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1.
MANET路由协议及其性能研究   总被引:3,自引:1,他引:3  
MANET(Mobile Ad Hoe Network)是由一组无线移动主机组成的一个没有任何建立好的基础设施或集中管理设备的临时网络。网络拓扑易变、带宽、能源有限是Ad Hoc移动网络的主要特点。重点介绍了Ad hoc网络的组网关键技术——路由协议,并对现在的具有代表性的协议性能进行了比较,研究了在不同环境下的各自路由协议仿真实验所体现出来的性能差别,对Ad hoc的组网具有指导意义。  相似文献   

2.
刘建娟 《传感技术学报》2016,29(12):1905-1911
针对无线自组网络拓扑结构多变、网络生存时间受限及数据包分组传输效率低下等问题,借鉴萤火虫群优化算法,提出了一种改进萤火虫群优化的无线自组网络路由算法.路由算法将萤火虫优化算法中的荧光素强度更新与无线自组网络中的节点移动速度、拥塞程度、节点剩余能量、节点间距离等因素进行相互映射,同时改进萤火虫群优化算法中的搜索萤火虫、驻留萤火虫及回溯萤火虫用于完成无线自组网络中路由协议的路由发现、路由选择及路由维护等过程,整个协议无须传送大量的控制分组,即可实现无线自组网络的稳定传输.仿真实验结果表明,与AODV及基于蚁群优化的路由算法AntRouting协议相比,本文所提出的路由算法在端到端延时、分组数据传输率及网络生存时间上均有良好的性能.  相似文献   

3.
Mobile ad hoc networks (MANETs) follow a unique organizational and behavioral logic. MANETs’ characteristics such as their dynamic topology coupled with the characteristics of the wireless communication medium make Quality of Service provisioning a difficult challenge. This paper presents a new approach based on a mobile routing backbone for supporting Quality of Service (QoS) in MANETs. In real-life MANETs, nodes will possess different communication capabilities and processing characteristics. Hence, we aim to identify those nodes whose capabilities and characteristics will enable them to take part in the mobile routing backbone and efficiently participate in the routing process. Moreover, the route discovery mechanism we developed for the mobile routing backbone dynamically distributes traffic within the network according to current network traffic levels and nodes’ processing loads. Simulation results show that our solution improves network throughput and packet delivery ratio by directing traffic through lowly congested regions of the network that are rich in resources. Moreover, our protocol incurs lower communication overheads than AODV (ad hoc on-demand distance vector routing protocol) when searching for routes in the network.  相似文献   

4.
Given the limited wireless link throughput, high loss rate, and varying end-to-end delay, supporting video applications in multi-hop wireless networks becomes a challenging task. Path diversity exploits multiple routes for each session simultaneously, which achieves higher aggregated bandwidth and potentially decreases delay and packet loss. Unfortunately, for TCP-based video streaming, naive load splitting often results in inaccurate estimation of round trip time (RTT) and packet reordering. As a result, it can suffer from significant instability or even throughput reduction, which is also validated by our analysis and simulation in multi-hop wireless networks. To make real-time TCP-based streaming viable over multi-hop wireless networks, we propose a novel cross-layer design with a smart traffic split scheme, namely, multiple path retransmission (MPR). MPR differentiates the original data packets and the retransmitted packets and works with a novel QoS-aware multi-path routing protocol, QAOMDV, to distribute them separately. MPR does not suffer from the RTT underestimation and extra packet reordering, which ensures stable throughput improvement over single-path routing. Through extensive simulations, we further demonstrate that, as compared with state-of-the-art multi-path protocols, our MPR with QAOMDV noticeably enhances the TCP streaming throughput and reduces bandwidth fluctuation, with no obvious impact to fairness.  相似文献   

5.
多跳的无线连接、动态的网络拓扑和有限的带宽是移动Adhoc网络的主要特点,这些特点对移动Adhoc网络的路由协议提出了诸多挑战。在Adhoc路由算法中使用流言(gossip)机制不仅可以减少路由开销,同时还能提高路由效率和可靠性。文章提出了一种自适应的基于流言机制的AODV路由算法,并将其与原来的基于流言机制的AODV路由算法进行了仿真性能比较。  相似文献   

6.
In wireless networks, users expect to get access to the network securely and seamlessly to share the data flow of access points anytime and anywhere. However, either point-to-point or point-to-multipoint methods in traditional wireless networks make the network bandwidth decrease rapidly, which cannot meet the requirements of users. Recently, a new wireless broadband access network, wireless mesh networks (WMNs), has emerged. As one of the key technologies in WMNs, wireless routing protocols plays an important role in performance optimization of WMNs. Therefore, in this paper, we address the on-demand routing protocols by focusing on dynamic source routing (DSR) protocol and ad hoc on-demand distance vector (AODV) routing protocol in WMNs. Then, we use the OPNET modules to establish the simulation models of DSR and AODV protocols in WMNs. Simulation and results show that, DSR protocol that is based on the dynamic source routing is not suitable for wireless transmission, while AODV routing protocol that is based on the purpose-driven routing is suitable for wireless transmission with rapid change of network topology.  相似文献   

7.
The area of wireless sensor networks (WSN) is currently attractive in the research community area due to its applications in diverse fields such as defense security, civilian applications and medical research. Routing is a serious issue in WSN due to the use of computationally-constrained and resource-constrained micro-sensors. These constraints prohibit the deployment of traditional routing protocols designed for other ad hoc wireless networks. Any routing protocol designed for use in WSN should be reliable, energy-efficient and should increase the lifetime of the network. We propose a simple, least-time, energy-efficient routing protocol with one-level data aggregation that ensures increased life time for the network. The proposed protocol was compared with popular ad hoc and sensor network routing protocols, viz., AODV ( [35] and [12]), DSR (Johnson et al., 2001), DSDV (Perkins and Bhagwat, 1994), DD (Intanagonwiwat et al., 2000) and MCF (Ye et al., 2001). It was observed that the proposed protocol outperformed them in throughput, latency, average energy consumption and average network lifetime. The proposed protocol uses absolute time and node energy as the criteria for routing, this ensures reliability and congestion avoidance.  相似文献   

8.
Bluetooth is one of the most widespread technologies for personal area networks that allow portable devices to form multi-hop Bluetooth ad hoc networks, so called scatternets. Routing is one of the challenges in scatternets because of its impact on the performance of the network. It should focus on reducing the power consumption in the network because most of the nodes are battery-operated portable devices. In this paper, we propose a routing protocol for Bluetooth scatternets that customizes the Ad hoc On-Demand Distance Vector (AODV) routing protocol by making it power-aware and suitable for scatternets. It enhances the AODV flooding mechanism by excluding all non-bridge slaves from taking apart in the AODV route discovery process. In addition, it improves the AODV route discovery phase by considering the hop count, the predicated node’s power, and the average traffic intensity for each node as metrics for best route selection. By removing HELLO packets, our protocol reduces the control packets overhead and the power consumption in network devices. Simulation results show that the proposed protocol achieved considerable improvements over other enhanced AODV protocols by increasing the data delivery ratio by 10.78%, reducing the average end-to-end delay by 8.11%, and reducing the average energy consumption by 7.92%.  相似文献   

9.
Valery  Thomas 《Performance Evaluation》2005,62(1-4):193-209
In an ad hoc network each host (node) participates in routing packets. Ad hoc networks based on 802.11 WLAN technology have been the focus of several prior studies. These investigations were mainly based on simulations of scenarios involving up to 100 nodes (usually 50 nodes) and relaxed (too unrealistic) data traffic conditions. Many routing protocols in such setting offer the same performance, and many potential problems stay undetected. At the same time, an ad hoc network may not want (or be able) to limit the number of hosts involved in the network. As more nodes join an ad hoc network or the data traffic grows, the potential for collisions and contention increases, and protocols face the challenging task to route data packets without creating high administrative load. The investigation of protocol behavior in large scenarios exposes many hidden problems. The understanding of these problems helps not only in improving protocol scalability to large scenarios but also in increasing the throughput and other QoS metrics in small ones. This paper studies on the example of AODV and DSR protocols the influence of the network size (up to 550 nodes), nodes mobility, nodes density, suggested data traffic on protocols performance. In this paper we identify and analyze the reasons for poor absolute performance that both protocols demonstrate in the majority of studied scenarios. We also propose and evaluate restructured protocol stack that helps to improve the performance and scalability of any routing protocol in wireless ad hoc networks.  相似文献   

10.
在共享无线信道的多跳无线自组织网络中,节点传输半径的大小直接影响节点的一跳吞吐量和业务流传输的中继所需跳数,从而影响网络容量。在网络业务类型一致的条件下,通过数学模型分析和仿真实验,考察了网络容量与节点传输半径、业务流传输的路径长度以及网络节点数量之间的关系,其分析结果有助于优化无线网络的组网结构。  相似文献   

11.
作者曾提出一个QoS路由和准入控制机制-QDSR,并且在小规模实时视频传输实验床上实现了这些方案。虽然QDSR的准入控制只保证每个节点有足够的可用带宽给准入的所有流使用,但并不保证每个流在较小的时间尺度上得到请求的带宽。为此,作者对QDSR的准入控制机制进行了改进并增加了流量控制机制,以满足实时应用的QoS需求。在NS2仿真环境中实现了QDSR以及对QDSR的改进。仿真结果表明,改进机制改善了QDSR的视频流的传输质量,较好地提高了视频流的吞吐率和投递率,减小了数据包的端到端延迟,并且能很好地满足包括视频传输在内的多种业务的传输需要。  相似文献   

12.
无线自组织网络中的按需距离矢量路由协议(AODV)没有考虑到能量消耗的均衡性和网络生命期的问题。针对AODV的这一缺点,提出了一种高能量节点驱动的AODV协议(HN-AODV)。此协议将高能量节点驱动的策略应用于按需路由发现过程,尽量选择能量较高的节点来承担转发任务,以此来平衡网络能耗。仿真结果显示,HN-AODV在基本不降低数据传输性能的前提下,显著提高了网络生命周期。这种高能量节点驱动的方案同样可以运用在其它类似的反应式路由协议中。  相似文献   

13.
随着车载无线通信需求的增加,车载自组织网络(VANET)将成为现代智能交通系统的一个重要组成部分。对VANET中多信道MAC层协议进行了研究,提出了一种提升网络公平性的退避算法。车辆通过比较自身已成功发送的业务量与平均业务量的大小,确定不同的退避方案,一定程度上实现网络中车辆的接入公平。考虑到该退避算法在提升公平性的同时,牺牲了一定的网络吞吐量,服务信道不饱和,进一步提出根据车辆密度调整服务预约时期长度的算法,提高服务信道的利用率,增大网络的吞吐量。仿真结果表明,提出的退避算法公平性指数相比于二进制退避算法,提升了约2.3倍,而相比于倍数增线性减退避算法,提升了约2.05倍,网络的吞吐量提高了约16%。  相似文献   

14.
ah—hoc网络具有网络拓扑结构易变的特性,苒加上移动网络本身具有的通信带宽有限,电池能源有限等特性。使得设计适合ad-hoc的路由协议具有一定的难度。AODV(Ad Hoc On—demand Distance Vector)是现在被广泛应用于adhoc网络中的一种按需路由算法,并且还设计了多播功能。多播是指一次给一个有明确定义的组发送消息。AODV的多播功能是路由器通过建立多播书树的方法实现的。本文主要介绍AODV路由协议算法的多播通信,其中详细介绍了多播树的建立过程和维护过程。并且选取传输半径和发包率为参  相似文献   

15.
In wireless ad hoc networks, end-to-end delivery over network is a critical concern for routing protocols. The capacity of routing protocols is constrained by the intra-flow interference introduced by adjacent nodes on the same path, and inter-flow interference generated by nodes from neighboring paths. In this paper, we develop an on-demand routing protocol M-AODV-R that solves the channel assignment, reuse and routing problem jointly. The proposed channel reuse scheme and channel assignment scheme can enhance channel reuse rate. This cross-layer design approach can significantly improve the performance of multichannel ad hoc networks over existing routing protocols. Simulation results show that the proposed routing M-AODV-R can effectively increase throughput and reduce delay, as compared to AODV protocol.  相似文献   

16.
With the emerging of video, voice over IP (VoIP) and other real-time multimedia services, more and more people pay attention to quality of service (QoS) issues in terms of the bandwidth, delay and jitter, etc. As one effective way of broadband wireless access, it has become imperative for wireless mesh networks (WMNs) to provide QoS guarantee. Existing works mostly modify QoS architecture dedicated for ad hoc or sensor networks, and focus on single radio and single channel case. Meanwhile, they study the QoS routing or MAC protocol from view of isolated layer. In this paper, we propose a novel cross-layer QoS-aware routing protocol on OLSR (CLQ-OLSR) to support real-time multimedia communication by efficiently exploiting multi-radio and multi-channel method. By constructing multi-layer virtual logical mapping over physical topology, we implement two sets of routing mechanisms, physical modified OLSR protocol (M-OLSR) and logical routing, to accommodate network traffic. The proposed CLQ-OLSR is based on a distributed bandwidth estimation scheme, implemented at each node for estimating the available bandwidth on each associated channel. By piggybacking the bandwidth information in HELLO and topology control (TC) messages, each node disseminates information of topology and available bandwidth to other nodes in the whole network in an efficient way. From topology and bandwidth information, the optimized path can be identified. Finally, we conduct extensive simulation to verify the performance of CLQ-OLSR in different scenarios on QualNet platform. The results demonstrate that our proposed CLQ-OLSR outperforms single radio OLSR, multi-radio OLSR and OLSR with differentiated services (DiffServ) in terms of network aggregate throughput, end-to-end packet delivery ratio, delay and delay jitter with reasonable message overheads and hardware costs. In particular, the network aggregate throughput for CLQ-OLSR can almost be improved by 300% compared with the single radio case.  相似文献   

17.
多跳无线移动Ad Hoc网络路由协议的研究分析   总被引:6,自引:2,他引:6  
无线移动Ad Hoe网络(MANET)作为可移动分布式多跳无线网络,没有预先确定的网络拓扑或网络基础设施以及集中控制.为了在如此的网络中促进通信,路由协议主要用于在节点之间发现路径.Ad Hoe网络路由协议的主要目的是网络拓扑的动态变化、任意两个节点之间建立一个使得通信总费用和带宽消费最少的正确和有效的通信路径.描述了设计移动Ad Hoe网络路由协议所面临的问题以及对它们的评价,详细比较了七种典型无线移动AdHoe网络路由协议的特性和功能,即DSDV,CGSR,WRP,AODV,DSR,TORA和ABR,为进一步的研究提出了新的课题.  相似文献   

18.
Nodes having a self-centrically broadcasting nature of communication form a wireless ad hoc network. Many issues are involved to provide quality of service (QoS) for ad hoc networks, including routing, medium access, resource reservation, mobility management, etc. Previous work mostly focuses on QoS routing with an assumption that the medium access control (MAC) layer can support QoS very well. However, contention-based MAC protocols are adopted in most ad hoc networks since there is no centralized control. QoS support in contention-based MAC layer is a very challenging issue. Carefully designed distributed medium access techniques must be used as foundations for most ad hoc networks. In this paper, we study and enhance distributed medium access techniques for real-time transmissions in the IEEE 802.11 single-hop ad hoc wireless networks. In the IEEE 802.11 MAC, error control adopts positive acknowledgement and retransmission to improve transmission reliability in the wireless medium (WM). However, for real-time multimedia traffic with sensitive delay requirements, retransmitted frames may be too late to be useful due to the fact that the delay of competing the WM is unpredictable. In this paper, we address several MAC issues and QoS issues for delay-sensitive real-time traffic. First, a priority scheme is proposed to differentiate the delay sensitive real-time traffic from the best-effort traffic. In the proposed priority scheme, retransmission is not used for the real-time traffic, and a smaller backoff window size is adopted. Second, we propose several schemes to guarantee QoS requirements. The first scheme is to guarantee frame-dropping probability for the real-time traffic. The second scheme is to guarantee throughput and delay. The last scheme is to guarantee throughput, delay, and frame-dropping probability simultaneously. Finally, we propose adaptive window backoff schemes to optimize throughput with and without QoS constraints.  相似文献   

19.
Applications using Transmission Control Protocol (TCP), such as web-browsers, ftp, and various peer-to-peer (P2P) programs, dominate most of the Internet traffic today. In many cases, users have bandwidth-limited last mile connections to the Internet which act as network bottlenecks. Users generally run multiple concurrent networking applications that compete for the scarce bandwidth resource. Standard TCP shares bottleneck link capacity according to connection round-trip time (RTT), and consequently may result in a bandwidth partition which does not necessarily coincide with the user's desires. In this work, we present a receiver-based bandwidth sharing system (BWSS) for allocating the capacity of last-hop access links according to user preferences. Our system does not require modifications to the TCP protocol, network infrastructure or sending hosts, making it easy to deploy. By breaking fairness between flows on the access link, the BWSS can limit the throughput fluctuations of high-priority applications. We utilize the BWSS to perform efficient video streaming over TCP to receivers with bandwidth-limited last mile connections. We demonstrate the effectiveness of our proposed system through Internet experiments.  相似文献   

20.
In this paper, we study how energy-efficient routing at the network layer can be coordinated with sleep scheduling at the link layer to increase network-wide energy efficiency in wireless ad hoc networks. We identify a trade-off between the reduced transmit power at senders with multi-receiver diversity and the increased receive power at forwarders with coordinated sleep scheduling. Moreover, we provide a comprehensive study of how coordinated sleep scheduling affects the energy-efficient routing performance based on a 2-D gird topology and time division multiple access (TDMA) medium access control (MAC). Simulation results demonstrate the effectiveness of the integrated routing and sleep scheduling, significant impact of coordinated sleep scheduling on the energy-efficient routing performance, and relationship between networking conditions (in terms of the traffic load and node density) and overall system performance achieved by different energy-efficient routing protocols.  相似文献   

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