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Selection of key visual cues in real and virtual environments for assembly tasks
Affiliation:1. Faculty of Animal Sciences, Institute of Veterinary Sciences, University of Agriculture in Krakow, Krakow, Poland;2. Faculty of Veterinary Medicine, Department of Reproduction and Clinic of Farm Animals, Wrocław University of Environmental and Life Sciences, Wrocław, Poland;1. Ergonomics Department, Instituto Nacional de Seguridad, Salud y Bienestar en el Trabajo (INSSBT), Dulcet 2-10, 08034, Barcelona, Spain;2. GTM - Grup de Tecnologies Mèdia, La Salle, Universitat Ramon Llull, Enginyeria La Salle, Edifici Jaume Hilari, Quatre Camins 2, 08022, Barcelona, Spain;1. University of Adelaide, Adelaide, SA, Australia;2. Forsyth Institute, Cambridge, MA, USA;3. Dental Research Division, Department of Periodontology, Guarulhos University, Guarulhos, São Paulo, Brazil;4. School of Dental Medicine, Stony Brook University, Stony Brook, NY, USA;5. Department of Periodontology, Justus-Liebig University Giessen, Giessen, Germany;1. School of Information Convergence, Kwangwoon University, Republic of Korea;2. Department of Industrial and Management Engineering, Incheon National University (INU), Republic of Korea;1. Department of Industrial Engineering and Engineering Management, National Tsing Hua University, NO. 101, Sec. 2, Kuang Fu Road, Hsinchu, 30013, Taiwan, ROC;2. Department of Industrial Engineering and Enterprise Information, Tunghai University, NO. 1727, Sec. 4, Taiwan Boulevard, Xitun District, Taichung, 40704, Taiwan, ROC
Abstract:Previous research identified that learning assembly tasks in Virtual Environments (VEs) is more difficult than in Real Environments (REs). This work's objective is to identify the key visual areas for both environments when performing an assembly task for ten consecutive cycles, when following visual instructions and when having visual distractors. Using an eye-tracker, we identified the key visual areas required for an assembly task in both environments. Results indicate that practice allowed participants to reduce their assembly time in both environments. They also indicate that two areas, Assembly Area and Blocks, concentrated a higher proportion of eye-fixations; 59.98% for REs and 81.48% for VEs, with a statistically significant observation difference between environments (t-test value = −14.23, with p-value <0.00001 and Cohen's d = 6.36). We conclude that participants considered the same key visual areas for both environments and that VE interaction has a significant role in observation behavior.
Keywords:Assembly  Virtual  Visual patterns  Eye-tracking  Training
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