全文获取类型
收费全文 | 53067篇 |
免费 | 2720篇 |
国内免费 | 45篇 |
学科分类
工业技术 | 55832篇 |
出版年
2023年 | 354篇 |
2022年 | 421篇 |
2021年 | 1046篇 |
2020年 | 877篇 |
2019年 | 1015篇 |
2018年 | 1660篇 |
2017年 | 1616篇 |
2016年 | 1746篇 |
2015年 | 1308篇 |
2014年 | 1753篇 |
2013年 | 3817篇 |
2012年 | 2688篇 |
2011年 | 2744篇 |
2010年 | 2194篇 |
2009年 | 2062篇 |
2008年 | 2205篇 |
2007年 | 2121篇 |
2006年 | 1556篇 |
2005年 | 1442篇 |
2004年 | 1252篇 |
2003年 | 1187篇 |
2002年 | 1099篇 |
2001年 | 770篇 |
2000年 | 737篇 |
1999年 | 775篇 |
1998年 | 2759篇 |
1997年 | 1999篇 |
1996年 | 1379篇 |
1995年 | 982篇 |
1994年 | 767篇 |
1993年 | 893篇 |
1992年 | 493篇 |
1991年 | 386篇 |
1990年 | 402篇 |
1989年 | 459篇 |
1988年 | 373篇 |
1987年 | 365篇 |
1986年 | 347篇 |
1985年 | 429篇 |
1984年 | 393篇 |
1983年 | 340篇 |
1982年 | 370篇 |
1981年 | 374篇 |
1980年 | 341篇 |
1979年 | 280篇 |
1978年 | 267篇 |
1977年 | 478篇 |
1976年 | 802篇 |
1975年 | 244篇 |
1974年 | 226篇 |
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
991.
Lázaro Campoalegre Pere Brunet Isabel Navazo 《Personal and Ubiquitous Computing》2013,17(7):1503-1514
Interactive visualization of volume models in standard mobile devices is a challenging present problem with increasing interest from new application fields like telemedicine. The complexity of present volume models in medical applications is continuously increasing, therefore increasing the gap between the available models and the rendering capabilities in low-end mobile clients. New and efficient rendering algorithms and interaction paradigms are required for these small platforms. In this paper, we propose a transfer function-aware compression and interaction scheme, for client-server architectures with visualization on standard mobile devices. The scheme is block-based, supporting adaptive ray-casting in the client. Our two-level ray-casting allows focusing on small details on targeted regions while keeping bounded memory requirements in the GPU of the client. Our approach includes a transfer function-aware compression scheme based on a local wavelet transformation, together with a bricking scheme that supports interactive inspection and levels of detail in the mobile device client. We also use a quantization technique that takes into account a perceptive metrics of the visual error. Our results show that we can have full interaction with high compression rates and with transmitted model sizes that can be of the order of a single photographic image. 相似文献
992.
Pollutant load reductions are often required to restore aquatic ecosystems experiencing eutrophication. Loads can be estimated using watershed models or data from monitoring stations, however data availability can limit the timeliness or comprehensiveness of the load estimates. We developed an approach to address this challenge that used watershed model results to estimate the proportion of annual nonpoint source nitrogen (N), phosphorus (P) and sediment (Sed) loads derived from unmonitored catchments. This proportion was multiplied by the nonpoint portion of United States Geological Survey (USGS) estimated annual river loads to account for annual variation in hydrologic conditions. Total loads were calculated as the sum of measured river loads, reported point sources from unmonitored areas and the estimated nonpoint source loads from unmonitored catchments. We applied this approach to the Chesapeake Bay because of its socio‐economic and ecological importance. Median watershed loads for N, P and Sed were 140, 6.4 and 3030 Mg year?1, respectively (1990–2004). Nonpoint source loads from the monitored areas constituted the greatest source of N, P and Sed (55, 47 and 74% respectively) to the Bay. The high N, P and Sed yield rates (7.3, 0.38 and 99 kg ha?1 year?1, respectively) from nonpoint loads originating from unmonitored areas near the Bay resulted in 25, 32 and 26% (N, P and Sed, respectively) of the Bay's total loads (excluding direct atmospheric deposition, shoreline erosion and oceanic inputs). Disproportionately high loads of P and Seds were associated with years that experienced elevated discharge whereas N loads were directly related to discharge. Error estimates indicated that our methods were most reliable for N (±6%) but reasonable for P (±22%) and provide an effective technique for the timely estimation of pollutant loads from watersheds with unmonitored catchments. Management strategies that decrease N deposition and reduce runoff to control P and Sed transport will effectively reduce pollutant loads. Published in 2010 by John Wiley & Sons, Ltd. 相似文献
993.
保证所有管道中石油从一端流向另一端不泄漏要比它的探测更加困难。比较图中的3个系统,可以看到这项技术在40多年来是如何逐步发展的。 相似文献
994.
OBJECTIVE: The present study examined Web-based information retrieval as a function of age for two information organization schemes: hierarchical organization and one organized around tags or keywords. BACKGROUND: Older adults' performance in information retrieval tasks has traditionally been lower compared with younger adults'. The current study examined the degree to which information organization moderated age-related performance differences on an information retrieval task. The theory of fluid and crystallized intelligence may provide insight into different kinds of information architectures that may reduce age-related differences in computer-based information retrieval performance. METHOD: Fifty younger (18-23 years of age) and 50 older (55-76 years of age) participants browsed a Web site for answers to specific questions. Half of the participants browsed the hierarchically organized system (taxonomy), which maintained a one-to-one relationship between menu link and page, whereas the other half browsed the tag-based interface, with a many-to-one relationship between menu and page. This difference was expected to interact with age-related differences in fluid and crystallized intelligence. RESULTS: Age-related differences in information retrieval performance persisted; however, a tag-based retrieval interface reduced age-related differences, as compared with a taxonomical interface. CONCLUSION: Cognitive aging theory can lead to interface interventions that reduce age-related differences in performance with technology. In an information retrieval paradigm, older adults may be able to leverage their increased crystallized intelligence to offset fluid intelligence declines in a computer-based information search task. APPLICATION: More research is necessary, but the results suggest that information retrieval interfaces organized around keywords may reduce age-related differences in performance. 相似文献
995.
A path partition of a graph G is a set of vertex-disjoint paths that cover all vertices of G. Given a set of pairs of distinct vertices of the n-dimensional hypercube Qn, is there a path partition of Qn such that ai and bi are endvertices of Pi? Caha and Koubek showed that for 6m?n, such a path partition exists if and only if the set P is balanced in the sense that it contains the same number of vertices from both classes of bipartition of Qn.In this paper we show that this result holds even for 2m−e<n, where e is the number of pairs of P that form edges of Qn. Moreover, our bound is optimal in the sense that for every n?3, there is a balanced set P in Qn such that 2m−e=n, but no path partition with endvertices prescribed by P exists. 相似文献
996.
997.
Gildásio Lecchi Cravo Glaydston Mattos Ribeiro Luiz Antonio Nogueira Lorena 《Computers & Geosciences》2008,34(4):373-386
The point-feature cartographic label placement problem (PFCLP) is an NP-hard problem, which appears during the production of maps. The labels must be placed in predefined places avoiding overlaps and considering cartographic preferences. Owing to its high complexity, several heuristics have been presented searching for approximated solutions. This paper proposes a greedy randomized adaptive search procedure (GRASP) for the PFCLP that is based on its associated conflict graph. The computational results show that this metaheuristic is a good strategy for PFCLP, generating better solutions than all those reported in the literature in reasonable computational times. 相似文献
998.
Algorithm based on simulated annealing for land-use allocation 总被引:1,自引:0,他引:1
Inés Santé-Riveira Marcos Boullón-Magán Rafael Crecente-Maseda David Miranda-Barrós 《Computers & Geosciences》2008,34(3):259-268
This article describes the use of simulated annealing for allocation of land units to a set of possible uses on, the basis of their suitability for those uses, and the compactness of the total areas allotted to the same use or kind of use, which are fixed a priori. The results obtained for the Terra Chá district of Galicia (N.W. Spain) using different objective weighting schemes are compared with each other and with those obtained for this district under the same area constraints, using hierarchical optimization, ideal point analysis, and multi-objective land allocation (MOLA) to maximize average use suitability. Inclusion of compactness in the simulated annealing objective function avoids the highly disperse allocations typical of optimizations that ignore this sub-objective. 相似文献
999.
We analyze the class of surfaces which are equipped with rational support functions. Any rational support function can be decomposed into a symmetric (even) and an antisymmetric (odd) part. We analyze certain geometric properties of surfaces with odd and even rational support functions. In particular it is shown that odd rational support functions correspond to those rational surfaces which can be equipped with a linear field of normal vectors, which were discussed by Sampoli et al. (Sampoli, M.L., Peternell, M., Jüttler, B., 2006. Rational surfaces with linear normals and their convolutions with rational surfaces. Comput. Aided Geom. Design 23, 179–192). As shown recently, this class of surfaces includes non-developable quadratic triangular Bézier surface patches (Lávička, M., Bastl, B., 2007. Rational hypersurfaces with rational convolutions. Comput. Aided Geom. Design 24, 410–426; Peternell, M., Odehnal, B., 2008. Convolution surfaces of quadratic triangular Bézier surfaces. Comput. Aided Geom. Design 25, 116–129). 相似文献
1000.
Miloš Hašan Edgar Velázquez‐Armendáriz Fabio Pellacini Kavita Bala 《Computer Graphics Forum》2008,27(4):1105-1114
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long‐standing challenge. Prior work has shown that complex lighting can be accurately approximated by a large collection of point lights. In this formulation, rendering of animation sequences becomes the problem of efficiently shading many surface samples from many lights across several frames. This paper presents a tensor formulation of the animated many‐light problem, where each element of the tensor expresses the contribution of one light to one pixel in one frame. We sparsely sample rows and columns of the tensor, and introduce a clustering algorithm to select a small number of representative lights to efficiently approximate the animation. Our algorithm achieves efficiency by reusing representatives across frames, while minimizing temporal flicker. We demonstrate our algorithm in a variety of scenes that include deformable objects, complex illumination and arbitrary shading and show that a surprisingly small number of representative lights is sufficient for high quality rendering. We believe out algorithm will find practical use in applications that require fast previews of complex animation. 相似文献