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1.
When utilizing screen media as an educational platform, maintaining control over one's experience may lead to more successful learning outcomes. In the current work, adults learned four new action sequences, each via a different slideshow type. The computer advanced slides automatically, but each version had a different pausing mechanism: (1) free pause (viewers could click the mouse at any point to pause the show), (2) subgoal pause (show paused after subgoals, viewer clicked to continue), (3) timed pause (show paused every 20 slides, viewer clicked to continue), and (4) no pause (no viewer interaction). Participants completed a written memory test, live performance test, cognitive load measures, and satisfaction measures. Results indicated that memory recall was significantly lower in the no pause version when compared to the versions with pause capability. Also, over half of participants reported that the no pause version was their least favorite format to learn from. Conversely, over half of participants selected the free pause as their favorite slideshow format, and participants reported that they felt most in control of the free pause version. These reports occurred in spite of only one-quarter of all participants actually using the click-to-pause feature in the free pause slideshow. Perhaps the mindset of being in control, rather than the pausing itself, increased likeability of the program. This research has implications for program design and education, pointing to flexible pacing features being helpful in enhancing users' enjoyment of the program and ability to extract novel information. 相似文献
2.
We study a two-agent scheduling problem in a two-machine permutation flowshop with learning effects. The objective is to minimize the total completion time of the jobs from one agent, given that the maximum tardiness of the jobs from the other agent cannot exceed a bound. We provide a branch-and-bound algorithm for the problem. In addition, we present several genetic algorithms to obtain near-optimal solutions. Computational results indicate that the algorithms perform well in either solving the problem or efficiently generating near-optimal solutions. 相似文献
3.
Andrea Mariela Araya-Sibaja Valdir Soldi Carlos Eduardo Maduro Campos Simone Gonçalves Cardoso 《Drug development and industrial pharmacy》2015,41(5):851-858
Progesterone is a natural hormone steroid used in humans for several treatments and in livestock for artificial insemination, which exhibits two polymorphic forms at ambient conditions: form 1 and form 2. Form 2 is metastable and more soluble than form 1; however, it is not suitable to use as powder raw material because it transforms into form 1 by the effects of grinding. A polymorphic screening of progesterone based on polymer-induced heteronucleation method was performed as an alternative to prepare the metastable form. Polyvinyl alcohol, hydroxypropyl methylcellulose (HPMC), dextran, gelatin, polyisoprene (PI) and acrylonitrile-butadiene (NBR) copolymer were used. Crystals were prepared from 0.5, 10 and 40?mg/mL solutions in acetone at room temperature by solvent evaporation. The samples were characterized by X-ray powder diffraction, differential scanning calorimetry (DSC), scanning electron microcopy and attenuated total reflectance infrared Fourier transform spectroscopy. Form 1 was nucleated from 40?mg/mL solutions on the six polymers and from 10?mg/mL solutions on PI and NBR. The mixture of form 1 and form 2 was obtained from 10?mg/mL solution on HPMC, dextran and gelatin and from 0.5?mg/mL solution crystallizations. Therefore, the polymeric devices, which crystallized the metastable and more soluble polymorph (2) of progesterone, would be a promissory alternative for the pharmaceutical applications. 相似文献
4.
The automatic design of controllers for mobile robots usually requires two stages. In the first stage, sensorial data are preprocessed or transformed into high level and meaningful values of variables which are usually defined from expert knowledge. In the second stage, a machine learning technique is applied to obtain a controller that maps these high level variables to the control commands that are actually sent to the robot. This paper describes an algorithm that is able to embed the preprocessing stage into the learning stage in order to get controllers directly starting from sensorial raw data with no expert knowledge involved. Due to the high dimensionality of the sensorial data, this approach uses Quantified Fuzzy Rules (QFRs), that are able to transform low-level input variables into high-level input variables, reducing the dimensionality through summarization. The proposed learning algorithm, called Iterative Quantified Fuzzy Rule Learning (IQFRL), is based on genetic programming. IQFRL is able to learn rules with different structures, and can manage linguistic variables with multiple granularities. The algorithm has been tested with the implementation of the wall-following behavior both in several realistic simulated environments with different complexity and on a Pioneer 3-AT robot in two real environments. Results have been compared with several well-known learning algorithms combined with different data preprocessing techniques, showing that IQFRL exhibits a better and statistically significant performance. Moreover, three real world applications for which IQFRL plays a central role are also presented: path and object tracking with static and moving obstacles avoidance. 相似文献
5.
The evaluation of microcomputer programs: an area of debate 总被引:1,自引:0,他引:1
V. M. Johnston 《Journal of Computer Assisted Learning》1987,3(1):40-50
6.
位山引黄灌区泥沙淤积原因及处理对策 总被引:7,自引:2,他引:5
位山灌区是黄河下游大型引黄灌区 ,渠系泥沙淤积严重 ,泥沙处理困难。通过采用远距离输沙、集中处理沉沙区泥沙、分散沉沙和节水减淤等技术措施 ,减少了渠系的泥沙淤积。对清淤产生的泥沙 ,采取综合开发利用的技术和管理措施 ,取得了比较可靠的效果。 相似文献
7.
黄河流域委属大河控制站站网布局分析检验与调整 总被引:4,自引:0,他引:4
简要论述了黄河流域委属大河控制站的基本情况,通过资料分析,按“直线原则”计算了黄河大河控制站布站数目的上、下限,并调查分析落实了各河段近期和中长期治理开发对水资料的需求,确定各河段测站数目的采用值;对照现有站数,结合测站位置,功能,测验,生活条件等,逐段逐站进行审查,综合评估,决定测站的撤,迁,留,并对密度不足的河段提出了设站意见。 相似文献
8.
Reports an error in "Interactive use of lexical information in speech perception" by Cynthia M. Connine and Charles Clifton (Journal of Experimental Psychology: Human Perception and Performance, 1987[May], Vol 13[2], 291-299). In the aforementioned article, Figures 1 and 2 were inadvertently transposed. The figure on p. 294 is actually Figure 2, and the figure on p. 296 is actually Figure 1. The captions are correct as they stand. (The following abstract of the original article appeared in record 1987-23984-001.) Two experiments are reported that demonstrate contextual effects on identification of speech voicing continua. Experiment 1 demonstrated the infuence of lexical knowledge on identification of ambiguous tokens from word–nonword and nonword–word continua. Reaction times for word and nonword responses showed a word advantage only for ambiguous stimulus tokens (at the category boundary); no word advantage was found for clear stimuli (at the continua endpoints). Experiment 2 demonstrated an effect of a postperceptual variable, monetary payoff, on nonword–nonword continua. Identification responses were influenced by monetary payoff, but reaction times for bias-consistent and bias-inconsistent responses did not differ at the category boundary. An advantage for bias-consistent responses was evident at the continua endpoints. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
9.
分析了电石法PVC生产链中电石炉烟气及电厂烟气二氧化硫的排放情况,指出利用电石炉烟气中的CO合成氨、再将合成氨用于燃煤电厂烟气的"氨法"脱硫是具有较大应用潜力的循环经济产业链。 相似文献
10.
Learning Organizations in Construction 总被引:1,自引:0,他引:1
The transformation of organizations from production-oriented entities to proactive learning entities that continuously leverage the knowledge of the workforce is a primary objective of management researchers. This focus has significant relevance to the construction industry where production-related research has predominantly overshadowed organizational development research. As one effort to change this emphasis, the writers present a research effort designed to study current organization learning techniques and technologies fielded by organizations both inside and outside of the construction industry. Through a series of exploratory case studies, the writers developed a maturity model together with the Construction Industry Institute that provides construction organizations with a framework for developing a learning organization culture. The maturity model focuses on learning organization characteristics of leadership, processes and infrastructure, communication/collaboration, education, and culture at the organization, community, and individual levels. This paper introduces the results of that effort including a presentation of the learning organization maturity model, framework application, and the overall characteristics of a learning organization. 相似文献