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Much work in the emerging field of biometrics has focused on identification applications. Biometrics offers the means to identify individuals without requiring that they carry ID cards and badges or memorize passwords. A leading concern in the development of such applications, however, is how to avoid rejecting valid users or approving imposters. The iris of the eye may provide a solution by offering a much more discriminating biometric than fingerprint or face recognition. The authors have designed and implemented an iris biometric system for personal electronic identification. Further, their system solves problems associated with public use devices such as automated teller machines, where habituated use is not the norm. The system also addresses personal-use arenas, such as home banking, and other Internet and network applications, such as secure business logons. The article describes the public- and personal-use systems, as well as relating statistical analysis and field trials to gauge the effectiveness of their system  相似文献   
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In their unmodified form, lazy-learning algorithms may have difficulty learning and tracking time-varying input/output function maps such as those that occur in concept shift. Extensions of these algorithms, such as Time-Windowed forgetting (TWF), can permit learning of time-varying mappings by deleting older exemplars, but have decreased classification accuracy when the input-space sampling distribution of the learning set is time-varying. Additionally, TWF suffers from lower asymptotic classification accuracy than equivalent non-forgetting algorithms when the input sampling distributions are stationary. Other shift-sensitive algorithms, such as Locally-Weighted forgetting (LWF) avoid the negative effects of time-varying sampling distributions, but still have lower asymptotic classification in non-varying cases. We introduce Prediction Error Context Switching (PECS) which allows lazy-learning algorithms to have good classification accuracy in conditions having a time-varying function mapping and input sampling distributions, while still maintaining their asymptotic classification accuracy in static tasks. PECS works by selecting and re-activating previously stored instances based on their most recent consistency record. The classification accuracy and active learning set sizes for the above algorithms are compared in a set of learning tasks that illustrate the differing time-varying conditions described above. The results show that the PECS algorithm has the best overall classification accuracy over these differing time-varying conditions, while still having asymptotic classification accuracy competitive with unmodified lazy-learners intended for static environments.  相似文献   
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Active Learning for Vision-Based Robot Grasping   总被引:1,自引:0,他引:1  
Salganicoff  Marcos  Ungar  Lyle H.  Bajcsy  Ruzena 《Machine Learning》1996,23(2-3):251-278
Reliable vision-based grasping has proved elusive outside of controlled environments. One approach towards building more flexible and domain-independent robot grasping systems is to employ learning to adapt the robot's perceptual and motor system to the task. However, one pitfall in robot perceptual and motor learning is that the cost of gathering the learning set may be unacceptably high. Active learning algorithms address this shortcoming by intelligently selecting actions so as to decrease the number of examples necessary to achieve good performance and also avoid separate training and execution phases, leading to higher autonomy. We describe the IE-ID3 algorithm, which extends the Interval Estimation (IE) active learning approach from discrete to real-valued learning domains by combining IE with a classification tree learning algorithm (ID-3). We present a robot system which rapidly learns to select the grasp approach directions using IE-ID3 given simplified superquadric shape approximations of objects. Initial results on a small set of objects show that a robot with a laser scanner system can rapidly learn to pick up new objects, and simulation studies show the superiority of the active learning approach for a simulated grasping task using larger sets of objects. Extensions of the approach and future areas of research incorporating more sophisticated perceptual and action representation are discussed  相似文献   
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