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1.
In this paper, we study the performance improvement that it is possible to obtain combining classifiers based on different
notions (each trained using a different physicochemical property of amino-acids). This multi-classifier has been tested in
three problems: HIV-protease; recognition of T-cell epitopes; predictive vaccinology. We propose a multi-classifier that combines
a classifier that approaches the problem as a two-class pattern recognition problem and a method based on a one-class classifier.
Several classifiers combined with the “sum rule” enables us to obtain an improvement performance over the best results previously
published in the literature.
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2.
This paper presents a new approach to Particle Swarm Optimization, called Michigan Approach PSO (MPSO), and its application
to continuous classification problems as a Nearest Prototype (NP) classifier. In Nearest Prototype classifiers, a collection
of prototypes has to be found that accurately represents the input patterns. The classifier then assigns classes based on
the nearest prototype in this collection. The MPSO algorithm is used to process training data to find those prototypes. In
the MPSO algorithm each particle in a swarm represents a single prototype in the solution and it uses modified movement rules
with particle competition and cooperation that ensure particle diversity. The proposed method is tested both with artificial
problems and with real benchmark problems and compared with several algorithms of the same family. Results show that the particles
are able to recognize clusters, find decision boundaries and reach stable situations that also retain adaptation potential.
The MPSO algorithm is able to improve the accuracy of 1-NN classifiers, obtains results comparable to the best among other
classifiers, and improves the accuracy reported in literature for one of the problems.
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3.
Pixel classifiers are often adopted in pattern recognition as a suitable method for image segmentation. A common approach to the performance evaluation of classifier systems is based on the measurement of the classification errors and, at the same time, on the computational time. In general, multiclassifiers have proven to be more precise in the classification in many applications, but at the cost of a higher computational load. This paper analyzes different classifiers and proposes an evaluation of the classifiers in the case of semi-automatic processes with human interaction. Medical imaging is a typical application, where automatic or semi-automatic segmentation can be a valuable support to the diagnosis. The paper focuses on the segmentation of cardiac images of fruit flies (genetic model for analyzing human heart’s diseases). Analysis is based on M-modes, that are gray-level images derived from mono-dimensional projections of the video frames on a line. Segmentation of the M-mode images is provided by classifiers and integrated in a multiclassifier. A neural network classifier, a Bayesian classifier, and a classifier based on hidden Markov chains are joined by means of a Behavior Knowledge Space fusion rule. The comparative evaluation is discussed in terms of both accuracy and required time, in which the time to correct the classifier errors by means of human intervention is also taken into account. 相似文献
4.
A software system Gel Analysis System for Epo (GASepo) has been developed within an international WADA project. As recent
WADA criteria of rEpo positivity are based on identification of each relevant object (band) in Epo images, development of
suitable methods of image segmentation and object classification were needed for the GASepo system. In the paper we address
two particular problems: segmentation of disrupted bands and classification of the segmented objects into three or two classes.
A novel band projection operator is based on convenient object merging measures and their discrimination analysis using specifically
generated training set of segmented objects. A weighted ranks classification method is proposed, which is new in the field
of image classification. It is based on ranks of the values of a specific criterial function. The weighted ranks classifiers
proposed in our paper have been evaluated on real samples of segmented objects of Epo images and compared to three selected
well-known classifiers: Fisher linear classifier, Support Vector Machine, and Multilayer Perceptron.
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5.
The complexity of Korean numeral classifiers demands semantic as well as computational approaches that employ natural language
processing (NLP) techniques. The classifier is a universal linguistic device, having the two functions of quantifying and
classifying nouns in noun phrase constructions. Many linguistic studies have focused on the fact that numeral classifiers
afford decisive clues to categorizing nouns. However, few studies have dealt with the semantic categorization of classifiers
and their semantic relations to the nouns they quantify and categorize in building ontologies. In this article, we propose
the semantic recategorization of the Korean numeral classifiers in the context of classifier ontology based on large corpora
and KorLex Noun 1.5 (Korean wordnet; Korean Lexical Semantic Network), considering its high applicability in the NLP domain. In particular, the classifier can be effectively
used to predict the semantic characteristics of nouns and to process them appropriately in NLP. The major challenge is to
make such semantic classification and the attendant NLP techniques efficient. Accordingly, a Korean numeral classifier ontology
(KorLexClas 1.0), including semantic hierarchies and relations to nouns, was constructed.
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6.
A new scheme for the optimization of codebook sizes for Hidden Markov Models (HMMs) and the generation of HMM ensembles is
proposed in this paper. In a discrete HMM, the vector quantization procedure and the generated codebook are associated with
performance degradation. By using a selected clustering validity index, we show that the optimization of HMM codebook size
can be selected without training HMM classifiers. Moreover, the proposed scheme yields multiple optimized HMM classifiers,
and each individual HMM is based on a different codebook size. By using these to construct an ensemble of HMM classifiers,
this scheme can compensate for the degradation of a discrete HMM.
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7.
The ubiquity of camera phones provides a convenient platform to develop immersive mixed-reality games. In this paper we introduce
such a game which is loosely based on the popular card game “Memory”, where players are asked to match a pair of identical
cards among a set of overturned cards by revealing only two cards at a time. In our game, the players are asked to match a
“digital card”, which corresponds to a scene in a virtual world, to a “physical card”, which is an image of a scene in the
real world. The objective is to convey a mixed-reality sensation. Cards are matched with a scene identification engine which
consists of multiple classifiers trained on previously collected images. We present our comprehensive overall game design,
as well as implementation details and results. We also describe how we constructed our scene identification engine and its
performance. Finally, we present an analysis of player surveys to gauge the potential market acceptance.
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8.
There are only a few ethical regulations that deal explicitly with robots, in contrast to a vast number of regulations, which
may be applied. We will focus on ethical issues with regard to “responsibility and autonomous robots”, “machines as a replacement
for humans”, and “tele-presence”. Furthermore we will examine examples from special fields of application (medicine and healthcare,
armed forces, and entertainment). We do not claim to present a complete list of ethical issue nor of regulations in the field
of robotics, but we will demonstrate that there are legal challenges with regard to these issues.
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9.
For obtaining superior search performance in particle swarm optimization (PSO), we proposed particle swarm optimization with
diversive curiosity (PSO/DC). The mechanism of diversive curiosity in PSO can prevent premature convergence and ensure exploration.
To clarify the characteristics of PSO/DC, we estimated the range for appropriate parameter values, and investigated the trade-off
between exploration and exploitation. Applications of the proposed method to a two-dimensional multimodal optimization problem
and a suite of five-dimensional benchmark problems well demonstrate its effectiveness. Our experimental results basically
accord with the findings in psychology, i.e., diversive curiosity being prone to exploration and anxiety.
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10.
Documents and authors can be clustered into “knowledge communities” based on the overlap in the papers they cite. We introduce
a new clustering algorithm, Streemer, which finds cohesive foreground clusters embedded in a diffuse background, and use it
to identify knowledge communities as foreground clusters of papers which share common citations. To analyze the evolution
of these communities over time, we build predictive models with features based on the citation structure, the vocabulary of
the papers, and the affiliations and prestige of the authors. Findings include that scientific knowledge communities tend
to grow more rapidly if their publications build on diverse information and if they use a narrow vocabulary.
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11.
To get the maximum benefit from ambient intelligence (AmI), we need to anticipate and react to possible drawbacks and threats
emerging from the new technologies in order to devise appropriate safeguards. The SWAMI project took a precautionary approach
in its exploration of the privacy risks in AmI and sought ways to reduce them. It constructed four “dark scenarios” showing
possible negative implications of AmI, notably for privacy protection. Legal analysis of the depicted futures showed the shortcomings
of the current legal framework in being able to provide adequate privacy protection in the AmI environment. In this paper,
the authors, building upon their involvement in SWAMI research as well as the further advancement of EU privacy analysis,
identify various outstanding issues regarding the legal framework that still need to be resolved in order to deal with AmI
in an equitable and efficacious way. This article points out some of the lacunae in the legal framework and postulates several
privacy-specific safeguards aimed at overcoming them.
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12.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns
about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the
extent that these concerns are adequately addressed. In this article, we report on our work on P eopleF inder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends,
family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards
privacy as they interact with such an application, and to explore technologies that empower users to more effectively and
efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules
and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present
evaluations of these technologies in the context of one laboratory study and three field studies.
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13.
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
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14.
We provide the complete record of methodology that let us evolve BrilliAnt, the winner of the Ant Wars contest. Ant Wars contestants are virtual ants collecting food on a grid board in the presence
of a competing ant. BrilliAnt has been evolved through a competitive one-population coevolution using genetic programming
and fitnessless selection. In this paper, we detail the evolutionary setup that lead to BrilliAnt’s emergence, assess its
direct and indirect human-competitiveness, and describe the behavioral patterns observed in its strategy.
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15.
Classifier error is the product of model bias and data variance. While understanding the bias involved when selecting a given
learning algorithm, it is similarly important to understand the variability in data over time, since even the One True Model might perform poorly when training and evaluation samples diverge. Thus, it becomes the ability to identify distributional
divergence is critical towards pinpointing when fracture points in classifier performance will occur, particularly since contemporary
methods such as tenfolds and hold-out are poor predictors in divergent circumstances. This article implement a comprehensive
evaluation framework to proactively detect breakpoints in classifiers’ predictions and shifts in data distributions through
a series of statistical tests. We outline and utilize three scenarios under which data changes: sample selection bias, covariate
shift, and shifting class priors. We evaluate the framework with a variety of classifiers and datasets.
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16.
The purposes of this study are (a) to establish a measurement for evaluating conversational impressions of group discussions,
and (b) to make an exploratory investigation on their interactional processes which may affect to form those impressions.
The impression rating and factor analysis undertaken first give us four factors concerning conversational impressions of “focus
group interviews (FGIs)”: conversational activeness, conversational sequencing, the attitudes of participants and the relationships
of participants. In relation to the factors of conversational activeness and conversational sequencing in particular, the
microanalysis of four selected topical scenes from our database further shows that the behavior of the moderator and the interviewees
is organized not independently but with reference to each other. The study thus emphasizes the importance of the integration
of quantitative and qualitative approaches towards human interactions.
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17.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
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18.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed. 相似文献
19.
Support vector machines (SVMs) have been promising methods for classification and regression analysis due to their solid mathematical
foundations, which include two desirable properties: margin maximization and nonlinear classification using kernels. However,
despite these prominent properties, SVMs are usually not chosen for large-scale data mining problems because their training
complexity is highly dependent on the data set size. Unlike traditional pattern recognition and machine learning, real-world
data mining applications often involve huge numbers of data records. Thus it is too expensive to perform multiple scans on
the entire data set, and it is also infeasible to put the data set in memory. This paper presents a method, Clustering-Based SVM (CB-SVM), that maximizes the SVM performance for very large data sets given a limited amount of resource, e.g., memory. CB-SVM applies
a hierarchical micro-clustering algorithm that scans the entire data set only once to provide an SVM with high quality samples.
These samples carry statistical summaries of the data and maximize the benefit of learning. Our analyses show that the training
complexity of CB-SVM is quadratically dependent on the number of support vectors, which is usually much less than that of
the entire data set. Our experiments on synthetic and real-world data sets show that CB-SVM is highly scalable for very large
data sets and very accurate in terms of classification.
A preliminary version of the paper, “ Classifying Large Data Sets Using SVM with Hierarchical Clusters”, by H. Yu, J. Yang, and J. Han, appeared in Proc. 2003 Int. Conf. on Knowledge Discovery in Databases (KDD'03), Washington, DC, August 2003. However, this submission has substantially extended the previous paper and contains new and
major-value added technical contribution in comparison with the conference publication.
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20.
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for
exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying
the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation
that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective
feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation
and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite
effectively navigate complicated routes.
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