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31.
We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two‐pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels. 相似文献
32.
In this paper we present an efficient technique for piecewise cubic Bézier approximation of digitized curve. An adaptive breakpoint detection method divides a digital curve into a number of segments and each segment is approximated by a cubic Bézier curve so that the approximation error is minimized. Initial approximated Bézier control points for each of the segments are obtained by interpolation technique i.e. by the reverse recursion of De Castaljau's algorithm. Two methods, two-dimensional logarithmic search algorithm (TDLSA) and an evolutionary search algorithm (ESA), are introduced to find the best-fit Bézier control points from the approximate interpolated control points. ESA based refinement is proved to be better experimentally. Experimental results show that Bézier approximation of a digitized curve is much more accurate and uses less number of points compared to other approximation techniques. 相似文献
33.
The concept of combinatorial objects is formalized. It allows strict definition of a combinatorial optimization problem (COP).
An efficient metaheuristic method to solve COPs (H-method) is considered. It includes stochastic local search algorithms as
a built-in procedure. A parallel implementation of the H-method is set forth and analyzed. The results from a numerical experiment
and solution of some well-known COPs on personal computers and on the SKIT cluster supercomputer are presented.
The study was supported by INTAS (Project 06-1000017-8909).
__________
Translated from Kibernetika i Sistemnyi Analiz, No. 6, pp. 70–79, November–December 2007. 相似文献
34.
Ilan Gronau 《Information Processing Letters》2007,104(6):205-210
In this work we consider hierarchical clustering algorithms, such as UPGMA, which follow the closest-pair joining scheme. We survey optimal O(n2)-time implementations of such algorithms which use a ‘locally closest’ joining scheme, and specify conditions under which this relaxed joining scheme is equivalent to the original one (i.e. ‘globally closest’). 相似文献
35.
In this paper, we present the results of an experiment in which a collection of simulated robots that have been evolved for the ability to solve a collective navigation problem develop a communication system that allows them to co-operate better. The analysis of the results obtained indicates how evolving robots develop a non-trivial communication system and exploit different communication modalities. The results also indicate how the possibility of co-adapting the robots’ individual and social/communicative behaviour plays a key role in the development of progressively more complex and effective individuals. 相似文献
36.
Intensity modulated radiation therapy (IMRT) is one of the most effective modalities for modern cancer treatment. The key to successful IMRT treatment hinges on the delivery of a two-dimensional discrete radiation intensity matrix using a device called a multileaf collimator (MLC). Mathematically, the delivery of an intensity matrix using an MLC can be viewed as the problem of representing a non-negative integral matrix (i.e., the intensity matrix) by a linear combination of certain special non-negative integral matrices called segments, where each such segment corresponds to one of the allowed states of the MLC. The problem of representing the intensity matrix with the minimum number of segments is known to be NP-complete. In this paper, we present two approximation algorithms for this matrix representation problem. To the best of our knowledge, these are the first algorithms to achieve non-trivial performance guarantees for multi-row intensity matrices. 相似文献
37.
Real-time homogenous translucent material editing 总被引:4,自引:0,他引:4
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [ [JMLH01] ], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [ [JMLH01] ]at real-time frame-rates. 相似文献
38.
An actor-critic type reinforcement learning algorithm is proposed and analyzed for constrained controlled Markov decision processes. The analysis uses multiscale stochastic approximation theory and the envelope theorem' of mathematical economics. 相似文献
39.
Joel 《Journal of Parallel and Distributed Computing》2005,65(12):1601-1606
Lee and Batcher have designed networks that efficiently merge k separately provided sorted sequences of known lengths totalling n. We show that the design is still possible, and in fact easier to describe, if we do not make use of the lengths, or even the directions of monotonicity, of the individual sequences—the sequences can be provided in a single undelimited concatenation of length n. The depth of the simplest resulting network to sort sequences that are “k-tonic” and of length n is , generalizing Batcher's 1968 results for the extreme values of k (k=2 corresponding to merging, and k=n/2 corresponding to general sorting).The exposition is self-contained and can serve even as an introduction to sorting networks and Batcher's results. 相似文献
40.
A fast digital Radon transform based on recursively defined digital straight lines is described, which has the sequential complexity of N2 log N additions for an N × N image. This transform can be used to evaluate the Hough transform to detect straight lines in a digital image. Whilst a parallel implementation of the Hough transform algorithm is difficult because of global memory access requirements, the fast digital Radon transform is vectorizable and therefore well suited for parallel computation. The structure of the fast algorithm is shown to be quite similar to the FFT algorithm for decimation in frequency. It is demonstrated that even for sequential computation the fast Radon transform is an attractive alternative to the classical Hough transform algorithm. 相似文献