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 共查询到19条相似文献,搜索用时 171 毫秒
1.
汪志勇  张沪寅  徐宁  郝圣 《电子学报》2018,46(12):2870-2877
传统的认知无线电频谱分配算法往往忽略节点的传输功率对网络干扰的影响,且存在节点间交互成本高的问题.为此,通过量化传输功率等级,以最大化弹性用户收益为目标,构建联合频谱分配与功率控制非合作博弈模型,证明了该博弈为严格潜在博弈且收敛到纳什均衡点.进一步,将随机学习理论引入博弈模型,提出了基于随机学习的策略选择算法,并给出了该算法收敛到纯策略纳什均衡点的充分条件及严格证明.仿真结果表明,所提算法在少量信息交互前提下能获得较高的传输速率,并提升用户满意度.  相似文献   

2.
无线传感器网络中基于潜在博弈的分布式节点定位   总被引:1,自引:0,他引:1       下载免费PDF全文
贾杰  张桂园  陈剑  王兴伟  赵林亮 《电子学报》2014,42(9):1724-1730
分布式定位是无线传感器网络研究中的热点问题.传统的分布式定位机制存在定位精度低,算法求解复杂等问题.为此,以与邻居节点集距离误差和作为效益函数,提出基于博弈论的分布式定位模型.给出了该博弈模型为潜在博弈的形式化证明,并从理论上证明了纳什均衡的存在性及最终收敛解的有效性.进一步,仅通过与邻居节点进行策略信息交互,提出基于潜在博弈的分布式定位算法.最后设计了博弈策略空间的决策机制与未知节点的升级机制,以避免陷入局部最优并加速收敛至全网最优解.一系列仿真实验验证了所提算法的有效性.  相似文献   

3.
基于Voronoi的无线传感器网络覆盖控制优化策略   总被引:1,自引:0,他引:1  
赵春江  吴华瑞  刘强  朱丽 《通信学报》2013,34(9):115-122
针对无线传感器网络运行状态中存在覆盖空洞的问题,提出了一种基于Voronoi有效覆盖区域的空洞侦测修复策略。该策略以满足一定网络区域覆盖质量为前提,在空洞区域内合理增加工作节点以提高网络覆盖率为优化目标,采用几何图形向量方法对节点感知范围和Voronoi多边形的位置特性进行理论分析,力求较准确地计算出空洞面积,找寻最佳空洞修复位置,部署较少的工作节点保证整个网络的连通性。仿真结果表明,该策略能有效地减少网络总节点个数和感知重叠区域,控制网络中冗余节点的存在,同时其收敛速度较快,能够获得比现有算法更高的目标区域空洞修复率,实现网络覆盖控制优化.  相似文献   

4.
移动传感器网络非均匀事件区域节点部署优化   总被引:2,自引:0,他引:2       下载免费PDF全文
刘军  程良伦  王建华  王涛 《电子学报》2015,43(12):2402-2407
针对移动传感器网络中热点事件监测场景,研究传感器节点的快速优化部署策略.首先假定事件随机产生,针对事件优先模型及节点感知误差函数推导基于Voronoi剖分时感知误差最小,然后定义节点有效覆盖权值,证明了当所有节点有效覆盖权值一致时,整个网络覆盖效能将达到最大.结合虚拟力及节点有效覆盖权提出一种分布式优化部署算法SDOA(Sparse Deployment Optimization Algorithm),其在保证覆盖能效最大化时保证网络连通性.最后仿真比较了本文提出部署策略能够快速有效实现对热点区域部署,并保证较高的覆盖效能.  相似文献   

5.
 覆盖作为无线传感器网络中的基础问题直接反映了网络感知服务质量.本文在分析现有无线多媒体传感器网络覆盖增强算法的基础上,构建节点三维感知模型,提出面向三维感知的多媒体传感器网络覆盖增强算法(Three-Dimensional Perception Based Coverage-Enhancing Algorithm,TDPCA).该算法将节点主感知方向划分为仰俯角和偏向角,并根据节点自身位置及监测区域计算并调整各节点最佳仰俯角,在此基础上基于粒子群优化调整节点偏向角,从而有效减少节点感知重叠区及感知盲区,最终实现监测场景的区域覆盖增强.仿真实验表明:对比已有的覆盖增强算法,TDPCA可有效降低除节点感知重叠区和盲区,最终实现网络的高效覆盖.  相似文献   

6.
对无线多媒体传感器网络(WMSNs)的覆盖增强问题进行了研究.在WMSNs网络中,视频、图像节点的视角范围有限,只能监控周围的部分区域.由于节点数量众多、部署方式受限等原因,网络中往往存在大量的监测重叠与监控盲区,需要对各节点的感知方向进行优化,以提高网络的监控质量.文中基于有向感知模型,提出了一种覆盖增强算法MCE.MCE对各节点的感知方向进行调整,并使用了改进的PSO算法来计算求解.仿真实验表明,MCE算法能够有效地提高网络的覆盖率.  相似文献   

7.
基于Nash均衡的网格多调度节点的任务调度算法   总被引:5,自引:0,他引:5       下载免费PDF全文
易侃  王汝传 《电子学报》2009,37(2):329-333
 目前网格任务调度算法主要是针对1×n型即单调度节点多资源的网格环境,而针对m×n型的网格环境研究较少.论文用M/M/1排队系统对m×n型网格环境建模,然后以每个调度节点调度任务的平均完成时间为优化目标,提出了m×n型网格环境任务调度的Nash均衡问题,并利用粒子群算法求得该Nash均衡解.通过仿真验证了该算法在单位时间内平均完成的任务数,网络平均负载,以及系统的平均负载上均优于基于均匀调度策略的调度算法.  相似文献   

8.
覆盖控制作为无线传感器网络中的一个基本问题,反映了传感器网络所能提供的“感知”服务质量.优化传感器网络覆盖对于合理分配网络的空间资源,更好地完成环境感知、信息获取任务以及提高网络生存能力都具有重要的意义.针对无线传感器网络方向个数固定的有向感知模型提出一种覆盖增强算法,采用复杂网络社团结构算法划分对网络进行节点子集划分,重新调整节点的感知方向,增强网络的覆盖率,同时有效降低了算法的时间复杂度.  相似文献   

9.
传感器网络中基于数据融合的栅栏覆盖控制研究   总被引:1,自引:0,他引:1  
该文采用概率性感知模型,并利用数据融合技术构造虚拟节点来增加节点覆盖区域。在此基础上,提出一种栅栏覆盖控制算法。算法借助分治法构造栅栏,以减少节点间通信开销;并调度传感器使冗余节点睡眠,达到减少能耗和延长网络寿命的目的。分析和实验结果表明,针对所提问题设计的模型和算法可有效增加节点覆盖范围及节点间最大间隔距离,且在栅栏数、网络寿命等性能上均优于基于节点监测数据未融合的栅栏覆盖控制算法。  相似文献   

10.
为有效延长水下无线传感器网络的生命周期、保持网络覆盖率,该文提出一种基于节点休眠的覆盖保持分簇算法。首先计算网络节点的覆盖冗余度,并对覆盖冗余度高的节点执行休眠策略,然后以网络覆盖率及节点能耗均衡性为目标,采用多目标算法进行求解,再利用TOPSIS法从非支配解集中选出较优解,当有节点死亡时,通过唤醒策略保持网络覆盖率。仿真结果表明,与目前较好的网络规划算法相比,该文算法能够更好地降低网络能耗,延长网络生命周期并保持网络对环境的覆盖率。  相似文献   

11.
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method.We assume that nodes are randomly scattered in a sensor field and the goal is to partition these nodes into K sets. At any given time, nodes belonging to only one of these sets actively sense the field. A key challenge is to achieve this partition in a distributed manner with purely local information and yet provide near optimal coverage. We appropriately formulate this coverage problem as a coverage game and prove that the optimal solution is a pure Nash equilibrium. Then, we design synchronous and asynchronous algorithms, which converge to pure Nash equilibria. Moreover, we analyze the optimality and complexity of pure Nash equilibria in the coverage game. We prove that, the ratio between the optimal coverage and the worst case Nash equilibrium coverage, is upper bounded by 2 ? 1 m+1 (m is the maximum number of nodes, which cover any point, in the Nash equilibrium solution s*). We prove that finding pure Nash equilibria in the general coverage game is PLS-complete, i.e. ?as hard as that of finding a local optimum in any local search problem with efficient computable neighbors?. Finally, via extensive simulations, we show that, the Nash equilibria coverage performance is very close to the optimal coverage and the convergence speed is sublinear. Even under the noisy environment, our algorithms can still converge to the pure Nash equilibria.  相似文献   

12.
For the redundancy coverage of nodes leads to the phenomenon of low energy efficiency,Non-cooperative game theory was used to solve it.A revenue function was proposed,which considering the coverage of nodes and the residual energy.The lifetime of the node and network path gain were applied to revenue function.The network topology was built by nodes with the appropriate work strategy.Control algorithm coverage in wireless sensor network was proposed based on Non-cooperative game theory.A Nash equilibrium between the coverage rate and the residual energy was proved,and the return function converged to the Pareto optimal.Experiments show that the algorithm can provide reasonable coverage of network nodes and ensure energy efficiency.  相似文献   

13.
Game theory has been used for decades in fields of science such as economics and biology, but recently it was used to model routing and packet forwarding in wireless ad-hoc and sensor networks. However, the clustering problem, related to self-organization of nodes into large groups, has not been studied under this framework. In this work our objective is to provide a game theoretical modeling of clustering for ad-hoc and sensor networks. The analysis is based on a non-cooperative game approach where each sensor behaves selfishly in order to conserve its energy and thus maximize its lifespan. We prove the Nash Equilibria of the game for pure and mixed strategies, the expected payoffs and the price of anarchy corresponding to these equilibria. Then, we use this analysis to formulate a clustering mechanism (which we called Clustered Routing for Selfish Sensors??CROSS), that can be applied to sensor networks in practice. Comparing this mechanism to a popular clustering technique, we show via simulations that CROSS achieves a performance similar to that of a very popular clustering algorithm.  相似文献   

14.
博弈模型在传感器网络安全中的应用   总被引:1,自引:0,他引:1  
入侵检测是传感器网络安全的重要研究内容,论文基于博弈论中的非合作模型提出了一种新型传感器网络入侵检测方案。该方案用一种只有两个参与者(攻击者和传感器网络)的非零非合作博弈模型来描述传感器网络中入侵检测问题,并证明了这个博弈模型可以达到纳什均衡,据此可以制定一个防御策略有效地提高入侵被检测到的概率。模拟试验证明这一模型是有效可行的。  相似文献   

15.
This letter considers the problem of resource sharing among a relay and multiple user nodes in cooperative transmission networks. We formulate this problem as a sellers’ market competition and use a noncooperative game to jointly consider the benefits of the relay and the users. We also develop a distributed algorithm to search the Nash equilibrium, the solution of the game. The convergence of the proposed algorithm is analyzed. Simulation results demonstrate that the proposed game can stimulate cooperative diversity among the selfish user nodes and coordinate resource allocation among the user nodes effectively.  相似文献   

16.
研究了分布式无线网络中,没有任何信息交换、也没有环境变化先验知识情况下的动态信道接入算法。运用图型博弈模型对用户的实际拓扑进行建模分析,证明了此博弈模型存在纯策略纳什均衡并且此纳什均衡是全局最优解。同时,采用multi-Q学习求解模型的纯策略纳什均衡解。仿真实验验证了multi-Q学习能获得较高的系统容量以及在图型博弈模型中用户的效用主要由节点的度决定,而与用户数量无直接关系。  相似文献   

17.
This letter considers the problem of resource sharing between two selfish nodes in cooperative relay networks. In our system, each node can act as a source as well as a potential relay, and both nodes are willing to achieve an optimal signalto- noise ratio (SNR) increase by adjusting their power levels for cooperative relaying. We formulate this problem as a two-person bargaining game, and use the Nash bargaining solution (NBS) to achieve a win-win strategy for both nodes. Simulation results indicate the NBS resource sharing is fair in that the degree of cooperation of a node only depends on how much contribution its partner can make to its SNR increase.  相似文献   

18.
针对无线传感器网络各节点在安全需求与资源消耗上存在的矛盾,提出一种基于博弈论的无线传感网络节点优化博弈模型.首先,通过分析网络节点中攻击方的攻击代价与防守方的防守开销,基于博弈论分析攻防双方的效用函数并构造攻防博弈模型;其次,根据网络节点中攻防双方选择的不同行动策略,结合信息论技术将攻防双方抽象成随机变量,并设计博弈信...  相似文献   

19.
Energy harvesting technologies are required for autonomous sensor networks for which using a power source from a fixed utility or manual battery recharging is infeasible. An energy harvesting device (e.g., a solar cell) converts different forms of environmental energy into electricity to be supplied to a sensor node. However, since it can produce energy only at a limited rate, energy saving mechanisms play an important role to reduce energy consumption in a sensor node. In this article we present an overview of the different energy harvesting technologies and the energy saving mechanisms for wireless sensor networks. The related research issues on energy efficiency for sensor networks using energy harvesting technology are then discussed. To this end, we present an optimal energy management policy for a solar-powered sensor node that uses a sleep and wakeup strategy for energy conservation. The problem of determining the sleep and wakeup probabilities is formulated as a bargaining game. The Nash equilibrium is used as the solution of this game.  相似文献   

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