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Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity
Authors:Pascal VOLINO  Nadia Magnenat THALMANN
Affiliation:MIRALab, C.U.I., University of Geneva, CH-1211, Switzerland, (E-mail:;)
Abstract:We present a new algorithm for detecting self-collisionson highly discretized moving polygonal surfaces. If is based on geometrical shape regularity properties that permit avoiding many useless collision tests. We use an improved hierarchical representation of our surface that, besides the optimizations inherent to hierarchisation, allows us to fake adjacency information to our advantage for applying efficiently our geometrical optimizations. We reduce the computation time between each frame by building automatically the hierarchical structure once as a preprocessing task. We describe the main principles of our algorithm, followed by some performance tests.
Keywords:Collision detection  self-collision  surface discretisation  geometrical regularity  automatic hierarchisation  adjacency detection
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