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991.
This paper addresses a very important question—how to select the right products to promote in order to maximize promotional benefit. We set up a framework to incorporate promotion decisions into the data-mining process, formulate the profit maximization problem as an optimization problem, and propose a heuristic search solution to discover the right products to promote. Moreover, we are able to get access to real supermarket data and apply our solution to help achieve higher profits. Our experimental results on both synthetic data and real supermarket data demonstrate that our framework and method are highly effective and can potentially bring huge profit gains to a marketing campaign.  相似文献   
992.
We investigate families of finite initial segments of standard models for various arithmetics. We give an axiomatization of the theory of sentences true in almost all finite models with addition. We also characterize its complete extensions and relate its infinite models to models of Presburger arithmetic.We also estimate the complexity of complete extensions of the arithmetic with addition and multiplication.  相似文献   
993.
We compare the fixed parameter complexity of various variants of coloring problems (including List Coloring, Precoloring Extension, Equitable Coloring, L(p,1)-Labeling and Channel Assignment) when parameterized by treewidth and by vertex cover number. In most (but not all) cases we conclude that parametrization by the vertex cover number provides a significant drop in the complexity of the problems.  相似文献   
994.
NC图形验证与仿真技术的研究概况   总被引:5,自引:1,他引:4  
数控程序图形验证与仿真技术的研究对保证加工质量提高加工效率具有重要意义,同时也是虚拟制造技术的主要研究内容之一,该文从国外NC几何验证、NC物理验证以及我国的NC图形验证三个方面对NC图形验证技术的发展概况作了较全面的论述,并指出其中存在的不足和尚待解决的问题。最后提出一种新的复杂曲面NC图形验证的体系结构。  相似文献   
995.
Recently, a convex incremental algorithm (CI-ELM) has been proposed in Huang and Chen (Neurocomputing 70:3056–3062, 2007), which randomly chooses hidden neurons and then analytically determines the output weights connecting with the hidden layer and the output layer. Though hidden neurons are generated randomly, the network constructed by CI-ELM is still based on the principle of universal approximation. The random approximation theory breaks through the limitation of most conventional theories, eliminating the need for tuning hidden neurons. However, due to the random characteristic, some of the neurons contribute little to decrease the residual error, which eventually increase the complexity and computation of neural networks. Thus, CI-ELM cannot precisely give out its convergence rate. Based on Lee’s results (Lee et al., IEEE Trans Inf Theory 42(6):2118–2132, 1996), we first show the convergence rate of a maximum CI-ELM, and then systematically analyze the convergence rate of an enhanced CI-ELM. Different from CI-ELM, the hidden neurons of the two algorithms are chosen by following the maximum or optimality principle under the same structure as CI-ELM. Further, the proof process also demonstrates that our algorithms achieve smaller residual errors than CI-ELM. Since the proposed neural networks remove these “useless” neurons, they improve the efficiency of neural networks. The experimental results on benchmark regression problems will support our conclusions. The work is under the funding of Singapore MOE AcRF Tier 1 grant WBS No: R 252-000-221-112.  相似文献   
996.
In this paper, we propose a multiresolution approach for surface reconstruction from clouds of unorganized points representing an object surface in 3-D space. The proposed method uses a set of mesh operators and simple rules for selective mesh refinement, with a strategy based on Kohonen's self-organizing map (SOM). Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Successive refinement and motion of vertices are applied leading to a more detailed surface, in a multiresolution, iterative scheme. Reconstruction was experimented on with several point sets, including different shapes and sizes. Results show generated meshes very close to object final shapes. We include measures of performance and discuss robustness.  相似文献   
997.
Abstract. This paper abstracts and generalizes the known approaches for proving lower bounds on the size of various variants of oblivious branching programs (oblivious BPs for short), providing an easy-to-use technique which works for all nondeterministic and randomized modes of acceptance. The technique is applied to obtain the following results concerning the power of nondeterminism and randomness for oblivious BPs: <p>— Oblivious read-once BPs, better known as OBDDs (ordered binary decision diagrams), are used in many applications and their structure is well understood in the deterministic case. It has been open so far to compare the power of nondeterministic OBDDs with so-called partitioned BDDs which are a variant of nondeterministic branching programs also used in practice. A k -partitioned BDD has a nondeterministic node at the top by which one out of k deterministic OBDDs with possibly different variable orders is chosen. It is proven here that the two models are incomparable as long as k is bounded by a logarithmic function in the input length. <p>— It is shown that deterministic oblivious read-k -times BPs for an explicitly defined function require superpolynomial size, for k logarithmic in the input length, while there are Las Vegas oblivious read-twice BPs of linear size for this function. This is in contrast to the situation for OBDDs, for which the respective size measures are polynomially related. <p>— Furthermore, an explicitly defined function is presented for which randomized oblivious read-k -times BPs with bounded error require exponential size, while the function as well as its complement can be represented in polynomial size by nondeterministic oblivious read-k -times BPs and deterministic oblivious read-(k+1) -times BPs, where k=o(log n) .  相似文献   
998.
999.
Detection and tracking of humans in video streams is important for many applications. We present an approach to automatically detect and track multiple, possibly partially occluded humans in a walking or standing pose from a single camera, which may be stationary or moving. A human body is represented as an assembly of body parts. Part detectors are learned by boosting a number of weak classifiers which are based on edgelet features. Responses of part detectors are combined to form a joint likelihood model that includes an analysis of possible occlusions. The combined detection responses and the part detection responses provide the observations used for tracking. Trajectory initialization and termination are both automatic and rely on the confidences computed from the detection responses. An object is tracked by data association and meanshift methods. Our system can track humans with both inter-object and scene occlusions with static or non-static backgrounds. Evaluation results on a number of images and videos and comparisons with some previous methods are given. Electronic Supplementary Material Supplementary material is available in the online version of this article at  相似文献   
1000.
The TGarden is a genre of responsive environment in which actor–spectators shape dense media sensitive to their movements. These dense fields of light, sound, and material also evolve according to their own composed dynamics, so the agency is distributed throughout the multiple media. These TGardens explore open-ended questions like the following: what makes some time-based, responsive environments compelling, and others flat? How can people improvise gestures without words, that are individually or collectively meaningful? When and how is a movement intentional, or collectively intentional? This paper introduces what has been at stake behind the experimental work: subjectivation, moving from technologies of representation to technologies of performance, and the potential for ethico-aesthetic novelty.  相似文献   
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