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月面形貌的3维可视化算法 总被引:1,自引:0,他引:1
基于大范围地形可视化算法研究的基础上,对平面geometry clipmaps算法进行改进,利用GPU的顶点着色器实现平面地形向球面地形的投影变换,并综合利用球面视域裁剪、球面视点控制等技术,使geometry clipmaps算法适用于球面海量地形数据的3维可视化;收集处理月球全球影像和形貌高程数据,对算法进行验证,实现月球表面形貌的实时动态3维可视化.试验表明:绘制算法可不受数据量大小的限制、绘制效率高、效果逼真,但存在两极变形较大的缺点.Abstract: Based on the study of visualization arithmetic of large area terrain, plane geometry clipmaps algorithm is improved. Projection transformation from plane landform to sphere landform was realized by using GPU vertex shader. In that improved algorithm, methods such as sphere vision field culling and sphere viewpoint control are used.That makes geometry clipmops algorithm more effective in 3D visualization of massive sphere terrain data. The whole moon image and DEM data are collected and disposed, which are used to verify the capability of that algorithm, realizing dynamic and real time 3D visualization of moon surface. The experiments show that the graphic algorithm isn't limited by data quantity, which is of high efficiency and reality simulation, but the two-pole distortion is serious. 相似文献
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主要介绍了数字城市中地上、地下数据的管理以及3维可视化技术,对地上地下场景进行了综合比较,讨论了地上地下3维一体化的表现思想,精确的表现地形地貌、地上建筑、地下管线分布,让设计人员和决策者可以在宏观层面把握城市空间形态的要点和亮点,体现城市特色. 相似文献
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现实世界的复杂性决定了其在计算机中表达的复杂性,三维模型的构建成为3DGIS中亟待解决的一个核心问题。探讨了三维建模思想以及建模方法,并以ArcGIS和SketchUp交互建模方法为例,论述了三维建模流程以及注意事项,通过模型库的构建,提高了该方法在小区域内景观的三维快速构建效率,所得的模型为3DGIS提供了数据源。实践表明,在有限的经济、技术等条件下,该方法具有较强的可行性和实用性。 相似文献
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针对全球六边形离散格网的三维显示化方法开展研究,设计了一种六边形格网的空间层次结构(hexagonalquaternary balanced structure,HQBS),采用四位码元对格网单元进行编码,定义并实现了格网向量的基本运算,利用这些运算可以方便地实现格网单元的空间索引。在此基础上还研究了全球离散格网的动态生成与显示算法、可视化区域裁剪等相关内容。试验表明:全球格网动态生成的效率110~370单元/ms之间,加载空间数据后,格网数据和空间数据逐层加载的时间在300 ms左右,能够保证加载空间数据后的显示刷新率在20帧/s左右。 相似文献
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Data acquisition and modeling are the two important, difficult and costful aspects in a Cybercity project. 2D-GIS is mature and can manage a lot of spatial data. Thus 3D-GIS should make the best of data and technology of 2D-GIS. Construction of a useful synthetic environment requires integration of multiple types of information like DEM, texture images and 3D representation of objects such as buildings. In this paper, the method for 3D city landscape data model and visualization based on integrated databases is presented. Since, the data volume of raster are very huge, special strategies (for example, pyramid gridded method) must be adopted in order to manage raster data efficiently. Three different methods of data acquisition, the proper data structure and a simple modeling method are presented as well. At last, a pilot project of Shanghai Cybercity is illustrated. 相似文献
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3D spatial data model and simulating are the core of 3D GIS can be adopted in different domains. A data model based on Quasi Tri-Prism Volume (QTPV) has been proposed. QTPV definition and its special cases have been discussed. Using QTPV and its special cases, irregular natural geological bodies and regular subsurface engineering can be described efficiently. The proposed model is composed of five primitives and six objects. Data structures and topological relationship of the fives primitives and three objects describing stratigraphy are designed in detail. Some schemes are designed for the QTPV modelling of stratigraphy and subsurface engineering according to modelling data. The model manipulation method of QTPV cutting by an arbitrary plane is discussed. Using VC++ 6.0 programming language integrated with SQL database and OpenGL graphic library under windows environment, a system prototype 3DGeoMV has been developed. The experiment result shows that the QTPV model is feasible and efficient in modelling subsurface engineering. 相似文献