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1.
We propose a grammar-based genetic programming framework that generates variable-selection heuristics for solving constraint satisfaction problems. This approach can be considered as a generation hyper-heuristic. A grammar to express heuristics is extracted from successful human-designed variable-selection heuristics. The search is performed on the derivation sequences of this grammar using a strongly typed genetic programming framework. The approach brings two innovations to grammar-based hyper-heuristics in this domain: the incorporation of if-then-else rules to the function set, and the implementation of overloaded functions capable of handling different input dimensionality. Moreover, the heuristic search space is explored using not only evolutionary search, but also two alternative simpler strategies, namely, iterated local search and parallel hill climbing. We tested our approach on synthetic and real-world instances. The newly generated heuristics have an improved performance when compared against human-designed heuristics. Our results suggest that the constrained search space imposed by the proposed grammar is the main factor in the generation of good heuristics. However, to generate more general heuristics, the composition of the training set and the search methodology played an important role. We found that increasing the variability of the training set improved the generality of the evolved heuristics, and the evolutionary search strategy produced slightly better results.  相似文献   

2.
Crossover and mutation operators for grammar-guided genetic programming   总被引:1,自引:1,他引:1  
This paper proposes a new grammar-guided genetic programming (GGGP) system by introducing two original genetic operators: crossover and mutation, which most influence the evolution process. The first, the so-called grammar-based crossover operator, strikes a good balance between search space exploration and exploitation capabilities and, therefore, enhances GGGP system performance. And the second is a grammar-based mutation operator, based on the crossover, which has been designed to generate individuals that match the syntactical constraints of the context-free grammar that defines the programs to be handled. The use of these operators together in the same GGGP system assures a higher convergence speed and less likelihood of getting trapped in local optima than other related approaches. These features are shown throughout the comparison of the results achieved by the proposed system with other important crossover and mutation methods in two experiments: a laboratory problem and the real-world task of breast cancer prognosis.  相似文献   

3.
We present a novel algorithm using new hypothesis representations for learning context-free grammars from a finite set of positive and negative examples. We propose an efficient hypothesis representation method which consists of a table-like data structure similar to the parse table used in efficient parsing algorithms for context-free grammars such as Cocke-Younger-Kasami algorithm. By employing this representation method, the problem of learning context-free grammars from examples can be reduced to the problem of partitioning the set of nonterminals. We use genetic algorithms for solving this partitioning problem. Further, we incorporate partially structured examples to improve the efficiency of our learning algorithm, where a structured example is represented by a string with some parentheses inserted to indicate the shape of the derivation tree of the unknown grammar. We demonstrate some experimental results using these algorithms and theoretically analyse the completeness of the search space using the tabular method for context-free grammars.  相似文献   

4.
Due to inherent complexity of the dynamic facility layout problem, it has always been a challenging issue to develop a solution algorithm for this problem. For more than one decade, many researchers have proposed different algorithms for this problem. After reviewing the shortcomings of these algorithms, we realize that the performance can be further improved by a more intelligent search. This paper develops an effective novel hybrid multi-population genetic algorithm. Using a proposed heuristic procedure, we separate solution space into different parts and each subpopulation represents a separate part. This assures the diversity of the algorithm. Moreover, to intensify the search more and more, a powerful local search mechanism based on simulated annealing is developed. Unlike the available genetic operators previously proposed for this problem, we design the operators so as to search only the feasible space; thus, we save computational time by avoiding infeasible space. To evaluate the algorithm, we comprehensively discuss the parameter tuning of the algorithms by Taguchi method. The perfectly tuned algorithm is then compared with 11 available algorithms in the literature using well-known set of benchmark instances. Different analyses conducted on the results, show that the proposed algorithm enjoys the superiority and outperformance over the other algorithms.  相似文献   

5.
A memetic algorithm applied to the design of water distribution networks   总被引:2,自引:0,他引:2  
The optimal design of water distribution networks is a real optimization problem that consists of finding the best way to convey water from the sources to the users, satisfying their requirements. Many researchers have reported algorithms for minimizing the network cost applying a large variety of techniques, such as linear programming, non-linear programming, global optimization methods and meta-heuristic approaches. However, a totally satisfactory and efficient method is not available as yet. Many works have assessed the performance of these techniques using small or medium-sized benchmark networks proposed in the literature, but few of them have tested these methods with large-scale real networks. This paper introduces a new memetic algorithm for the optimal design of water distribution networks. In order to establish an accurate conclusion, five other approaches have also been adapted, namely simulated annealing, mixed simulated annealing and tabu search, scatter search, genetic algorithms and binary linear integer programming. The results obtained in three water distribution networks show that the memetic algorithm performs better than the other methods, especially when the size of the problem increases.  相似文献   

6.
This article presents the results of our work on the role of genetic representation in facilitating the quick design of efficiently running offline learning via genetic programming (GP). An approach using the widely adopted document object model/extensible mark-up language (DOM/XML) standard for the representation of genetic programs, and off-the-shelf DOM-parsers with built-in application programming interface (API) for manipulating them is proposed. This approach means a significant reduction in time in the usually slow software engineering of GP, and offers a generic way to facilitate the reduction of computational effort by limiting the search space of genetic programming by handling only semantically correct genetic programs. The concept is accomplished through strongly typed genetic programming (STGP), in which the use of W3C-recommended standard XML schema is proposed as a generic way to represent and impose the grammar rules in STGP. The ideas laid in the foundation of the proposed approach are verified by the implementation of GP in the evolving social behavior of agents in predator–prey pursuit problems.This work was presented in part at the 8th International Symposium on Artificial Life and Robotics, Oita, Japan, January 24–26, 2003  相似文献   

7.
遗传算法是一种在自然选择与遗传机制基础上的随机化的搜索类算法,是求解TSP(Travelling Salesman Problem)问题的一种常用算法。但是该算法在解决TSP问题时,存在着收敛速度过慢,容易出现早熟的问题。本文针对该问题,创新性地提出使用5种交叉算法和3种变异算法进行组合的算法设计,得出15种不同的组合方法,然后使用Java语言进行编程实验,最后通过对中国144个城市相对坐标(CHN144)的实例进行测试,证明了在使用交叉算法与变异算法进行组合得出的15种组合方法中,使用三交换交叉算法与逆序变异算法进行结合,这种组合方式的遗传算法在解决TSP这一问题时能够取得最优的效果。  相似文献   

8.
遗传算法是一种能够在较大的参数空间中搜索到问题最优解的方法,在解决非线性问题时具有全局收敛性,但收敛性能差。论文提出一种结合遗传与正交试验两种算法优点的新混合遗传算法,应用表明该算法收敛能力强、寻优能力强及能产生大量次优解,是一种值得信赖的算法。  相似文献   

9.
10.
郑盼丽  戴牡红 《计算机系统应用》2012,21(11):218-221,193
研究了一种基于文法引导遗传编程(GGP)的自动数据挖掘算法.规则归纳算法是一种典型的数据分类方法.采用文法引导的遗传编程对规则归纳算法进行改进,从而提出了一种规则自动提取的算法.最后结合电视购物项目,给出了基于文法引导的遗传编程自动提取规则的实例.  相似文献   

11.
This paper introduces a multi-objective grammar based genetic programming algorithm, MOG3P-MI, to solve a Web Mining problem from the perspective of multiple instance learning. This algorithm is evaluated and compared to other algorithms that were previously used to solve this problem. Computational experiments show that the MOG3P-MI algorithm obtains the best results, adds comprehensibility and clarity to the knowledge discovery process and overcomes the main drawbacks of previous techniques obtaining solutions which maintain a balance between conflicting measurements like sensitivity and specificity.  相似文献   

12.
Frequency response masking (FRM) technique along with the Canonic Signed Digit (CSD) representation is a good alternative for the design of a computationally efficient, sharp transition width, high speed finite impulse response (FIR) filter. This paper proposes two novel approaches for the joint optimization of an FRM FIR digital filter in the CSD space. The first approach uses the recently emerged Artificial Bee Colony (ABC) algorithm and the second approach uses the Differential Evolution (DE) algorithm. In this paper, both the algorithms are modified in such a way that, they are suitable for the solution of the optimization problem posed, in which the search space consists of integers and the objective function is nonlinear. The optimization variables are encoded such that they permit the reduction in computational cost. The salient feature of the above approaches is the reduced computational complexity while obtaining good performance. Simulation results show that the ABC based design technique performs better than that using DE, which in turn outperforms the one using integer coded genetic algorithm (GA). The proposed optimization approaches can be extended to the solution of integer programming problems in other engineering disciplines also.  相似文献   

13.
为有效改进基本PSO算法的搜索能力,提出了一种基于遗传交叉和多混沌方式改进的粒子群算法。该算法为获得比当前群体更优的最优解,采用了以下四种措施:其一,对当前群体中的最优解和每个粒子最优解进行遗传交叉操作;其二,用混沌系统动态地调整PSO算法的惯性权重;其三,对整个解空间进行混沌全局搜索;最后,对当前群体中最优解进行多维和单维的混沌局部搜索。仿真实验结果表明:与其它三种算法相比,提出的算法在解决8个整数和混合整数非线性规划问题时不仅收敛速度最快,而且具有100%的成功率。  相似文献   

14.
研究从炼钢等生产过程提炼出的含忽略工序和不相关并行机的混合流水车间调度问题,以最小化最大完工时间为目标,建立整数规划模型,并提出结合全局搜索、自适应遗传算法和候鸟优化的遗传候鸟优化算法以求解该模型。在算法中采用与处理时间相关的全局搜索和随机程序以获得初始种群,提出自适应交叉和变异操作改进遗传算法解,在迭代进程中,引入基于工件、机器和工序位3种邻域搜索结构的候鸟优化算法更新最佳解。仿真实验中将遗传候鸟优化算法的实验结果与几种启发式算法进行对比,证明了模型和算法的有效性。  相似文献   

15.
This paper presents a Fuzzy Simulated Evolution algorithm for VLSI standard cell placement with the objective of minimizing power, delay and area. For this hard multiobjective combinatorial optimization problem, no known exact and efficient algorithms exist that guarantee finding a solution of specific or desirable quality. Approximation iterative heuristics such as Simulated Evolution are best suited to perform an intelligent search of the solution space. Due to the imprecise nature of design information at the placement stage the various objectives and constraints are expressed in the fuzzy domain. The search is made to evolve toward a vector of fuzzy goals. Variants of the algorithm which include adaptive bias and biasless simulated evolution are proposed and experimental results are presented. Comparison with genetic algorithm is discussed.  相似文献   

16.
The job‐shop scheduling problem (JSSP) is considered one of the most difficult NP‐hard problems. Numerous studies in the past have shown that as exact methods for the problem solution are intractable, even for small problem sizes, efficient heuristic algorithms must achieve a good balance between the well‐known themes of exploitation and exploration of the vast search space. In this paper, we propose a new hybrid parallel genetic algorithm with specialized crossover and mutation operators utilizing path‐relinking concepts from combinatorial optimization approaches and tabu search in particular. The new scheme relies also on the recently introduced concepts of solution backbones for the JSSP in order to intensify the search in promising regions. We compare the resulting algorithm with a number of state‐of‐the‐art approaches for the JSSP on a number of well‐known test‐beds; the results indicate that our proposed genetic algorithm compares fairly well with some of the best‐performing genetic algorithms for the problem.  相似文献   

17.
This paper shows how embedding a local search algorithm, such as the iterated linear programming (LP), in the multi-objective genetic algorithms (MOGAs) can lead to a reduction in the search space and then to the improvement of the computational efficiency of the MOGAs. In fact, when the optimization problem features both continuous real variables and discrete integer variables, the search space can be subdivided into two sub-spaces, related to the two kinds of variables respectively. The problem can then be structured in such a way that MOGAs can be used for the search within the sub-space of the discrete integer variables. For each solution proposed by the MOGAs, the iterated LP can be used for the search within the sub-space of the continuous real variables. An example of this hybrid algorithm is provided herein as far as water distribution networks are concerned. In particular, the problem of the optimal location of control valves for leakage attenuation is considered. In this framework, the MOGA NSGAII is used to search for the optimal valve locations and for the identification of the isolation valves which have to be closed in the network in order to improve the effectiveness of the control valves whereas the iterated linear programming is used to search for the optimal settings of the control valves. The application to two case studies clearly proves the reduction in the MOGA search space size to render the hybrid algorithm more efficient than the MOGA without iterated linear programming embedded.  相似文献   

18.
A genetic algorithm for multiprocessor scheduling   总被引:6,自引:0,他引:6  
The problem of multiprocessor scheduling can be stated as finding a schedule for a general task graph to be executed on a multiprocessor system so that the schedule length can be minimized. This scheduling problem is known to be NP-hard, and methods based on heuristic search have been proposed to obtain optimal and suboptimal solutions. Genetic algorithms have recently received much attention as a class of robust stochastic search algorithms for various optimization problems. In this paper, an efficient method based on genetic algorithms is developed to solve the multiprocessor scheduling problem. The representation of the search node is based on the order of the tasks being executed in each individual processor. The genetic operator proposed is based on the precedence relations between the tasks in the task graph. Simulation results comparing the proposed genetic algorithm, the list scheduling algorithm, and the optimal schedule using random task graphs, and a robot inverse dynamics computational task graph are presented  相似文献   

19.
DCTG-GP is a genetic programming system that uses definite clause translation grammars. A DCTG is a logical version of an attribute grammar that supports the definition of context-free languages, and it allows semantic information associated with a language to be easily accommodated by the grammar. This is useful in genetic programming for defining the interpreter of a target language, or incorporating both syntactic and semantic problem-specific constraints into the evolutionary search. The DCTG-GP system improves on other grammar-based GP systems by permitting nontrivial semantic aspects of the language to be defined with the grammar. It also automatically analyzes grammar rules in order to determine their minimal depth and termination characteristics, which are required when generating random program trees of varied shapes and sizes. An application using DCTG-GP is described. Brian James Ross, Ph.D.: He is an associate professor of computer science at Brock University, where he has worked since 1992. He obtained his BCSc at the University of Manitoba, Canada, in 1984, his MSc at the University of British Columbia, Canada, in 1988, and his PhD at the University of Edinburgh, Scotland, in 1992. His research interests include evolutionary computation, machine learning, language induction, concurrency, and logic programming.  相似文献   

20.
基于多近似模型的交互式遗传算法   总被引:1,自引:0,他引:1  
人的疲劳向题是交互式遗传算法的核心问题,它制约了交互式遗传算法在复杂优化问题中的应用.为了解决该问题,本文提出基于多近似模型的交互式遗传算法.该算法首先将搜索空间划分,然后利用传统交互式遗传算法得到的数据,在不同子空间生成不同的近似模型,最后采用该模型近似人对进化个体的评价,从而减少人评价的数量,有效解决人的疲劳问题.算法性能分析及在服装进化设计系统中的应用验证了其有效性.  相似文献   

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