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基于Creator的战场地形仿真研究
引用本文:刘云龙,王帅,孔德金,王懿明.基于Creator的战场地形仿真研究[J].适用技术之窗,2010(6):15-19.
作者姓名:刘云龙  王帅  孔德金  王懿明
作者单位:[1]军械工程学院计算机工程系,河北石家庄050003 [2]73863部队,江西上饶334000
摘    要:如何解决地形模型精细度、逼真度与仿真速度之间的矛盾是军事仿真的难点问题。本文研究了三维地形生成的关键技术,并详细阐述了利用MultiGen Creator建模工具,采用DEM数据和卫星遥感影像数据构建和优化大面积战场地形的原理和方法,最后结合实例生成战场地形。仿真结果表明,该方法生成的模型达到了精细度高、真实感强、实时性好等仿真要求。

关 键 词:虚拟战场  三维地形  虚拟现实

Research on Simulation of Battlefield Terrain Based on Creator
Liu Yunlong Wang Shuai Kong Dejing Wang Yiming.Research on Simulation of Battlefield Terrain Based on Creator[J].Science & Technology Plaza,2010(6):15-19.
Authors:Liu Yunlong Wang Shuai Kong Dejing Wang Yiming
Affiliation:Liu Yunlong Wang Shuai Kong Dejing Wang Yiming(1.Ordnance Engineering College,Hebei Shijiazhuang 050003;2.PLA of NO. 73863,Jiangxi Shaorao 334000)
Abstract:It is how to resolve the contradiction between the fineness and fidelity of terrain model and emulation speed that is the difficulty problem of military Simulation. This paper studies crucial technology of generating of 3D terrain, and elaborates in detail the principle and method of generating and optimizing the 3D terrain, adopting DEM data and the remote sensing data of satellite, using the modeling tool of MultiGen Creator. And finally gives an example of generating 3D Battlefield terrain, and the simulation result indicates that the model achieves the requirements of high fineness, strong reality and good real time.
Keywords:Virtual Battle Field  3D Terrain  Visual Rreality
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