Mesh blending |
| |
Authors: | Yu-Shen Liu Hui Zhang Jun-Hai Yong Pi-Qiang Yu Jia-Guang Sun |
| |
Affiliation: | (1) School of Software, Tsinghua University, Beijing, 100084, P.R. China;(2) Department of Computer Science and Technology, Tsinghua University, Beijing, P.R. China;(3) School of Computer and Information Technology, Beijing Jiaotong University, P.R. China |
| |
Abstract: | A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivity, called mesh blending,
is presented. A major feature of mesh blending is to move vertices of the blending region to a virtual blending surface by
choosing an appropriate parameterization of those vertices. Once blending is completed, the parameterization optimization
is performed to perfect the final meshes. Combining mesh blending with multiresolution techniques, an effective blending technique
for meshes is obtained. Our method has several advantages: (1) the user can intuitively control the blending result using
different blending radii, (2) the shape of cross-section curves can be adjusted to flexibly design complex models, and (3)
the resulting mesh has the same connectivity as the original mesh. In this paper, some examples about smoothing, sharpening,
and mesh editing show the efficiency of the method. |
| |
Keywords: | Mesh blending Smoothing Parameterization Rolling ball |
本文献已被 SpringerLink 等数据库收录! |
|