interaction environment. It also facilitates and empowers the potential benefits of various ubiquitous e-service applications.
Soe-Tsyr YuanEmail:
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9.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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10.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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11.
Online updating appearance generative mixture model for meanshift tracking   总被引:1,自引:0,他引:1  
This paper proposes an appearance generative mixture model based on key frames for meanshift tracking. Meanshift tracking algorithm tracks an object by maximizing the similarity between the histogram in tracking window and a static histogram acquired at the beginning of tracking. The tracking therefore could fail if the appearance of the object varies substantially. In this paper, we assume the key appearances of the object can be acquired before tracking and the manifold of the object appearance can be approximated by piece-wise linear combination of these key appearances in histogram space. The generative process is described by a Bayesian graphical model. An Online EM algorithm is proposed to estimate the model parameters from the observed histogram in the tracking window and to update the appearance histogram. We applied this approach to track human head motion and to infer the head pose simultaneously in videos. Experiments verify that our online histogram generative model constrained by key appearance histograms alleviates the drifting problem often encountered in tracking with online updating, that the enhanced meanshift algorithm is capable of tracking object of varying appearances more robustly and accurately, and that our tracking algorithm can infer additional information such as the object poses. Electronic supplementary material  The online version of this article (doi:) contains supplementary material, which is available to authorized users.
Jilin Tu (Corresponding author)Email:
Hai TaoEmail:
Thomas HuangEmail:
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12.
In this article we present an engineering approach for the integration of social group dynamics in the behavior modeling of multiagent systems. To this end, a toolbox was created that brings together several theories from the social sciences, each focusing on different aspects of group dynamics. Due to its modular approach, the toolbox can either be used as a central control component of an application or it can be employed temporarily to rapidly test the feasibility of the incorporated theories for a given application domain. This is exemplified by applying the toolbox to different applications.
Matthias Rehm (Corresponding author)Email:
Birgit EndrassEmail:
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13.
The paper reflects on the unique experience of social and technological development in Lithuania since the regaining of independence as a newly reshaped society constructing a distinctive competitive IST-based model at global level. This has presented Lithuanian pattern of how to integrate different experiences and relations between generations in implementing complex information society approaches. The resulting programme in general is linked to the Lisbon objectives of the European Union. The experience of transitional countries in Europe, each different but facing some common problems, may be useful to developing countries in Africa.
Arunas Augustinaitis (Corresponding author)Email:
Richard EnnalsEmail:
Egle MalinauskieneEmail:
Rimantas PetrauskasEmail:
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14.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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15.
Research on hybrid bionic systems (HBSs) is still in its infancy but promising results have already been achieved in laboratories. Experiments on humans and animals show that artificial devices can be controlled by neural signals. These results suggest that HBS technologies can be employed to restore sensorimotor functionalities in disabled and elderly people. At the same time, HBS research raises ethical concerns related to possible exogenous and endogenous limitations to human autonomy and freedom. The analysis of these concerns requires reflecting on the availability of scientific models accounting for key aspects of sensorimotor coordination and plastic adaptation mechanisms in the brain.
Pericle Salvini (Corresponding author)Email:
Edoardo DatteriEmail:
Cecilia LaschiEmail:
Paolo DarioEmail:
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16.
This paper presents an analysis of the topology of transportation networks within different systems of cities. Urban entities and their components are complex systems by their nature; there is no central force that affects their spatial structure. Thus, we study transportation networks within different countries as complex networks. Based on the above, we consider cities as nodes, while direct air and railways routes represent the links. We present characteristics of these networks including their degree and clustering coefficient. Transportation networks can be used as an indicator of economic activity between cities. Cities with strong economic relationship are characterized by high volume of connectivity. Our findings suggest that the topology of the analyzed transportation networks can be used to classify the countries they belong to based on their economic development.
Efrat Blumenfeld-LieberthalEmail:
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17.
Social network communities are involving millions of users, representing one of the main reasons why people log on the Internet from their home computers. Part of this success is certainly due to the possibility for end users to reverse the traditional publisher/consumer model, achieving control over service consumption, and gaining the opportunity to produce multimedia contents instantaneously available worldwide. Social network communities are not destined to be confined in traditional wired networks. Indeed, mobile users could greatly benefit from applications that combine social networks and location-based multimedia services. It is hence of particular interest to consider the next frontier in wireless networking, i.e., vehicular networks, and imagine how community-based services could be provided in this highly variable context, enabling the sprouting of communities on the road. To this aim, we address here one of the specific challenges in this scenario, i.e., the fast delivery of service triggering messages generated by a user to a certain area where another user can provide the requested multimedia service (e.g., live video streaming, traffic updates, friends finder, status messages of social network applications). We discuss the state-of-art for this technical challenge and compare it against our solution, which is able to dynamically adapt to different transmission conditions as those featuring a vehicular network. In essence, the main innovation of our contribution amounts to a transmission range estimator that enables vehicles to know their current transmission range, independently from changes in the vehicular network topology, and use it to maximize the efficiency in transmitting service-triggering messages.
Marco Roccetti (Corresponding author)Email:
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18.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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19.
The article draws on a decade of work in the UK by the UK Work Organisation Network (UKWON), and recommends a systematic approach. Taking cases in the National Health Service, the focus is on employee involvement, partnership and the development of social capital. High and low road approaches are compared, in an evaluation of the Improving Working Lives programme.
Rosemary Exton (Corresponding author)Email:
Peter TotterdillEmail:
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20.
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adaptive modeling. We discuss our use of design ethnography in order to situate our interaction and to investigate the liminal and engagement qualities of a museum visit. The paper provides an overview of our case study and analysis of our user evaluation. We discuss the implications including degrees of balance in the experience design of play in interaction; the challenge in developing a discovery-based information model, and the need for a better understanding of the contextual aspects of tangible user interfaces (TUIs). We conclude that learning effectiveness and functionality can be balanced productively with playful interaction through an adaptive audio and TUI if designers balance the engagement between play and the environment, and the space between imagination and interpretation that links the audio content to the artifacts.
Ron Wakkary (Corresponding author)Email:
Marek HatalaEmail:
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