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数控系统圆柱车削的虚拟仿真实现
引用本文:胡芳芳,吴国星,胡德计.数控系统圆柱车削的虚拟仿真实现[J].现代制造工程,2005(8):17-19.
作者姓名:胡芳芳  吴国星  胡德计
作者单位:1. 浙江省金华职业技术学院信息工程学院;北京工业大学机电学院423信箱,100022
2. 北京工业大学机电学院423信箱,100022
摘    要:描述基于VisualC 平台下OpenGL环境的圆柱体虚拟车削仿真的实现方法。圆柱体建模是采用把表面离散成点链存入链表,并用指针数组链表建立圆柱外表面的三角片完整定义的方法,使得数据存取和应用相分离,从而使得切削过程易于处理并达到良好的实时性。

关 键 词:圆柱体  虚拟车削  三角片  链表
文章编号:1671-3133(2005)08-0017-03
修稿时间:2005年5月22日

The realization of cutting cylinder in virtual numerical control system
HU Fangfang,Wu Guoxing,Hu Deji.The realization of cutting cylinder in virtual numerical control system[J].Modern Manufacturing Engineering,2005(8):17-19.
Authors:HU Fangfang  Wu Guoxing  Hu Deji
Abstract:Describes the realization of cutting cylinder in Virtual system based on OpenGL.In modeling of cylinder,the points defined surface of cylinder are saved to one linked list. Another linked list is created and used to save a set of pointer arrays, each node of which includes one pointer array, Each array includes three pointers and each pointer points to one point structure node of the first list for defining a triangle vertex, so the three pointers describe a triangle. By this way, can set up the model of cylinder. This way makes data saving and management apart, so can deal with the cutting process more easily and achieve perfect Real-time effect.
Keywords:Cylinder Virtual cutting Triangle Linked list  
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