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Age differences in processing resources seem salient to age-related declines in secondary (or "recent") memory. Community-dwelling adults (N = 90, ages 30-80) completed 4 memory tests: Wechsler Memory Scale-Revised (WMS-R) Logical Memory (LM), Cowboy Story (CS), WMS-R Visual Reproductions (VR), and Extended Complex Figure Test (ECFT; Fastenau, in press). Two space-capacity measures (WMS-R Digit Span and Visual Memory Span) and 4 processing speed measures (cancellation and mental-tracking tasks) assessed processing resources. A statistical control procedure was used to isolate retrieval efficiency and measures contributions of age and processing resources to retrieval. A negative relationship between age and retrieval efficiency emerged on all measures (p < .05). The age effect was reduced 60% on LM and CS when processing resources were controlled, eliminated for VR, and unchanged on ECFT. It is possible that visual-spatial retrieval requires fewer processing resources than does verbal retrieval.  相似文献   
63.
Three-dimensional (3D) representations of complex geometric shapes, especially when they are reconstructed from magnetic resonance imaging (MRI) and computed tomography (CT) data, often result in large polygon meshes which require substantial storage for their handling, and normally have only one fixed level of detail (LOD). This can often be an obstacle for efficient data exchange and interactive work with such objects. We propose to replace such large polygon meshes with a relatively small set of coefficients of the patchwise partial differential equation (PDE) function representation. With this model, the approximations of the original shapes can be rendered with any desired resolution at interactive rates. Our approach can directly work with any common 3D reconstruction pipeline, which we demonstrate by applying it to a large reconstructed medical data set with irregular geometry.  相似文献   
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Loss and gain functions for CBR retrieval   总被引:2,自引:0,他引:2  
The method described in this article evaluates case similarity in the retrieval stage of case-based reasoning (CBR). It thus plays a key role in deciding which case to select, and therefore, in deciding which solution will be eventually applied. In CBR, there are many retrieval techniques. One feature shared by most is that case retrieval is based on attribute similarity and importance. However, there are other crucial factors that should be considered, such as the possible consequences of a given solution, in other words its potential loss and gain. As their name clearly implies, these concepts are defined as functions measuring loss and gain when a given retrieval case solution is applied. Moreover, these functions help the user to choose the best solution so that when a mistake is made the resulting loss is minimal. In this way, the highest benefit is always obtained.  相似文献   
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There is an increase use of ontology-driven approaches to support requirements engineering (RE) activities, such as elicitation, analysis, specification, validation and management of requirements. However, the RE community still lacks a comprehensive understanding of how ontologies are used in RE process. Thus, the main objective of this work is to investigate and better understand how ontologies support RE as well as identify to what extent they have been applied to this field. In order to meet our goal, we conducted a systematic literature review (SLR) to identify the primary studies on the use of ontologies in RE, following a predefined review protocol. We then identified the main RE phases addressed, the requirements modelling styles that have been used in conjunction with ontologies, the types of requirements that have been supported by the use of ontologies and the ontology languages that have been adopted. We also examined the types of contributions reported and looked for evidences of the benefits of ontology-driven RE. In summary, the main findings of this work are: (1) there are empirical evidences of the benefits of using ontologies in RE activities both in industry and academy, specially for reducing ambiguity, inconsistency and incompleteness of requirements; (2) the majority of studies only partially address the RE process; (3) there is a great diversity of RE modelling styles supported by ontologies; (4) most studies addressed only functional requirements; (5) several studies describe the use/development of tools to support different types of ontology-driven RE approaches; (6) about half of the studies followed W3C recommendations on ontology-related languages; and (7) a great variety of RE ontologies were identified; nevertheless, none of them has been broadly adopted by the community. Finally, we conclude this work by showing several promising research opportunities that are quite important and interesting but underexplored in current research and practice.  相似文献   
68.
The emergence of mobile and ubiquitous technologies as important tools to complement formal learning has been accompanied by a growing interest in their educational benefits and applications. Mobile devices can be used to promote learning anywhere and anytime, to foster social learning and knowledge sharing, or to visualize augmented reality applications for learning purposes. However, the development of these applications is difficult for many researchers because it requires understanding many different protocols; dealing with distributed schemas, processes, platforms, and services; learning new programming languages; and interacting with different hardware sensors and drivers. For that reason, the use of frameworks and middleware that encapsulate part of this complexity appears to be fundamental to the further development of mobile learning projects. This study analyzes the state of the art of frameworks and middleware devoted to simplifying the development of mobile and ubiquitous learning applications. The results can be useful to many researchers involved in the development of projects using these technologies by providing an overview of the features implemented in each of these frameworks.  相似文献   
69.
Correcting design decay in source code is not a trivial task. Diagnosing and subsequently correcting inconsistencies between a software system’s code and its design rules (e.g., database queries are only allowed in the persistence layer) and coding conventions can be complex, time-consuming and error-prone. Providing support for this process is therefore highly desirable, but of a far greater complexity than suggesting basic corrective actions for simplistic implementation problems (like the “declare a local variable for non-declared variable” suggested by Eclipse).We present an abductive reasoning approach to inconsistency correction that consists of (1) a means for developers to document and verify a system’s design and coding rules, (2) an abductive logic reasoner that hypothesizes possible causes of inconsistencies between the system’s code and the documented rules and (3) a library of corrective actions for each hypothesized cause. This work builds on our previous work, where we expressed design rules as equality relationships between sets of source code artifacts (e.g., the set of methods in the persistence layer is the same as the set of methods that query the database). In this paper, we generalize our approach to design rules expressed as user-defined binary relationships between two sets of source code artifacts (e.g., every state changing method should invoke a persistence method).We illustrate our approach on the design of IntensiVE, a tool suite that enables defining sets of source code artifacts intensionally (by means of logic queries) and verifying relationships between such sets.  相似文献   
70.
The process of Natural Language Generation for a Conversational Agent translates some semantic language to its surface form expressed in natural language. In this paper, we are going to show a Case Based Reasoning technique which is easily extensible and adaptable to multiple domains and languages, that generates coherent phrases and produces a natural outcome in the context of a Conversational Agent that maintains a dialogue with the user.  相似文献   
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