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一种分布式交互作战模拟的保守时间同步算法
引用本文:曹裕华,江敬灼,马利辉. 一种分布式交互作战模拟的保守时间同步算法[J]. 计算机仿真, 2004, 21(4): 19-22
作者姓名:曹裕华  江敬灼  马利辉
作者单位:军事科学院研究生队,北京,100091;军事科学院研究生队,北京,100091;军事科学院研究生队,北京,100091
摘    要:该文从算法思想、算法流程和算法分析三方面介绍了一种用于分布式交互作战模拟的时间同步算法。通过综合考虑所有模拟节点的请求推进时间和TSO消息的时间邮戳,该算法可以计算出最大的共同推进时间。所有节点都自主处理时间早于该时间的事件和TSO消息,不受其它节点影响。该算法并发处理事件和TSO消息,时间推进效率较高,解决了分布式交互作战模拟的时空一致性问题,加快了模拟速度,在一定程度上保证了模拟结果的正确性。

关 键 词:分布交互式模拟  时间同步算法  消息  事件
文章编号:1006-9348(2004)04-0019-03
修稿时间:2003-06-02

A Conservative and Synchronous Algorithm for Distributed Interaction Simulation
CAO Yu-hua,JIANG Jing-zhuo,MA Li-hui. A Conservative and Synchronous Algorithm for Distributed Interaction Simulation[J]. Computer Simulation, 2004, 21(4): 19-22
Authors:CAO Yu-hua  JIANG Jing-zhuo  MA Li-hui
Abstract:This paper has introduced a conservative and synchronous algorithm for distributed interaction simulation, which can maintain synchronization between simulating nodes and right order of messages processing. Through consideration of request advancing time and time stamp of TSO message for all the simulating nodes, it is easy to find out the maximal common advancing time. Each node processes its events and TSO messages by itself before the advancing time and isn't affected by other nodes. The algorithm parallelly processes events and TSO messages with relatively high time advancing efficiency, and it can resolve the problem of time and space consistency for Distributed Interaction Simulation, speed up the simulation, and guarantee the rightness of simulation results to some extent.
Keywords:Distributed Interaction Simulation  Synchronous Algorithm  Message  Event  
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