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1.
Abstract

Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing.  相似文献   
2.
The requirements on an object-oriented DBMS for management of information in a large, complex enterprise are presented. These requirements aid in the achievement of an environment characterized by data sharing, open architectures, application and data portability, and assurance of data integrity. They were defined from the point of view of a user of the DBMS; therefore they describe the expected functionality of the DBMS and do not specify the method of implementation to achieve this functionality. They encompass requirements on the data model, query and data manipulation languages, the system architecure, interfaces to the system, change management, and transaction management.  相似文献   
3.
In this paper, AssetCollector is presented, which is a system for managing collections of cultural assets. AssetCollector covers the needs of collection curators towards defining, populating and searching a collection in a flexible way, while supporting them in generating reports based on the collection’s assets and reusing them in order to build web sites and CD-ROMs. In order to support the above functionality, the system provides the content structuring subsystem, the content input subsystem, the search subsystem and the report subsystem. The use of the subsystems is straightforward and requires no technical skills from the curators. AssetCollector has been successfully applied for organizing various collections of cultural assets in Greece, such as archaeological sites, museums and published books. In the future, an evaluation procedure is planned in order to further refine the use of the system according to the targeted users’ needs. Furthermore, more import and export facilities will be provided, which will make the system compliant with widely accepted standards.  相似文献   
4.
实用户外视频监控异常检测策略   总被引:2,自引:0,他引:2  
周兵  李晓强  苏士美 《计算机工程》2003,29(16):16-17,121
树枝叶等植物的晃动是造成户外监控背景复杂性的主要因素。该文提出一种基于视频分析的运动对象检测策略,利用快慢双背射模型检测运动变化像素,并通过邻域像素的棚关性检测消除虚假运动对象。实验表明此算法对户外监控不但速度快而且检测效果理想,满足实用化要求。  相似文献   
5.
王卫昌 《工程爆破》2003,9(1):88-90
高 2 7m的水塔建于 193 4年 ,其顶部水罐由 12根钢筋混凝土柱支撑。在倒向侧 7根立柱上形成不同高度的爆破切口 ,背向侧倾倒中心线上的一根立柱上形成小爆破切口 ,其余 4根立柱底部打贯通孔 ,使水塔准确定向倾倒。文中讨论了立柱切口高度的计算 ,爆破参数的确定 ,并介绍了所采用的安全措施。  相似文献   
6.
There is no good method to measure the shape and the strain distributions of a structure changing with time. We have previously proposed the Fourier transform grid method (FTGM) to measure the three-dimensional shape and surface strain distributions of stationary objects by analysing the two-dimensional grating images recorded with two cameras. In the stereoscopic method, it is very important to determine the accurate geometric parameters of the camera system. In this paper, the positions and the directions of cameras are accurately determined using the FTGM applied to images of a reference object on which a two-dimensional grating is drawn. Applications for analysing shape and strain distributions of vibrating rubber plates and a moving human skin are shown.  相似文献   
7.
8.
Maximizing the satisfaction of a value in an engineering design is usually limited by tradeoffs in which other values become unacceptably sacrificed. In a few cases, however, the maximization is limited by a boundary between what is mathematically possible and what is not. Round wheels, vertical pillars, and binary memory elements are examples of optimum engineering structures which result from such mathematical limits. It is proposed that optimum characteristics of a language data model result similarly by minimizing the variety of primitive data objects, the complexity of those objects, and the number of objects needed to represent data states. Reducing these measures is needed to combine both rich data structure and powerful operations in one language. The minimizations lead to a narrow range of designs for language semantics in which the potential advantages of specialization is small compared with the advantages of commonality. Universal language for support of technical literacy appears to be an appropriate scope of generality in language design.  相似文献   
9.
Educational research over the past three years has intensified such that the context of learning resources needs to be properly modeled. Many researchers have described and even mandated the use of ontologies in the research being conducted, yet the process of actually connecting one or more ontologies to a learning object has not been extensively discussed. This paper describes a practical model for associating multiple ontologies with learning objects while making full use of the IEEE LOM specification. The model categorizes these ontologies according to five major categories of context based on the most popular fields of study actively being pursued by the educational research community: Thematic context, Pedagogical context, Learner context, Organizational context, and Historical/Statistical context.  相似文献   
10.
In Part 1 of this two-part series, we introduced Katamic memory—a neural network architecture capable of robust sequence learning and recognition. In Part 2, we introduce the Blobs World taskjdomain for language learning and describe the DETE language learning system, which is composed of over 50 Katamic memory modules. DETE currently learns small subsets of English and Spanish via association with perceptual! motor inputs. In addition to Kaiamic memory, DETE employs several other novel features: (1) use of feature planes, to encode visual shapes, spatial relationships and the motions of objects, (2) phase-locking of neural firing, in order to represent focus of atention and to bind objects across multiple feature planes, and (3) a method for encoding temporal relationships, so that DETE can learn utterances involving the immediate past and future. We compare DETE to related models and discuss the implications of this approach for language-learning research.  相似文献   
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