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51.
为实时提取三维实体表面,提出一种基于GPGPU并行计算的实体表面实时提取方法。在分析深度剥离算法原理和GPU图形绘制管线的基础上,给出在GPU上利用深度剥离算法实现实时提取三维实体表面的算法;通过OpenGL的高级着色语言GLSL控制GPU的图形绘制管线实现了该算法,给出其伪代码。以龙、叶轮和刀具扫描体的模型为应用实例验证了该算法效果良好,特别是对于刀具扫描体表面的提取,可满足实时性要求。 相似文献
52.
用钛白废酸和废铁屑制备聚合硫酸铁试验研究 总被引:1,自引:1,他引:1
利用钛白废酸和废铁屑制备了无机高分子絮凝剂聚合硫酸铁。详细研究了聚合硫酸铁制备过程中各因素对亚铁氧化、三价铁水解和聚合等过程的影响。确定了制备聚合硫酸铁的最佳工艺条件为:(1)氧化过程:pH为1.5,氧化剂与亚铁的物质的量之比为0.3,氧化温度为60℃,氧化时间为3h;(2)聚合过程:硫酸根与全铁的浓度比为1.4,陈化时间为2h。 相似文献
53.
54.
Dehydroaromatization of methane to benzene occurs over a 2 wt% Mo/ZSM-5 catalyst at 700C under non-oxidizing conditions. Following an initial induction period, during which CH4 reactant reduces the original Mo6+ ions in the zeolite to Mo2C and deposition of coke occurs, a benzene selectivity of 70% at a CH4 conversion of 8–10% could be sustained for more than 16 h. X-ray photoelectron spectroscopy and X-ray powder diffraction measurements indicate that the reduced Mo is highly dispersed in the channels of the zeolite. Initial activation of CH4 reactant occurs on Mo2C sites, leading to the formation of C2H4 as the primary product. The latter then undergoes subsequent oligomerization reactions on acidic sites of the zeolite to form aromatic products. 相似文献
55.
《Information Processing Letters》2014,114(1-2):76-83
We introduce order-k α-hulls and α-shapes – generalizations of α-hulls and α-shapes. Being also a generalization of k-hull (known in statistics as “k-depth contour”), order-k α-hull provides a link between shape reconstruction and statistical depth. As a generalization of α-hull, order-k α-hull gives a robust shape estimation by ignoring locally up to k outliers in a point set. Order-k α-shape produces an “inner” shape of the set, with the amount of “digging” into the points controlled by k. As a generalization of k-hull, order-k α-hull is capable of determining “deep” points amidst samples from a multimodal distribution: it correctly identifies points which lie outside clusters of samples.The order-k α-hulls and α-shapes are related to order-k Voronoi diagrams in the same way in which α-hulls and α-shapes are related to Voronoi diagrams. This implies that order-k α-hull and α-shape can be readily built from order-k Voronoi diagram, and that the number of different order-k α-shapes for all possible values of α is proportional to the complexity of order-k Voronoi diagram. 相似文献
56.
Using the concentric spheres free surface model and a standard 4th polynomial Karman—Pohlansen method, the dimensionless tangential stress distribution, and the dimensionless pressure distribution around a solid sphere in a swarm, and the viscous, form and total drag coefficient for multi-solid particle systems were computed numerically at higher Reynolds numbers. The void function obtained from the drag coefficient for multiparticle system was comparative to the experimental data. The friction factor for multi-particle systems so computed agreed with the experimental data of packed and distended beds. 相似文献
57.
对巨亭水电站泄水建筑物下游局部冲刷过程进行了二维数值模拟。采用RNG k-ε湍流模型封闭N-S方程、有限体积法在计算网格上离散求解、VOF方法追踪自由水面;采用C语言编写用户自定义函数,以泥沙起动切应力作为床面泥沙起动判别标准,通过分析比较水流剪切力与泥沙起动切应力大小,用以控制冲刷坑底部边界变化;采用局部重构模型和弹簧光顺模型更新计算区域和网格质量,藉以模拟和追踪局部冲刷坑边界变化。研究表明,模拟结果与实测资料符合良好。在冲刷坑的冲刷过程中,床面剪切应力随着冲刷的进程急剧减小,湍动能随着冲刷的进程减小缓慢;床面剪切应力和湍动能沿程变化均较为剧烈,床面剪切应力沿程先增大后减小,床面湍动能则沿程减小。冲刷坑的纵向平衡形态或床面泥沙起动主要决定于床面剪切应力,床面湍动能对泥沙起动也具有重要影响。 相似文献
58.
《International journal of human-computer studies》2014,72(8-9):654-662
Recovery is a necessary factor in avoiding work-related strain and in feeling prepared for the next day of work. In order for recovery to be successful, an individual must experience psychological detachment from work, relaxation, mastery experiences and a sense of control, all of which have been argued to be assisted by digital game use. However, it is unclear whether these associations will be greater for certain digital game genres, or whether this would extend to other recovery-related outcomes, for instance work home interference (WHI), where the stress from work interferes with home-life. These factors may be vital in determining whether interventions aimed at improving recovery using digital games would be effective, and what form these should take. The present research surveyed 491 participants and found that the total number of hours spent playing digital games per week was positively correlated with overall recovery. Correlations varied with genre, highlighting the importance of game characteristics in this relationship: first person shooters and action games were most highly correlated with recovery. Moreover, digital game use was not related to a reduction in work–home interference. When restricting the analysis to gamers who report to have developed online relationships, online social support mediated the relationship between digital game use and recovery. Results are discussed in terms of how digital games may be utilised to improve recovery and reduce work-related stress. 相似文献
59.
本文试图论述现有合成氨厂改变产品结构,采取以生产化肥为主,联产化工产品。通过对钾芒硝法工艺及联碱工艺技术路线的选择,技术经济分析,以期提高化肥厂的经济效益。 相似文献
60.