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Developing future weapons systems has become increasingly complicated and costly. The armed forces of major nations use modeling and simulation techniques for new weapons systems from the conceptual stage to design, production, deployment and training stages to shorten the development cycle and guarantee their effectiveness. Failure in the development cycle carries too much loss in time and money. Therefore, computer-based modeling and simulation techniques are applied from the conceptual stage to gauge the efficacy of new weapons systems. The objective of this study is to develop a modeling and simulation methodology for small scale engagement using the DEVS formalism. The entities required for modeling and simulation are divided into three categories: combat, logical, and environmental entities. Combat entities represent the military hardware or combatants; logical entities represent the judgment and decision entities for the interaction between various entities; and environmental entities emulate the constituents of real combat environment. The combat entities are further modeled into Shell and Core Parts to maximize their reusability under various combat scenarios. The proposed framework is verified using a one-on-one combat engagement simulation (written in C++) between two submarines. 相似文献
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通过对潜艇作战流程的分析,设计了潜艇作战训练系统的基本结构。系统基于分布式高层体系结构技术,和潜艇作战系统互连,构成一个逼真、交互性强的半实物仿真训练环境。与传统的潜艇训练系统相比,不仅支持作战设备操作流程的训练,还支持特定战场态势下的战术对抗演练,满足潜艇作战训练的新要求。另外,以特定训练任务为例,对联邦开发过程进行了初步研究。 相似文献
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突变理论在作战体系结构稳定性分析中的应用 总被引:1,自引:0,他引:1
提出作战体系结构主导度、协同度、破击度的概念及量化方法。将作战体系结构所处的状态分为稳定状态、混乱状态、崩溃状态,并以作战体系结构所处的状态为状态变量,崩溃状态对应于状态变量的最小值,混乱状态对应于状态变量的中间值,稳定状态对应于状态变量的最大值。以主导度、协同度、破击度为控制变量,建立燕尾突变分析模型,并进行实例分析。该方法为定量研究非对称作战的有效性问题提供了一种新思路。 相似文献
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