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71.
Electronic transactions are becoming more important everyday. Several tasks like buying goods, booking flights or hotel rooms, or paying for streaming a movie, for instance, can be carried out through the Internet. Nevertheless, they are still some drawbacks due to security threats while performing such operations. Trust and reputation management rises as a novel way of solving some of those problems. In this paper we present our work TRIMS (a privacy-aware trust and reputation model for identity management systems), which applies a trust and reputation model to guarantee an acceptable level of security when deciding if a different domain might be considered reliable when receiving certain sensitive user’s attributes. Specifically, we will address the problems which surfaces when a domain needs to decide whether to exchange some information with another possibly unknown domain to effectively provide a service to one of its users. This decision will be determined by the trust deposited in the targeting domain. As far as we know, our proposal is one of the first approaches dealing with trust and reputation management in a multi-domain scenario. Finally, the performed experiments have demonstrated the robustness and accuracy of our model in a wide variety of scenarios.  相似文献   
72.
A new fast prototype selection method based on clustering   总被引:2,自引:1,他引:1  
In supervised classification, a training set T is given to a classifier for classifying new prototypes. In practice, not all information in T is useful for classifiers, therefore, it is convenient to discard irrelevant prototypes from T. This process is known as prototype selection, which is an important task for classifiers since through this process the time for classification or training could be reduced. In this work, we propose a new fast prototype selection method for large datasets, based on clustering, which selects border prototypes and some interior prototypes. Experimental results showing the performance of our method and comparing accuracy and runtimes against other prototype selection methods are reported.  相似文献   
73.
Massive convolution is the basic operation in multichannel acoustic signal processing. This field has experienced a major development in recent years. One reason for this has been the increase in the number of sound sources used in playback applications available to users. Another reason is the growing need to incorporate new effects and to improve the hearing experience. Massive convolution requires high computing capacity. GPUs offer the possibility of parallelizing these operations. This allows us to obtain the processing result in much shorter time and to free up CPU resources. One important aspect lies in the possibility of overlapping the transfer of data from CPU to GPU and vice versa with the computation, in order to carry out real-time applications. Thus, a synthesis of 3D sound scenes could be achieved with only a peer-to-peer music streaming environment using a simple GPU in your computer, while the CPU in the computer is being used for other tasks. Nowadays, these effects are obtained in theaters or funfairs at a very high cost, requiring a large quantity of resources. Thus, our work focuses on two mains points: to describe an efficient massive convolution implementation and to incorporate this task to real-time multichannel-sound applications.  相似文献   
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Air management for diesel engines is a major challenge from the control point of view because of the highly nonlinear behavior of this system. For this reason, linear control techniques are unable to provide the required performance, and nonlinear controllers are used instead. This article discusses two fundamental steps when designing a control system. Firstly, a methodology to identify Takagi–Sugeno (T–S) structures using experimental data is proposed. Secondly, the design of a fuzzy controller in PDC structure (Parallel Distributed Compensation) is presented. The parameters of this controller are obtained from a LMI (Linear Matrix Inequalities) minimization problem.  相似文献   
76.
In this paper, we present results of a discontinuous Galerkin (DG) scheme applied to deterministic computations of the transients for the Boltzmann–Poisson system describing electron transport in semiconductor devices. The collisional term models optical-phonon interactions which become dominant under strong energetic conditions corresponding to nano-scale active regions under applied bias. The proposed numerical technique is a finite element method using discontinuous piecewise polynomials as basis functions on unstructured meshes. It is applied to simulate hot electron transport in bulk silicon, in a silicon n+nn+ diode and in a double gated 12 nm MOSFET. Additionally, the obtained results are compared to those of a high order WENO scheme simulation and DSMC (Discrete Simulation Monte Carlo) solvers.  相似文献   
77.
Mobile agents are autonomous software entities driven by a set of goals and tasks. Reactivity, social ability, autonomy, the ability to move to different network locations, and the weak agent notion of proactiveness, allow for autonomous processing of distributed information according to their environment (context awareness).Although agent mobility has been devised for homogeneous environments, deployment of agent mobility in heterogeneous environments has been hindered by the absence of a common set of interoperation rules and ontologies for different agent middlewares.In this article, an agent migration model based on the communication standards of the IEEE-FIPA organisation is proposed. The approach described encompasses the definition of several specifications to achieve interoperability in the migration process in heterogeneous environments.The model provides a basic and extensible common migration process, which is flexible enough to support different kinds of migration methods and future upgrades. It is completely independent of any specific middleware implementation.  相似文献   
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In an adaptive and intelligent educational system (AIES), the process of learning pedagogical policies according the students needs fits as a Reinforcement Learning (RL) problem. Previous works have demonstrated that a great amount of experience is needed in order for the system to learn to teach properly, so applying RL to the AIES from scratch is unfeasible. Other works have previously demonstrated in a theoretical way that seeding the AIES with an initial value function learned with simulated students reduce the experience required to learn an accurate pedagogical policy. In this paper we present empirical results demonstrating that a value function learned with simulated students can provide the AIES with a very accurate initial pedagogical policy. The evaluation is based on the interaction of more than 70 Computer Science undergraduate students, and demonstrates that an efficient and useful guide through the contents of the educational system is obtained.  相似文献   
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