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71.
Organic solvent nanofiltration (OSN) is gradually expanding from academic research to industrial implementation. The need for membranes with low and sharp molecular weight cutoffs that are able to operate under aggressive OSN conditions is increasing. However, the lack of comparable and uniform performance data frustrates the screening and membrane selection for processes. Here, a collaboration is presented between several academic and industrial partners analyzing the separation performance of 10 different membranes using three model process mixtures. Membrane materials range from classic polymeric and thin film composites (TFCs) to hybrid ceramic types. The model solutions were chosen to mimic cases relevant to today's industrial use: relatively low molar mass solutes (330–550 Da) in n-heptane, toluene, and anisole.  相似文献   
72.
Commercial magnesium anodes were evaluated using ASTM G 97-89 for a standard test along with a technique of electrochemical impedance. Several heat treatments were performed, and the anodic efficiency was determined, showing an incremental increase of 10 to 12 % of the efficiency demonstrated by the nontreated commercial anodes (as-cast condition). The increase in efficiency was related to the microstructural characteristics. The appearance of second phase particles influenced the form of the corrosion process.  相似文献   
73.
AC and DC electrochemical experiments were performed as a function of humidity and contaminant concentration in an effort to identify the range of atmospheric environments where corrosion processes could be detected and possibly quantified. AC measurements exhibited two time constants at 25% relative humidity (RH), possibly indicating the ability to resolve both electrolyte resistance and interfacial impedance. Galvanic current measurements were sensitive to the presence of Cl2(g) at 30% RH and electrochemical transients were detected at both 30% and 50% RH levels, also indicating sensitivity to interfacial processes. Higher humidity levels allowed better quantification due to decreasing electrolyte and interfacial impedances.  相似文献   
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75.
There has been a growing interest in applying human computation – particularly crowdsourcing techniques – to assist in the solution of multimedia, image processing, and computer vision problems which are still too difficult to solve using fully automatic algorithms, and yet relatively easy for humans. In this paper we focus on a specific problem – object segmentation within color images – and compare different solutions which combine color image segmentation algorithms with human efforts, either in the form of an explicit interactive segmentation task or through an implicit collection of valuable human traces with a game. We use Click’n’Cut, a friendly, web-based, interactive segmentation tool that allows segmentation tasks to be assigned to many users, and Ask’nSeek, a game with a purpose designed for object detection and segmentation. The two main contributions of this paper are: (i) We use the results of Click’n’Cut campaigns with different groups of users to examine and quantify the crowdsourcing loss incurred when an interactive segmentation task is assigned to paid crowd-workers, comparing their results to the ones obtained when computer vision experts are asked to perform the same tasks. (ii) Since interactive segmentation tasks are inherently tedious and prone to fatigue, we compare the quality of the results obtained with Click’n’Cut with the ones obtained using a (fun, interactive, and potentially less tedious) game designed for the same purpose. We call this contribution the assessment of the gamification loss, since it refers to how much quality of segmentation results may be lost when we switch to a game-based approach to the same task. We demonstrate that the crowdsourcing loss is significant when using all the data points from workers, but decreases substantially (and becomes comparable to the quality of expert users performing similar tasks) after performing a modest amount of data analysis and filtering out of users whose data are clearly not useful. We also show that – on the other hand – the gamification loss is significantly more severe: the quality of the results drops roughly by half when switching from a focused (yet tedious) task to a more fun and relaxed game environment.  相似文献   
76.
Audio fingerprinting allows us to label an unidentified music fragment within a previously generated database. The use of spectral landmarks aims to obtain a robustness that lets a certain level of noise be present in the audio query. This group of audio identification algorithms holds several configuration parameters whose values are usually chosen based upon the researcher’s knowledge, previous published experimentation or just trial and error methods. In this paper we describe the whole optimisation process of a Landmark-based Music Recognition System using genetic algorithms. We define the actual structure of the algorithm as a chromosome by transforming its high relevant parameters into various genes and building up an appropriate fitness evaluation method. The optimised output parameters are used to set up a complete system that is compared with a non-optimised one by designing an unbiased evaluation model.  相似文献   
77.
Clustering algorithms, a fundamental base for data mining procedures and learning techniques, suffer from the lack of efficient methods for determining the optimal number of clusters to be found in an arbitrary dataset. The few methods existing in the literature always use some sort of evolutionary algorithm having a cluster validation index as its objective function. In this article, a new evolutionary algorithm, based on a hybrid model of global and local heuristic search, is proposed for the same task, and some experimentation is done with different datasets and indexes. Due to its design, independent of any clustering procedure, it is applicable to virtually any clustering method like the widely used \(k\)-means algorithm. Moreover, the use of non-parametric statistical tests over the experimental results, clearly show the proposed algorithm to be more efficient than other evolutionary algorithms currently used for the same task.  相似文献   
78.
A solution to the stabilization problem of a compact set by means of the Interconnection and Damping Assignment Passivity‐Based Control methodology, for an affine nonlinear system, was introduced. To this end, we expressed the closed‐loop system as a Port Hamiltonian system, having the property of almost all their trajectories asymptotically converge to a convenient limit set, except for a set of measure zero. It was carried out by solving a partial differential equation (PDE) or single matching condition, which allows the desired energy level or limit set E to be shaped explicitly. The control strategy was tested using the magnetic beam balance system and the pendulum actuated by a direct current motor (DC‐motor), having obtained satisfactory results. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
79.
80.
The recently introduced Datalog+?/?? family of ontology languages is especially useful for representing and reasoning over lightweight ontologies, and is set to play a central role in the context of query answering and information extraction for the Semantic Web. Recently, it has become apparent that it is necessary to develop a principled way to handle uncertainty in this domain. In addition to uncertainty as an inherent aspect of the Web, one must also deal with forms of uncertainty due to inconsistency and incompleteness, uncertainty resulting from automatically processing Web data, as well as uncertainty stemming from the integration of multiple heterogeneous data sources. In this paper, we take an important step in this direction by developing a probabilistic extension of Datalog+?/??. This extension uses Markov logic networks as the underlying probabilistic semantics. Here, we focus especially on scalable algorithms for answering threshold queries, which correspond to the question “what is the set of all ground atoms that are inferred from a given probabilistic ontology with a probability of at least p?”. These queries are especially relevant to Web information extraction, since uncertain rules lead to uncertain facts, and only information with a certain minimum confidence is desired. We present several algorithms, namely a basic approach, an anytime one, and one based on heuristics, which is guaranteed to return sound results. Furthermore, we also study inconsistency in probabilistic Datalog+?/?? ontologies. We propose two approaches for computing preferred repairs based on two different notions of distance between repairs, namely symmetric and score-based distance. We also study the complexity of the decision problems corresponding to computing such repairs, which turn out to be polynomial and NP-complete in the data complexity, respectively.  相似文献   
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