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41.
Fraigniaud et al. [L. Blin, P. Fraigniaud, N. Nisse, S. Vial, Distributing chasing of network intruders, in: 13th Colloquium on Structural Information and Communication Complexity, SIROCCO, in: LNCS, vol. 4056, Springer-Verlag, 2006, pp. 70–84] introduced a new measure of difficulty for a distributed task in a network. The smallest number of bits of advice   of a distributed problem is the smallest number of bits of information that has to be available to nodes in order to accomplish the task efficiently. Our paper deals with the number of bits of advice required to perform efficiently the graph searching problem in a distributed setting. In this variant of the problem, all searchers are initially placed at a particular node of the network. The aim of the team of searchers is to clear a contaminated graph in a monotone connected way, i.e., the cleared part of the graph is permanently connected, and never decreases while the search strategy is executed. Moreover, the clearing of the graph must be performed using the optimal number of searchers, i.e. the minimum number of searchers sufficient to clear the graph in a monotone connected way in a centralized setting. We show that the minimum number of bits of advice permitting the monotone connected and optimal clearing of a network in a distributed setting is Θ(nlogn)Θ(nlogn), where nn is the number of nodes of the network. More precisely, we first provide a labelling of the vertices of any graph GG, using a total of O(nlogn)O(nlogn) bits, and a protocol using this labelling that enables the optimal number of searchers to clear GG in a monotone connected distributed way. Then, we show that this number of bits of advice is optimal: any distributed protocol requires Ω(nlogn)Ω(nlogn) bits of advice to clear a network in a monotone connected way, using an optimal number of searchers.  相似文献   
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This paper presents and discusses a blocked parallel implementation of bi- and three-dimensional versions of the Lattice Boltzmann Method. This method is used to represent and simulate fluid flows following a mesoscopic approach. Most traditional parallel implementations use simple data distribution strategies to parallelize the operations on the regular fluid data set. However, it is well known that block partitioning is usually better. Such a parallel implementation is discussed and its communication cost is established. Fluid flows simulations crossing a cavity have also been used as a real-world case study to evaluate our implementation. The presented results with our blocked implementation achieve a performance up to 31% better than non-blocked versions, for some data distributions. Thus, this work shows that blocked, parallel implementations can be efficiently used to reduce the parallel execution time of the method.  相似文献   
44.
Rafael  Bonifacio  Nicolas  Julian 《Neurocomputing》2009,72(16-18):3631
In this paper we explore the interest of computational intelligence tools in the management of heterogeneous communication networks, specifically to predict congestion, failures and other anomalies in the network that may eventually lead to degradation of the quality of offered services. We show two different applications based on neural and neuro-fuzzy systems for quality of service (QoS) management in next generation networks for voice and video service over heterogeneous Internet protocol (V2oIP) services. The two examples explained in this paper attempt to predict the communication network resources for new incoming calls, and visualizing the QoS of a communication network by means of self-organizing maps.  相似文献   
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This work presents a new method for tracking and segmenting along time-interacting objects within an image sequence. One major contribution of the paper is the formalization of the notion of visible and occluded parts. For each object, we aim at tracking these two parts. Assuming that the velocity of each object is driven by a dynamical law, predictions can be used to guide the successive estimations. Separating these predicted areas into good and bad parts with respect to the final segmentation and representing the objects with their visible and occluded parts permit handling partial and complete occlusions. To achieve this tracking, a label is assigned to each object and an energy function representing the multilabel problem is minimized via a graph cuts optimization. This energy contains terms based on image intensities which enable segmenting and regularizing the visible parts of the objects. It also includes terms dedicated to the management of the occluded and disappearing areas, which are defined on the areas of prediction of the objects. The results on several challenging sequences prove the strength of the proposed approach.  相似文献   
47.
Recently, a serial implementation of the one-bit auto- and cross-correlation functions (ACF and CCF respectively) in a field programmable gate array (FPGA) has been developed, based on asynchronous delay elements and counters, known as the counterbased correlation. This paper proposes a method of parallelizing this otherwise serial process, offering significant improvements in the applicability of this approach to more types of ACF. Furthermore, the possibility of obtaining lag results from a parallel data sequence without first shifting the entire sequence has been realized, hence decreasing the number of clock cycles necessary for the calculation of the ACF. A synchronous design was preferred here for reasons of stability and portability, the technology of choice again being an FPGA. The advantages offered by the counterbased implementation in terms of device area usage and speed still apply. A practical implementation in the instrumentation of an upcoming space mission is also discussed.  相似文献   
48.
Since wavelets were introduced in the radiosity algorithm 5, surprisingly little research has been devoted to higher order wavelets and their use in radiosity algorithms. A previous study 13 has shown that wavelet radiosity, and especially higher order wavelet radiosity was not bringing significant improvements over hierarchical radiosity and was having a very important extra memory cost, thus prohibiting any effective computation. In this paper, we present a new implementation of wavelets in the radiosity algorithm, that is substantially different from previous implementations in several key areas (refinement oracle, link storage, resolution algorithm). We show that, with this implementation, higher order wavelets are actually bringing an improvement over standard hierarchical radiosity and lower order wavelets.  相似文献   
49.
Technology evolution makes possible the integration of heterogeneous components as programmable elements (processors), hardware dedicated blocks, hierarchical memories and buses. Furthermore, an optimized reconfigurable logic core embedded within a System-on-Chip will associate the performances of dedicated architecture and the flexibility of programmable ones. In order to increase performances, some of the applications are carried out in hardware, using dynamically reconfigurable logic, rather than software, using programmable elements. This approach offers a suitable hardware support to design malleable systems able to adapt themselves to a specific application. This article makes a synthesis of the Ardoise project. The first objective of Ardoise project was to design and to produce a dynamically reconfigurable platform based on commercial FPGAs. The concept of dynamically reconfigurable architecture depends partially on new design methodologies elaboration as well as on the programming environment. The platform architecture was designed to be suitable for real-time image processing. The article outlines mainly the Ardoise tools aspect: development environment and real-time management of the hardware tasks. The proposed methodology is based on a dynamic management of tasks according to an application scenario written using C++ language.
Lounis KessalEmail:
  相似文献   
50.
We use Schnyder woods of 3-connected planar graphs to produce convex straight-line drawings on a grid of size The parameter depends on the Schnyder wood used for the drawing. This parameter is in the range The algorithm is a refinement of the face-counting algorithm; thus, in particular, the size of the grid is at most The above bound on the grid size simultaneously matches or improves all previously known bounds for convex drawings, in particular Schnyder's and the recent Zhang and He bound for triangulations and the Chrobak and Kant bound for 3-connected planar graphs. The algorithm takes linear time. The drawing algorithm has been implemented and tested. The expected grid size for the drawing of a random triangulation is close to For a random 3-connected plane graph, tests show that the expected size of the drawing is   相似文献   
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