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气味在多感官游戏体验设计中的研究与应用
引用本文:冯安然,李万军,王紫怡,周梦烨,张蔚茹.气味在多感官游戏体验设计中的研究与应用[J].包装工程,2023,44(24):431-439.
作者姓名:冯安然  李万军  王紫怡  周梦烨  张蔚茹
作者单位:武汉纺织大学,武汉 430070;武汉理工大学,武汉 430070
基金项目:教育部首批新文科研究与改革实践项目(2021160042);湖北省教育厅哲学社会科学研究项目(22D058)
摘    要:目的 面向游戏体验设计领域多感官研究的发展需要,明确气味体验在游戏设计中的必要性与迫切性,分析现有研究的热点与不足,探讨未来发展趋势。方法 首先,使用文献综述与案例分析,从国内外现有多感官游戏体验研究的设计方法、交互技术,以及应用场景三个方面进行简述,明确气味在多感官游戏体验设计中的发展与不足;其次,从方法融合、技术突破、创意设计三方面对气味在多感官游戏体验设计中的研究进行文献整理与归纳,析出高被引文献以便后续进行深入分析与解读;最后,对高被引文献全文文本中的相关主题知识碎片进行知识元编码,并使用桑基图(Sankey Diagram)体现数据流的关系和权重。结论 本研究聚焦气味在多感官游戏体验设计研究中的分析与探索,虽面临挑战,但气味仍有望成为丰富多感官游戏体验的关键元素,赋予玩家沉浸式、情感化、个性化体验,创造新的游戏体验设计策略。

关 键 词:气味  多感官游戏体验设计  知识元编码
收稿时间:2023/7/24 0:00:00

Research and Application of Smell in Multi-sensory Game Experience Design
FENG An-ran,LI Wan-jun,WANG Zi-yi,ZOU Meng-ye,ZHANG Wei-ru.Research and Application of Smell in Multi-sensory Game Experience Design[J].Packaging Engineering,2023,44(24):431-439.
Authors:FENG An-ran  LI Wan-jun  WANG Zi-yi  ZOU Meng-ye  ZHANG Wei-ru
Affiliation:Wuhan Textile University, Wuhan 430070, China;Wuhan University of Technology, Wuhan 430070, China
Abstract:For the development of multi-sensory research in the field of game experience design, the work aims to clarify the necessity and urgency of smell experience in game design, analyze the hot spots and shortcomings of existing research, and discuss the future development trend. Firstly, literature review and case analysis were used to briefly describe the design methods, interactive technologies and application scenarios of multi-sensory research in existing game experience at home and abroad, and to clarify the development and shortcomings of smell in game experience design. Secondly, from the three aspects of method integration, technology breakthrough and creative design, the research of smell in multi-sensory game experience was summarized and sorted out, and highly cited literature was extracted for in-depth analysis and interpretation. Finally, knowledge meta-coding of smell in multi-sensory game experience knowledge fragments in the full text of highly cited literature was carried out, and Sankey Diagram was used to reflect the relationship and weight of data flow. This research focuses on the review and exploration of smell in multi-sensory game experience design. Despite the challenges, smell is expected to become a key element of rich multi-sensory game experience, lead innovative design, give players immersive, emotional and personalized experience, and create new game experience design methods and mechanisms.
Keywords:s on Human Factors in Computing Systems  Austin:Association for Computing Machinery  2012  
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