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在虚拟现实中快速应用立体显示
引用本文:吕成宾,鲍苏苏.在虚拟现实中快速应用立体显示[J].计算机系统应用,2011,20(10):193-197.
作者姓名:吕成宾  鲍苏苏
作者单位:华南师范大学计算机学院,广州,510631
摘    要:提出了立体照相机的概念,通过立体照相机分析了平行立体投影法的视差性质、瞳距大小及视点的视图和投影变换,最后给出了开发立体显示的步骤.实验表明,程序开发者只需遵循给定的步骤开发支持立体显示的虚拟现实程序,不必经过多次的尝试便可以体验良好的立体视觉效果,大大缩短了程序开发时间.

关 键 词:立体显示  立体照相机  视差  平行投影法
收稿时间:3/4/2011 12:00:00 AM
修稿时间:4/4/2011 12:00:00 AM

Rapid Application of the Stereoscopic Display in Virtual Reality
LV Cheng-Bin and BAO Su-Su.Rapid Application of the Stereoscopic Display in Virtual Reality[J].Computer Systems& Applications,2011,20(10):193-197.
Authors:LV Cheng-Bin and BAO Su-Su
Affiliation:LV Cheng-Bin,BAO Su-Su(School of Computer,South China Normal University,Guangzhou 510631,China)
Abstract:This paper proposes the concept of the stereoscopic camera.And then it is used to analyze the properties of the parallax,the distance between pupils,and the transformations of the view and projection in the parallel axis projection method.Finally this paper gives the steps of the stereoscopic development.The experiment shows that following these steps,the application developer can develop the virtual reality program supporting stereoscopic display without several attempts to obtain a good stereoscopic effec...
Keywords:stereoscopic display  stereoscopic camera  parallax  parallel axis projection  
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