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粒子系统在导弹飞行尾焰图形仿真中的应用
引用本文:张军,冯振声. 粒子系统在导弹飞行尾焰图形仿真中的应用[J]. 计算机工程与应用, 2000, 36(12): 182-183
作者姓名:张军  冯振声
作者单位:军械工程学院导弹工程教研室,石家庄,050003
摘    要:采用粒子系统原理,基于OpenGL平台实现了导弹飞行尾焰的实时图形仿真.文章根据粒子系统原理对导弹飞行尾焰进行了建模,并基于OpenGL平台实现了这种自然景物.计算机仿真结果表明,效果逼真且生成速度快,适合在实时的图形仿真中应用.

关 键 词:实时图形仿真  OpenGL  粒子系统
修稿时间:1999年12月)

Application of Particle System in Graphic Simulation for Missile Flying Trail Fire
Zhang Jun,Feng Zhensheng. Application of Particle System in Graphic Simulation for Missile Flying Trail Fire[J]. Computer Engineering and Applications, 2000, 36(12): 182-183
Authors:Zhang Jun  Feng Zhensheng
Abstract:In this paperthe real-time graphic simulation is realized for missile flying trail fire based on OpenGL platform by the principle of particle system.According to the principle of particle system the missile flying trail fire is modeled and the natural scene is realized based on OpenGL platform.The simulation result shows that the effective is better and the render speed is fast.The method is fit for using in real-time graphic simulation.
Keywords:OpenGL
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