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1.
The objective measurement of blocking artifacts plays an important role in the design, optimization, and assessment of image and video compression. In this paper, we propose a novel measurement algorithm for blocking artifacts. Computer simulation results indicate that the proposed method accurately measures the blocking artifacts without using the original image. Moreover, the proposed algorithm can be easily implemented in both pixel and DCT domains.
Chun-Su ParkEmail:
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2.
This paper proposes a framework to aid video analysts in detecting suspicious activity within the tremendous amounts of video data that exists in today’s world of omnipresent surveillance video. Ideas and techniques for closing the semantic gap between low-level machine readable features of video data and high-level events seen by a human observer are discussed. An evaluation of the event classification and detection technique is presented and a future experiment to refine this technique is proposed. These experiments are used as a lead to a discussion on the most optimal machine learning algorithm to learn the event representation scheme proposed in this paper.
Bhavani ThuraisinghamEmail:
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3.
We present an enhancement towards adaptive video training for PhoneGuide, a digital museum guidance system for ordinary camera-equipped mobile phones. It enables museum visitors to identify exhibits by capturing photos of them. In this article, a combined solution of object recognition and pervasive tracking is extended to a client–server-system for improving data acquisition and for supporting scale-invariant object recognition. A static as well as a dynamic training technique are presented that preprocess the collected object data differently and apply two types of neural networks (NN) for classification. Furthermore, the system enables a temporal adaptation for ensuring a continuous data acquisition to improve the recognition rate over time. A formal field experiment reveals current recognition rates and indicates the practicability of both methods under realistic conditions in a museum.
Erich BrunsEmail:
Oliver Bimber (Corresponding author)Email:
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4.
The use of omni-directional cameras has become increasingly popular in vision systems for video surveillance and autonomous robot navigation. However, to date most of the research relating to omni-directional cameras has focussed on the design of the camera or the way in which to project the omni-directional image to a panoramic view rather than the processing of such images after capture. Typically images obtained from omni-directional cameras are transformed to sparse panoramic images that are interpolated to obtain a complete panoramic view prior to low level image processing. This interpolation presents a significant computational overhead with respect to real-time vision. We present an efficient design procedure for space variant feature extraction operators that can be applied to a sparse panoramic image and directly processes this sparse image. This paper highlights the reduction of the computational overheads of directly processing images arising from omni-directional cameras through efficient coding and storage, whilst retaining accuracy sufficient for application to real-time robot vision.
Dermot KerrEmail:
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5.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications. Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use to support a typical Ubicomp application is discussed.
Oliver Storz (Corresponding author)Email:
Adrian FridayEmail:
Nigel DaviesEmail:
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6.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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7.
8.
We define a new birth and death dynamics dealing with configurations of disks in the plane. We prove the convergence of the continuous process and propose a discrete scheme converging to the continuous case. This framework is developed to address image processing problems consisting in detecting a configuration of objects from a digital image. The derived algorithm is applied for tree crown extraction and bird detection from aerial images. The performance of this approach is shown on real data.
Elena ZhizhinaEmail:
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9.
The paper presents a real-time algorithm that compensates image distortions due to atmospheric turbulence in video sequences, while keeping the real moving objects in the video unharmed. The algorithm involves (1) generation of a “reference” frame, (2) estimation, for each incoming video frame, of a local image displacement map with respect to the reference frame, (3) segmentation of the displacement map into two classes: stationary and moving objects; (4) turbulence compensation of stationary objects. Experiments with both simulated and real-life sequences have shown that the restored videos, generated in real-time using standard computer hardware, exhibit excellent stability for stationary objects while retaining real motion.
Barak FishbainEmail:
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10.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
Timo Jokela (Corresponding author)Email:
Jussi KoivumaaEmail:
Jani PirkolaEmail:
Petri SalminenEmail:
Niina KantolaEmail:
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11.
Remotely sensed hyperspectral imagery has many important applications since its high-spectral resolution enables more accurate object detection and classification. To support immediate decision-making in critical circumstances, real-time onboard implementation is greatly desired. This paper investigates real-time implementation of several popular detection and classification algorithms for image data with different formats. An effective approach to speeding up real-time implementation is proposed by using a small portion of pixels in the evaluation of data statistics. An empirical rule of an appropriate percentage of pixels to be used is investigated, which results in reduced computational complexity and simplified hardware implementation. An overall system architecture is also provided.
Qian DuEmail:
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12.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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13.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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14.
In this paper a unified learning framework for object detection and classification using nested cascades of boosted classifiers is proposed. The most interesting aspect of this framework is the integration of powerful learning capabilities together with effective training procedures, which allows building detection and classification systems with high accuracy, robustness, processing speed, and training speed. The proposed framework allows us to build state of the art face detection, eyes detection, and gender classification systems. The performance of these systems is validated and analyzed using standard face databases (BioID, FERET and CMU-MIT), and a new face database (UCHFACE).
Javier Ruiz-del-SolarEmail:
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15.
16.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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17.
Fine grained reconfigurable architectures, like Xilinx field programmable gate arrays (FPGAs) provide a high flexibility through runtime re-programming, called dynamic and partial reconfiguration. This feature allows for runtime adaptation of the system architecture and behavior configured on the FPGA. The exploitation of this feature enables to load video image processing algorithms on-demand in order to adapt the configuration in correspondence to the changing requirements of the application depending on the image content. For high resolution sensor images, this novel computing paradigm can provide a huge benefit in power reduction and performance gain for actual and future embedded electronic systems. This paper presents a two dimensional system approach exploiting dynamic and partial reconfiguration in order to adapt the system architecture to the actual requirements of image processing applications. The methodology of runtime reconfiguration can be exploited beneficially for highly adaptive multiprocessor systems. Such systems, different from the traditional static approach for multi- and many-core architectures have the advantage, for providing computational performance directly linked to the requirements of the application. The architecture presented in this paper allows for adapting the processing elements as well as the communication infrastructure which is a novel 2D switch-based Network-on-Chip. The presented approach follows and extends the actual trend in computer science of using many- and multi-core processors for bridging the gap between required computation performance for future application in the field of image processing.
Jürgen BeckerEmail:
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18.
Real-time 2D to 3D video conversion   总被引:1,自引:0,他引:1  
We present a real-time implementation of 2D to 3D video conversion using compressed video. In our method, compressed 2D video is analyzed by extracting motion vectors. Using the motion vector maps, depth maps are built for each frame and the frames are segmented to provide object-wise depth ordering. These data are then used to synthesize stereo pairs. 3D video synthesized in this fashion can be viewed using any stereoscopic display. In our implementation, anaglyph projection was selected as the 3D visualization method, because it is mostly suited to standard displays.
Ianir IdesesEmail:
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19.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive, although they had several important reservations about camera-phone technology more generally. Data from our pointing-device task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings, design lessons for camera-phone and visual-tag applications are presented.
Eleanor Toye (Corresponding author)Email:
Richard SharpEmail:
Anil MadhavapeddyEmail:
David ScottEmail:
Eben UptonEmail:
Alan BlackwellEmail:
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20.
Research on hybrid bionic systems (HBSs) is still in its infancy but promising results have already been achieved in laboratories. Experiments on humans and animals show that artificial devices can be controlled by neural signals. These results suggest that HBS technologies can be employed to restore sensorimotor functionalities in disabled and elderly people. At the same time, HBS research raises ethical concerns related to possible exogenous and endogenous limitations to human autonomy and freedom. The analysis of these concerns requires reflecting on the availability of scientific models accounting for key aspects of sensorimotor coordination and plastic adaptation mechanisms in the brain.
Pericle Salvini (Corresponding author)Email:
Edoardo DatteriEmail:
Cecilia LaschiEmail:
Paolo DarioEmail:
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