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基于Java 3D的虚拟人仿真方法
引用本文:李倩,吉晓民,王明亮. 基于Java 3D的虚拟人仿真方法[J]. 计算机应用, 2010, 30(11): 3084-3086
作者姓名:李倩  吉晓民  王明亮
作者单位:1. 西安理工大学2. 西安理工大学 艺术与设计学院3. 陕西宏亮电子科技有限公司
摘    要:提出一种将3DS MAX、MS3D与Java 3D编程技术相结合的虚拟人仿真方法,可使虚拟人达到相对逼真且交互性强的效果。该方法首先采用3DS MAX角色动画技术进行人体静态建模和动作建模;然后通过将底层基本动作片段转化为MS3D格式,供Java 3D的骨骼动画模型接口调用;最后利用Java 3D编程来控制虚拟人的高层行为活动。该方法有利于角色建模、运动仿真和行为控制等设计工作的分工协作,适合于网络环境下多角色、复杂动作的虚拟人仿真。

关 键 词:虚拟人  网络环境  交互控制  
收稿时间:2010-05-31
修稿时间:2010-07-15

Virtual human simulation method based on Java 3D
LI Qian,JI Xiao-min,WANG Ming-liang. Virtual human simulation method based on Java 3D[J]. Journal of Computer Applications, 2010, 30(11): 3084-3086
Authors:LI Qian  JI Xiao-min  WANG Ming-liang
Abstract:The paper proposed a simulation method of virtual human by combining 3DS MAX, MS3D and Java 3D programming, which could achieve a relatively realistic strong interaction effect on virtual human. First, 3DS MAX role animation techniques were taken as a tool to construct the human static and dynamic models, then the underlying basic action footage were transformed into MS3D format for skeletal animation model interface of Java 3D, last the high-level behaviors of virtual human were controlled by Java 3D programming. The experiments demonstrate that the method is effective for the division of responsibilities between role modeling, motion simulation and behavior control, and it is also suitable for the multi-role, complex motions of the virtual human simulation in the network environment.
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