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1.
Amador F.G. Berman D. Borning A. DeRose T. Finkelstein A. Neville D. Notkin D. Salesin D. Salisbury M. Sherman J. Sun Y. Weld D.S. Winkenbach G. 《Knowledge and Data Engineering, IEEE Transactions on》1993,5(4):611-618
The electronic encyclopedia exploratorium (E3) is a vision of a future computer system-an electronic book describing how thing work. Typical articles in E3 will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. Some of the foundational technology is discussed, focusing on topics in artificial intelligence, graphics, and user interfaces. The initial prototype system and the technical lessons learned from it, as well as the second prototype currently under construction, are described 相似文献
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Slater Carl Bandi Bharath Dastur Pedram Davis Claire 《Metallurgical and Materials Transactions A》2022,53(6):2286-2299
Metallurgical and Materials Transactions A - Banding in commercial dual-phase steels, such as banded ferrite and pearlite or ferrite and martensite microstructures, is inherited from segregation... 相似文献
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Kenton O’Hara Gerardo Gonzalez Graeme Penney Abigail Sellen Robert Corish Helena Mentis Andreas Varnavas Antonio Criminisi Mark Rouncefield Neville Dastur Tom Carrell 《Computer Supported Cooperative Work (CSCW)》2014,23(3):299-337
While surgical practices are increasingly reliant on a range of digital imaging technologies, the ability for clinicians to interact and manipulate these digital representations in the operating theatre using traditional touch based interaction devices is constrained by the need to maintain sterility. To overcome these concerns with sterility, a number of researchers are have been developing ways of enabling interaction in the operating theatre using touchless interaction techniques such as gesture and voice to allow clinicians control of the systems. While there have been important technical strides in the area, there has been little in the way of understanding the use of these touchless systems in practice. With this in mind we present a touchless system developed for use during vascular surgery. We deployed the system in the endovascular suite of a large hospital for use in the context of real procedures. We present findings from a study of the system in use focusing on how, with touchless interaction, the visual resources were embedded and made meaningful in the collaborative practices of surgery. In particular we discuss the importance of direct and dynamic control of the images by the clinicians in the context of talk and in the context of other artefact use as well as the work performed by members of the clinical team to make themselves sensable by the system. We discuss the broader implications of these findings for how we think about the design, evaluation and use of these systems. 相似文献
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Transfer in variable-reward hierarchical reinforcement learning 总被引:2,自引:1,他引:1
Transfer learning seeks to leverage previously learned tasks to achieve faster learning in a new task. In this paper, we consider
transfer learning in the context of related but distinct Reinforcement Learning (RL) problems. In particular, our RL problems are derived from Semi-Markov Decision Processes (SMDPs) that share the same
transition dynamics but have different reward functions that are linear in a set of reward features. We formally define the
transfer learning problem in the context of RL as learning an efficient algorithm to solve any SMDP drawn from a fixed distribution
after experiencing a finite number of them. Furthermore, we introduce an online algorithm to solve this problem, Variable-Reward
Reinforcement Learning (VRRL), that compactly stores the optimal value functions for several SMDPs, and uses them to optimally
initialize the value function for a new SMDP. We generalize our method to a hierarchical RL setting where the different SMDPs
share the same task hierarchy. Our experimental results in a simplified real-time strategy domain show that significant transfer
learning occurs in both flat and hierarchical settings. Transfer is especially effective in the hierarchical setting where
the overall value functions are decomposed into subtask value functions which are more widely amenable to transfer across
different SMDPs. 相似文献
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Road transport is a significant source of both safety and environmental concerns. With climate change and fuel prices increasingly prominent on social and political agendas, many drivers are turning their thoughts to fuel efficient or ‘green’ (i.e., environmentally friendly) driving practices. Many vehicle manufacturers are satisfying this demand by offering green driving feedback or advice tools. However, there is a legitimate concern regarding the effects of such devices on road safety – both from the point of view of change in driving styles, as well as potential distraction caused by the in-vehicle feedback. In this paper, we appraise the benchmarks for safe and green driving, concluding that whilst they largely overlap, there are some specific circumstances in which the goals are in conflict. We go on to review current and emerging in-vehicle information systems which purport to affect safe and/or green driving, and discuss some fundamental ergonomics principles for the design of such devices. The results of the review are being used in the Foot-LITE project, aimed at developing a system to encourage ‘smart’ – that is safe and green – driving. 相似文献