共查询到10条相似文献,搜索用时 156 毫秒
1.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications.
Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing
applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands
on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use
to support a typical Ubicomp application is discussed.
相似文献
Oliver Storz (Corresponding author)Email: |
Adrian FridayEmail: |
Nigel DaviesEmail: |
2.
Marc Verhagen Robert Gaizauskas Frank Schilder Mark Hepple Jessica Moszkowicz James Pustejovsky 《Language Resources and Evaluation》2009,43(2):161-179
TempEval is a framework for evaluating systems that automatically annotate texts with temporal relations. It was created in
the context of the SemEval 2007 workshop and uses the TimeML annotation language. The evaluation consists of three subtasks
of temporal annotation: anchoring an event to a time expression in the same sentence, anchoring an event to the document creation
time, and ordering main events in consecutive sentences. In this paper we describe the TempEval task and the systems that
participated in the evaluation. In addition, we describe how further task decomposition can bring even more structure to the
evaluation of temporal relations.
相似文献
Marc VerhagenEmail: |
3.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
相似文献
Timo Jokela (Corresponding author)Email: |
Jussi KoivumaaEmail: |
Jani PirkolaEmail: |
Petri SalminenEmail: |
Niina KantolaEmail: |
4.
Eleanor Toye Richard Sharp Anil Madhavapeddy David Scott Eben Upton Alan Blackwell 《Personal and Ubiquitous Computing》2007,11(2):97-106
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
相似文献
Eleanor Toye (Corresponding author)Email: |
Richard SharpEmail: |
Anil MadhavapeddyEmail: |
David ScottEmail: |
Eben UptonEmail: |
Alan BlackwellEmail: |
5.
Julian Togelius Simon Lucas Ho Duc Thang Jonathan M. Garibaldi Tomoharu Nakashima Chin Hiong Tan Itamar Elhanany Shay Berant Philip Hingston Robert M. MacCallum Thomas Haferlach Aravind Gowrisankar Pete Burrow 《Genetic Programming and Evolvable Machines》2008,9(4):295-329
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
相似文献
Julian Togelius (Corresponding author)Email: |
Simon LucasEmail: |
Ho Duc ThangEmail: |
Jonathan M. GaribaldiEmail: |
Tomoharu NakashimaEmail: |
Chin Hiong TanEmail: |
Itamar ElhananyEmail: |
Shay BerantEmail: |
Philip HingstonEmail: |
Robert M. MacCallumEmail: |
Thomas HaferlachEmail: |
Aravind GowrisankarEmail: |
Pete BurrowEmail: |
6.
Connecting the family with awareness systems 总被引:1,自引:1,他引:0
Natalia Romero Panos Markopoulos Joy van Baren Boris de Ruyter Wijnand IJsselsteijn Babak Farshchian 《Personal and Ubiquitous Computing》2007,11(4):299-312
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships.
Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay
in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence
to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system,
for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through
the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing
experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight,
picture-based communication can play in the range of communication media available.
相似文献
Natalia Romero (Corresponding author)Email: |
Panos MarkopoulosEmail: |
Joy van BarenEmail: |
Boris de RuyterEmail: |
Wijnand IJsselsteijnEmail: |
Babak FarshchianEmail: |
7.
An important area of Human Reliability Assessment in interactive systems is the ability to understand the causes of human
error and to model their occurrence. This paper investigates a new approach to analysis of task failures based on patterns
of operator behaviour, in contrast with more traditional event-based approaches. It considers, as a case study, a formal model
of an Air Traffic Control system operator’s task which incorporates a simple model of the high-level cognitive processes involved.
The cognitive model is formalised in the CSP process algebra. Various patterns of behaviour that could lead to task failure
are described using temporal logic. Then a model-checking technique is used to verify whether the set of selected behavioural
patterns is sound and complete with respect to the definition of task failure. The decomposition is shown to be incomplete
and a new behavioural pattern is identified, which appears to have been overlooked in the informal analysis of the problem.
This illustrates how formal analysis of operator models can yield fresh insights into how failures may arise in interactive
systems.
相似文献
Antonio Cerone (Corresponding author)Email: |
Simon ConnellyEmail: |
Peter LindsayEmail: |
8.
Matt Jones Steve Jones Gareth Bradley Nigel Warren David Bainbridge Geoff Holmes 《Personal and Ubiquitous Computing》2008,12(7):513-525
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for
exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying
the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation
that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective
feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation
and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite
effectively navigate complicated routes.
相似文献
Matt Jones (Corresponding author)Email: |
Steve JonesEmail: |
Gareth BradleyEmail: |
Nigel WarrenEmail: |
David BainbridgeEmail: |
Geoff HolmesEmail: |
9.
Research on hybrid bionic systems (HBSs) is still in its infancy but promising results have already been achieved in laboratories.
Experiments on humans and animals show that artificial devices can be controlled by neural signals. These results suggest
that HBS technologies can be employed to restore sensorimotor functionalities in disabled and elderly people. At the same
time, HBS research raises ethical concerns related to possible exogenous and endogenous limitations to human autonomy and
freedom. The analysis of these concerns requires reflecting on the availability of scientific models accounting for key aspects
of sensorimotor coordination and plastic adaptation mechanisms in the brain.
相似文献
Pericle Salvini (Corresponding author)Email: |
Edoardo DatteriEmail: |
Cecilia LaschiEmail: |
Paolo DarioEmail: |
10.
Multimodal support to group dynamics 总被引:1,自引:1,他引:0
Fabio Pianesi Massimo Zancanaro Elena Not Chiara Leonardi Vera Falcon Bruno Lepri 《Personal and Ubiquitous Computing》2008,12(3):181-195
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
相似文献
Fabio Pianesi (Corresponding author)Email: |
Massimo ZancanaroEmail: |
Elena NotEmail: |
Chiara LeonardiEmail: |
Vera FalconEmail: |
Bruno LepriEmail: |