全文获取类型
收费全文 | 3766篇 |
免费 | 264篇 |
国内免费 | 4篇 |
学科分类
工业技术 | 4034篇 |
出版年
2023年 | 59篇 |
2022年 | 98篇 |
2021年 | 169篇 |
2020年 | 116篇 |
2019年 | 114篇 |
2018年 | 140篇 |
2017年 | 127篇 |
2016年 | 138篇 |
2015年 | 116篇 |
2014年 | 186篇 |
2013年 | 261篇 |
2012年 | 228篇 |
2011年 | 291篇 |
2010年 | 194篇 |
2009年 | 179篇 |
2008年 | 186篇 |
2007年 | 169篇 |
2006年 | 148篇 |
2005年 | 94篇 |
2004年 | 107篇 |
2003年 | 69篇 |
2002年 | 78篇 |
2001年 | 32篇 |
2000年 | 26篇 |
1999年 | 44篇 |
1998年 | 63篇 |
1997年 | 46篇 |
1996年 | 28篇 |
1995年 | 34篇 |
1994年 | 26篇 |
1993年 | 24篇 |
1992年 | 17篇 |
1990年 | 19篇 |
1989年 | 17篇 |
1988年 | 12篇 |
1987年 | 12篇 |
1985年 | 23篇 |
1984年 | 19篇 |
1983年 | 17篇 |
1982年 | 22篇 |
1981年 | 26篇 |
1980年 | 13篇 |
1979年 | 25篇 |
1978年 | 19篇 |
1977年 | 17篇 |
1976年 | 23篇 |
1975年 | 18篇 |
1974年 | 18篇 |
1972年 | 11篇 |
1971年 | 12篇 |
排序方式: 共有4034条查询结果,搜索用时 15 毫秒
81.
Leymarie FF Kimia BB 《IEEE transactions on pattern analysis and machine intelligence》2007,29(2):313-330
We introduce the notion of the medial scaffold, a hierarchical organization of the medial axis of a 3D shape in the form of a graph constructed from special medial curves connecting special medial points. A key advantage of the scaffold is that it captures the qualitative aspects of shape in a hierarchical and tightly condensed representation. We propose an efficient and exact method for computing the medial scaffold based on a notion of propagation along the scaffold itself, starting from initial sources of the flow and constructing the scaffold during the propagation. We examine this method specifically in the context of an unorganized cloud of points in 3D, e.g., as obtained from laser range finders, which typically involve hundreds of thousands of points, but the ideas are generalizable to data arising from geometrically described surface patches. The computational bottleneck in the propagation-based scheme is in finding the initial sources of the flow. We thus present several ideas to avoid the unnecessary consideration of pairs of points which cannot possibly form a medial point source, such as the "visibility of a point from another given a third point and the interaction of clusters of points. An application of using the medial scaffold for the representation of point samplings of real-life objects is also illustrated 相似文献
82.
Roman Krepki Benjamin Blankertz Gabriel Curio Klaus-Robert Müller 《Multimedia Tools and Applications》2007,33(1):73-90
The investigation of innovative Human-Computer Interfaces (HCI) provides a challenge for future multimedia research and development.
Brain-Computer Interfaces (BCI) exploit the ability of human communication and control bypassing the classical neuromuscular
communication channels. In general, BCIs offer a possibility of communication for people with severe neuromuscular disorders,
such as Amyotrophic Lateral Sclerosis (ALS) or spinal cord injury. Beyond medical applications, a BCI conjunction with exciting
multimedia applications, e.g., a dexterity game, could define a new level of control possibilities also for healthy customers
decoding information directly from the user’s brain, as reflected in electroencephalographic (EEG) signals which are recorded
non-invasively from user’s scalp. This contribution introduces the Berlin Brain–Computer Interface (BBCI) and presents setups
where the user is provided with intuitive control strategies in plausible gaming applications that use biofeedback. Yet at
its beginning, BBCI thus adds a new dimension in multimedia research by offering the user an additional and independent communication
channel based on brain activity only. First successful experiments already yielded inspiring proofs-of-concept. A diversity
of multimedia application models, say computer games, and their specific intuitive control strategies, as well as various
Virtual Reality (VR) scenarios are now open for BCI research aiming at a further speed up of user adaptation and increase
of learning success and transfer bit rates.
相似文献
Klaus-Robert MüllerEmail: |
83.
Joseph A. Cazier Benjamin B. M. Shao Robert D. St. Louis 《Information Systems Frontiers》2007,9(5):515-529
This study explores how value congruence contributes to the formation of trust in e-businesses, and how trust and value congruence
influence consumers to share personal information. It is hypothesized that the perceived values of organizations regarding
moral, social, environmental and political causes can have an effect on the trusting beliefs of e-commerce consumers and their
willingness to disclose private personal information. A total of 775 subjects rated their perceived value congruence with
organizations, their trusting beliefs, and the types of information they would be willing to disclose. This study finds that
value congruence not only plays a role in mediating the trust of consumers for the organizations, but it also has a strong
effect on determining their willingness to disclose personal information. In some cases, the influence of value congruence
is greater than that of trust, even though trust has been touted in the literature as one of the most important factors in
e-commerce. This research expands prior work by using structural equation modeling to test the relative strength of the effect
of value congruence on each dimension of trust and the overall trust level, as well as its direct effect on behavioral intentions
in terms of information sharing for non-profit and for-profit organizations.
相似文献
Robert D. St. LouisEmail: |
84.
Benjamin S. Kirk John W. Peterson Roy H. Stogner Graham F. Carey 《Engineering with Computers》2006,22(3-4):237-254
In this paper we describe the libMesh (http://libmesh.sourceforge.net) framework for parallel adaptive finite element applications. libMesh is an open-source software library that has been developed to facilitate serial and parallel simulation of multiscale, multiphysics applications using adaptive mesh refinement and coarsening strategies. The main software development is being carried out in the CFDLab (http://cfdlab.ae.utexas.edu) at the University of Texas, but as with other open-source software projects; contributions are being made elsewhere in the US and abroad. The main goals of this article are: (1) to provide a basic reference source that describes libMesh and the underlying philosophy and software design approach; (2) to give sufficient detail and references on the adaptive mesh refinement and coarsening (AMR/C) scheme for applications analysts and developers; and (3) to describe the parallel implementation and data structures with supporting discussion of domain decomposition, message passing, and details related to dynamic repartitioning for parallel AMR/C. Other aspects related to C++ programming paradigms, reusability for diverse applications, adaptive modeling, physics-independent error indicators, and similar concepts are briefly discussed. Finally, results from some applications using the library are presented and areas of future research are discussed. 相似文献
85.
Localized operators, like Gabor wavelets and difference-of-gaussian filters, are considered useful tools for image representation. This is due to their ability to form a sparse code that can serve as a basis set for high-fidelity reconstruction of natural images. However, for many visual tasks, the more appropriate criterion of representational efficacy is recognition rather than reconstruction. It is unclear whether simple local features provide the stability necessary to subserve robust recognition of complex objects. In this article, we search the space of two-lobed differential operators for those that constitute a good representational code under recognition and discrimination criteria. We find that a novel operator, which we call the dissociated dipole, displays useful properties in this regard. We describe simple computational experiments to assess the merits of such dipoles relative to the more traditional local operators. The results suggest that nonlocal operators constitute a vocabulary that is stable across a range of image transformations. 相似文献
86.
Lee B Parr CS Plaisant C Bederson BB Veksler VD Gray WD Kotfila C 《IEEE transactions on visualization and computer graphics》2006,12(6):1414-1426
Despite extensive research, it is still difficult to produce effective interactive layouts for large graphs. Dense layout and occlusion make food Webs, ontologies and social networks difficult to understand and interact with. We propose a new interactive visual analytics component called TreePlus that is based on a tree-style layout. TreePlus reveals the missing graph structure with visualization and interaction while maintaining good readability. To support exploration of the local structure of the graph and gathering of information from the extensive reading of labels, we use a guiding metaphor of "plant a seed and watch it grow." It allows users to start with a node and expand the graph as needed, which complements the classic overview techniques that can be effective at (but often limited to) revealing clusters. We describe our design goals, describe the interface and report on a controlled user study with 28 participants comparing TreePlus with a traditional graph interface for six tasks. In general, the advantage of TreePlus over the traditional interface increased as the density of the displayed data increased. Participants also reported higher levels of confidence in their answers with TreePlus and most of them preferred TreePlus 相似文献
87.
88.
89.
90.
In this paper, we seek to eliminate the noise caused by caustic paths during progressive Monte Carlo path tracing. We employ a filtering strategy over path space, handling each subspace using specialized derivations of path tracing and progressive photon mapping. Evaluating diffuse paths with path tracing allows the use of sample stratification over both pixels and the image as a whole, whilst sharp detailed caustics are produced using progressive photon mapping. This is an efficient, low noise progressive algorithm with vanishing bias combining the advantages of both Monte Carlo methods, and particle tracing. 相似文献