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1.
This paper presents efficient algorithms that implement one-to-many, or multicast, communication in wormhole-routed torus networks. By exploiting the properties of the switching technology and the use of virtual channels, a minimum-time multicast algorithm is presented for n-dimensional torus networks that use deterministic, dimension-ordered routing of unicast messages. The algorithm can deliver a multicast message to m-1 destinations in [log2 m] message-passing steps, while avoiding contention among the constituent unicast messages. Performance results of a simulation study on torus networks with up to 4096 nodes are also given  相似文献   

2.
This paper presents an efficient algorithm that implements one-to-many,or multicast,communication in one-port wormhole-routed cube-connected cycles(CCCs) in the absence of hardware multicast support.By exploiting the propoeries of the switching technology and the use of virtual channels,a minimumtime multicast algorithm is presented for n-dimensional CCCs that use deterministic routing of unicast messages.The algorithm can deliver a multicast message to m-1 destinations in [log2m] message-passing steps,while avoiding contention among the constitutent unicast messages,Performance results of a simulation study on CCCs with up to 10,240 nodes are also given.  相似文献   

3.
基于服务器转发的支持多种通信方式的通信协议   总被引:2,自引:0,他引:2  
阳柳  罗宇 《计算机工程》2003,29(9):108-109,136
提出了一种基于服务器转发的通信协议,其能够支持广播、组播、单播这几种通信方式,支持多种类型消息的通信。介绍了该协议的功能、报文格式以及实现方法。  相似文献   

4.
This paper addresses the problem of one-to-many, or multicast, communication in wormhole-routed,n-dimensional torus networks. The proposed methods are designed for systems that support intermediate reception, which permits multidestination messages to be pipelined through several nodes, depositing a copy at each node. A key issue in the design of such systems is the routing function, which must support both unicast and multicast traffic while preventing deadlock among messages. An efficient, deadlock-free routing function is developed and used as a basis for a family of multicast algorithms. TheS-torusmulticast algorithm uses a single multidestination message to perform an arbitrary multicast operation. TheM-torusalgorithm is a generalized multiphase multicast algorithm, in which a combination of multidestination messages is used to perform a multicast in one or more communication steps. Two specific instances of the M-torus algorithm, theMd-torusandMu-torusmulticast algorithms, are presented. These algorithms produce contention-free multicast operations and are deadlock-free under all combinations of network traffic. A simulation study compares the performance of the different multicast algorithms, and implementation issues are discussed. The results of this research are applicable to the design of architectures for both wormhole-routed massively parallel computers and high-speed local area networks with wormhole-routed switch fabrics.  相似文献   

5.
The main focus of data distribution management (DDM) in HLA is to reduce the amount of data received by federates in large-scale distributed simulations. The use of limited multicast resources plays a key role in the performance of DDM. In order to improve the performance of DDM by using communication protocol effectively, a hybrid multicast–unicast data transmission problem and its formal definition are presented, and then a hybrid multicast–unicast assignment approach is proposed. The approach uses a new adaptive communication protocol selection (ACPS) strategy to utilize the advantages of multicast and unicast, avoid their disadvantages, and consider the inter-relationship between connections. It includes the ACPS static assignment algorithm and the ACPS dynamic assignment algorithm, according to the difference between the static connections and the dynamic connections. In our approach, a concept of distance is presented to measure the inter-relationship between connections for multicast and the message redundancy for unicast, which is the core of the two algorithms in order to gather the connections to a multicast group or to balance the use of unicast and multicast for best performance. As a result, our algorithms can more effectively decide whether a new connection should use unicast or multicast communication, and whether adjusting previous assignment result can further improve the performance. In addition, a control mechanism is introduced to deal with connection changes during the dynamic assignment. The experiment results indicate that our algorithms can utilize the multicast and unicast communication resources effectively, as well as can achieve better performance than existing methods in the real running environment.  相似文献   

6.
This paper proposes multidestination message passing on wormhole k-ary n-cube networks using a new base-routing-conformed-path (BRCP) model. This model allows both unicast (single-destination) and multidestination messages to co-exist in a given network without leading to deadlock. The model is illustrated with several common routing schemes (deterministic, as well as adaptive), and the associated deadlock-freedom properties are analyzed. Using this model, a set of new algorithms for popular collective communication operations, broadcast and multicast, are proposed and evaluated. It is shown that the proposed algorithms can considerably reduce the latency of these operations compared to the Umesh (unicast-based multicast) and the Hamiltonian path-based schemes. A very interesting result that is presented shows that a multicast can be implemented with reduced or near-constant latency as the number of processors participating in the multicast increases beyond a certain number. It is also shown that the BRCP model can take advantage of adaptivity in routing schemes to further reduce the latency of these operations. The multidestination mechanism and the BRCP model establish a new foundation to provide fast and scalable collective communication support on wormhole-routed systems  相似文献   

7.
基于向量时间的因果序通信协议的研究与设计   总被引:4,自引:0,他引:4  
对于一个由多个成员组成的分布式应用如CSCW、副本数据库应用等来说,一个成员为了完成其所承担的任务,通常不仅要给其它成员发送组播消息,而且还要给某个或某些成员发送单播消息,并且这些消息形成了一种相互依赖的因果序关系。为了有效地支持成员之间的交互及分布式应用的开发,提出了一个新的基于向量时间的因果序单播、组播混合通信协议-CR_UMcast协议。该协议允许组成员既可以发送组播消息,又可以发送单播消息,并且保证按它们之间的因果优先顺序进行传递。  相似文献   

8.
This paper proposes anew approach for implementing fast multicast and broadcast in unidirectional and bidirectional multistage interconnection networks (MINs) with multiport encoded multidestination worms. For a MIN with n stages, such worms use n header flits each. One flit is used for each stage of the network and it indicates the output ports to which a multicast message needs to be replicated. A multiport encoded worm with (d1, d2..., dn, 1⩽di⩽k) degrees of replication for the respective stages is capable of covering (d1×dx×...×dn) destinations with a single communication start-up. In this paper, a switch architecture is proposed for implementing multidestination worms without deadlock. Three grouping algorithms of varying complexity are presented to derive the associated multiport encoded worms for a multicast to an arbitrary set of destinations. Using these worms, a multinomial tree-based scheme is proposed to implement the multicast. This scheme significantly reduces broadcast/multicast latency compared to schemes using unicast messages. Simulation studies for both unidirectional and bidirectional MIN systems indicate that improvement in broadcast/multicast latency up to a factor of four is feasible using the new approach. Interestingly, this approach is able to implement multicast with reduced latency as the number of destinations increases beyond a certain number. Compared to implementing unicast messages, this approach requires little additional logic at the switches. Thus, the scheme demonstrates significant potential for implementing efficient collective communication operations on current and future MIN-based systems  相似文献   

9.
Yu-Chen Kuo 《Computer Networks》2010,54(11):1911-1922
The asynchronous PS (Power-Saving) unicast protocol was designed for two PS wireless hosts to transmit the unicast message in the ad hoc network even their clocks are asynchronous. However, as regard to transmit a multicast message among more than two PS hosts, the protocol could not guarantee that all PS hosts can wake up at the same time. Some PS hosts may be in the PS mode when the multicast message is transmitted. Thus, the multicast message should be retransmitted again and again until all PS hosts receive the message. It will increase the energy consumption and the usage of the bandwidth. In this paper, we propose quorum-based PS multicast protocols for PS hosts to transmit multicast messages in the asynchronous ad hoc network. In those protocols, PS hosts use quorums to indicate their wakeup patterns. We introduce the rotation m-closure property to guarantee that m different quorums have the intersection even quorums are rotated due to asynchronous clocks. Thus, m PS hosts adopting m quorums satisfying the rotation m-closure property could wake up simultaneously and receive the multicast message even their clocks are asynchronous. We propose two quorum systems named the uniform k-arbiter and the CRT (Chinese Remainder Theorem) quorum system, which satisfy the rotation m-closure property. As shown in our analysis results, our quorum-based PS multicast protocols adopting those quorum systems can save more energy to transmit multicast messages.  相似文献   

10.
A theory for the design of deadlock-free adaptive routing algorithms for wormhole networks, proposed by the author (1991, 1993), supplies sufficient conditions for an adaptive routing algorithm to be deadlock-free, even when there are cyclic dependencies between channels. Also, two design methodologies were proposed. Multicast communication refers to the delivery of the same message from one source node to an arbitrary number of destination nodes. A tree-like routing scheme is not suitable for hardware-supported multicast in wormhole networks because it produces many headers for each message, drastically increasing the probability of a message being blocked. A path-based multicast routing model was proposed by Lin and Ni (1991) for multicomputers with 2D-mesh and hypercube topologies. In this model, messages are not replicated at intermediate nodes. This paper develops the theoretical background for the design of deadlock-free adaptive multicast routing algorithms. This theory is valid for wormhole networks using the path-based routing model. It is also valid when messages with a single destination and multiple destinations are mixed together. The new channel dependencies produced by messages with several destinations are studied. Also, two theorems are proposed, developing conditions to verify that an adaptive multicast routing algorithm is deadlock-free, even when there are cyclic dependencies between channels. As an example, the multicast routing algorithms of Lin and Ni are extended, so that they can take advantage of the alternative paths offered by the network  相似文献   

11.
We study the complexity of routing a set of messages with multiple destinations (multicast routing) on an n-node square mesh under the store-and-forward model. A standard argument proves that time is required to route n messages, where each message is generated by a distinct node and at most c messages are to be delivered to any individual node. The obvious approach of simply replicating each message into the appropriate number of unicast (single-destination) messages and routing these independently does not yield an optimal algorithm. We provide both randomized and deterministic algorithms for multicast routing, which use constant-size buffers at each node. The randomized algorithm attains optimal performance, while the deterministic algorithm is slower by a factor of O( log 2 n). We also describe an optimal deterministic algorithm that, however, requires large buffers of size O(c). A preliminary version of this paper appeared in Proceedings of the 13th Annual ACM Symposium on Parallel Algorithms and Architectures, Crete, Greece, 2001. This work was supported, in part, by MIUR under project ALGO-NEXT.  相似文献   

12.
Efficient routing of messages is a key to the performance of multicomputers. Multicast communication refers to the delivery of the same message from a source node to an arbitrary number of destination nodes. While multicast communication is highly demanded in many applications, most of the existing multicomputers do not directly support this service; rather it is indirectly supported by multiple one-to-one or broadcast communications, which result in more network traffic and a waste of system resources. The authors study routing evaluation criteria for multicast communication under different switching technologies. Multicast communication in multicomputers is formulated as a graph theoretical problem. Depending on the evaluation criteria and switching technologies, they study three optimal multicast communication problems, which are equivalent to the finding of the following three subgraphs: optimal multicast path, optimal multicast cycle, and minimal Steiner tree, where the interconnection of a multicomputer defines a host graph. They show that all these optimization problems are NP-complete for the popular 2D-mesh and hypercube host graphs. Heuristic multicast algorithms for these routing problems are proposed  相似文献   

13.
This paper presents an efficient routing and flow control mechanism to implement multidestination message passing in wormhole networks. The mechanism is a variation of tree-based multicast with pruning to recover from deadlocks and it is well suited for distributed shared-memory multiprocessors (DSMs) with hardware cache coherence. It does not require any preprocessing of multicast messages reducing notably the software overhead required to send a multicast message. Also, it allows messages to use any deadlock-free routing function. The new scheme has been evaluated by simulation using synthetic loads. It achieves multicast latency reductions of 30% on average. Also it was compared with other multicast mechanisms proving its benefits. Finally, it can be easily implemented in hardware with minimal changes to existing unicast wormhole routers.  相似文献   

14.
This paper presents a novel approach to reducing the communication costs incurred when performing multiple multicasts on wormhole routed two-dimensional mesh multiprocessor systems. Both unicast and path-based implementations of multicasting incur communication costs due to the inherent message passing and contention for network resources. The start-up time dominates the transmission time when the data volume is small. However, in the presence of multiple multicasts when the data volume is very large, the communication delays due to message blocking and resource contention become very significant. Because of this, we present a hybrid static-dynamic technique to reduce the communication costs incurred when performing multiple multicasts on wormhole routed direct networks. This technique requires a focus on ordering and routing information for the individual message transmissions. At compile time, each message is assigned a priority using the recently developed collision graph model. Then at runtime these priorities are used to arbitrate the message transmissions. As a base, dimension-ordered routing is used. However, to further reduce the communication costs, some messages will be rerouted. This technique is useful either as a stand-alone algorithm or as an embedded procedure into existing algorithms. Furthermore, the techniques can be applied to higher dimension direct networks. For a single multicast, our work performs as well as conventional methods. For multiple multicasts, results show that our approach provides significant improvement over baseline techniques.  相似文献   

15.
Multidestination message passing has been proposed as an attractive mechanism for efficiently implementing multicast and other collective operations on direct networks. However, applying this mechanism to switch-based parallel systems is nontrivial. In this paper, we propose alternative switch architectures with differing buffer organizations to implement multidestination worms on switch-based parallel systems. First, we discuss issues related to such implementation (deadlock-freedom, replication mechanisms, header encoding, and routing). Next, we demonstrate how an existing central-buffer-based switch architecture supporting unicast message passing can be enhanced to accommodate multidestination message passing. Similarly, implementing multidestination worms on an input-buffer-based switch architecture is discussed, and two architectural alternatives are presented that reduce the wiring complexity in a practical switch implementation. The central-buffer-based and input-buffer-based implementations are evaluated against each other, as well as against the corresponding software-based schemes. Simulation experiments under a range of traffic (multiple multicast, bimodal, varying degree of multicast, and message length) and system size are used for evaluation. The study demonstrates the superiority of the central-buffer-based switch architecture. It also indicates that under bimodal traffic the central-buffer-based hardware multicast implementation affects background unicast traffic less adversely compared to a software-based multicast implementation. These results show that multidestination message passing can be applied easily and effectively to switch-based parallel systems to deliver good multicast and collective communication performance  相似文献   

16.
An increasing number of distributed systems relies on forms of message correlation, which result in atomic delivery of multiple messages aggregated by following process-specific criteria. Generally, more than one process is aggregating messages, implying that messages are multicast. While delivery guarantees for multicast scenarios with single message delivery are well understood, existing systems and models for aggregated deliveries either consider only unicast, centralized setups, or focus on efficiency thus providing only best-effort guarantees. This paper investigates the foundations of Multi-Delivery Multicast (MDMcast) in asynchronous distributed systems with crash-stop failures. We first describe a succinct aggregation model with a concise and generic predicate grammar for expressing conjunctions on messages and properties for a corresponding multicast primitive, which we term Conjunction-MDMcast (C-MDMcast). We show that for processes interested in identical conjunctions to achieve agreement on delivered messages, a total order on individual messages (or equivalent oracle) is not only useful but necessary, which is clearly opposed to single-message deliveries. We show this indirectly by exhibiting an algorithm implementing C-MDMcast on top of Total Order Broadcast (TOBcast) and vice-versa for a majority of correct processes. Then, we extend our predicate grammar with disjunctions, leading to the specification of Disjunction-MDMcast (D-MDMcast). We exhibit an algorithm implementing D-MDMcast, derived from our algorithm implementing C-MDMcast. We formalize several additional properties for both of our specifications, including ordering properties on aggregated messages and a notion of agreement capturing non-identical yet “related” conjunctions, and show how our respective algorithms implement these.  相似文献   

17.
Multicast communication services, in which the same message is delivered from a source node to an arbitrary number of destination nodes, are being provided in new-generation multicomputers. Broadcast is a special case of multicast in which a message is delivered to all nodes in the network. The nCUBE-2, a wormhole-routed hypercube multicomputer, provides hardware support for broadcast and a restricted form of multicast in which the destinations form a subcube. However, the broadcast routing algorithm adopted in the nCUBE-2 is not deadlock-free. In this paper, four multicast wormhole routing strategies for 2-D mesh multicomputers are proposed and studied. All of the algorithms are shown to be deadlock-free. These are the first deadlock-free multicast wormhole routing algorithms ever proposed. A simulation study has been conducted that compares the performance of these multicast algorithms under dynamic network traffic conditions in a 2-D mesh. The results indicate that a dual-path routing algorithm offers performance advantages over tree-based, multipath, and fixed-path algorithms  相似文献   

18.
Fault-tolerant message routing mechanism is a key to the performance of reliable multicomputers. Multicast refers to the delivery of the same message from a source node to an arbitrary number of destination nodes. This paper presents two types of partially adaptive fault tolerant multicast algorithms. The Type A algorithm can deliver messages to all destinations through shortest paths if each fault-free node has at most one faulty neighbor. The Type B algorithm can deliver messages to all destinations if the total number of faulty links and faulty nodes is less than the dimension of the hypercube. The proposed algorithms have the following important features: they are distributed, they only require local information to determine the paths, and they need very little additional message overhead. The performance of the algorithms, measured by the traffic created by the communication, is very close to that in fault-free hypercubes.  相似文献   

19.
袁景凌  刘华  谢威  蒋幸 《计算机应用》2011,31(10):2630-2633
为了满足片上网络日益丰富的应用要求,多播路由机制被应用到片上网络,以弥补传统单播通信方式的不足。以Mesh和Torus类的片上网络为例,分析了基于路径的3种多播路由算法(即XY路由、UpDown路由和SubPartition路由算法),并研究了相应的拥塞控制策略。通过模拟实验表明,多播较单播通信具有更小的平均传输延时和更高的网络吞吐量,且负载分配均匀;特别是SubPartition路由算法随着规模增大效果更加明显;提出的多播拥塞控制机制,能更有效地利用多播通信,提高片上网络的性能。  相似文献   

20.
Unger  Oren  Cidon  Israel 《World Wide Web》2004,7(3):315-336
The architecture of overlay networks should support high-performance and high-scalability at low costs. This becomes more crucial when communication, storage costs as well as service latencies grow with the exploding amounts of data exchanged and with the size and span of the overlay network. For that end, multicast methodologies can be used to deliver content from regional servers to end users, as well as for the timely and economical synchronization of content among the distributed servers. Another important architectural problem is the efficient allocation of objects to servers to minimize storage, delivery and update costs. In this work, we suggest a multicast based architecture and address the optimal allocation and replication of dynamic objects that are both consumed and updated. Our model network includes consumers which are served using multicast or unicast transmissions and media sources (that may be also consumers) which update the objects using multicast communication. General costs are associated with distribution (download) and update traffic as well as the storage of objects in the servers. Optimal object allocation algorithms for tree networks are presented with complexities of O(N) and O(N 2) in case of multicast and unicast distribution respectively. To our knowledge, the model of multicast distribution combined with multicast updates has not been analytically dealt before, despite its popularity in the industry.  相似文献   

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