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11.
In this study, phenolated wood resin was used an adsorbent for the removal of Cr(III), Ni(II), Zn(II), Co(II) ions by adsorption from aqueous solution. The adsorption of metal ions from solution was carried at different contact times, concentrations and pHs at room temperature (25°C). For individual metal ion, the amount of metal ions adsorbed per unit weight of phenolated wood resin at equilibrium time increased with increasing concentration and pH. Also, when the amounts of metal ions adsorbed are compared to each other, it was seen that this increase was order of Cr(III) > Ni(II) > Zn(II) > Co(II). This increase was order of Cr(III) > Ni(II) > Co(II) > Zn(II) for commercial phenol–formaldehyde resin. Kinetic studies showed that the adsorption process obeyed the intraparticle diffusion model. It was also determined that adsorption isotherm followed Langmuir and Freundlich models. Adsorption isotherm obtained for commercial phenol–formaldehyde resin was consistent with Freundlich model well. Adsorption capacities from Langmuir isotherm for commercial phenol–formaldehyde resin were higher than those of phenolated wood resin, in the case of individual metal ions. Original adsorption isotherm demonstrated the monolayer coverage of the surface of phenolated wood resin. Adsorption kinetic followed the intraparticle diffusion model. The positive values of ΔG° determined using the equilibrium constants showed that the adsorption was not of spontaneous nature. It was seen that values of distribution coefficient (KD) decreasing with metal ion concentration in solution at equilibrium (Ce) indicated that the occupation of active surface sites of adsorbent increased with metal ions. © 2006 Wiley Periodicals, Inc. J Appl Polym Sci 101: 2838–2846, 2006  相似文献   
12.
Duarte FJ 《Applied optics》1994,33(18):3857-3860
Compact solid-state multiple-prism grating dye-laser oscillators are shown to yield in excess of 9% conversion efficiency at Δv ≈ 1.12 GHz and a tuning range of 47 nm.  相似文献   
13.
Predicting localized, nonlinear, thermoplastic behavior and residual stresses and deformations in structures subjected to intense heating is a prevalent challenge in a range of modern engineering applications. The authors present a generalized finite element method targeted at this class of problems, involving the solution of intrinsically parallelizable local boundary value problems to capture localized, time‐dependent thermo‐elasto‐plastic behavior, which is embedded in the coarse, structural‐scale approximation via enrichment functions. The method accommodates approximation spaces that evolve in between time or load steps while maintaining a fixed global mesh, which avoids the need to map solutions and state variables on changing meshes typical of traditional adaptive approaches. Representative three‐dimensional examples exhibiting localized, transient, nonlinear thermal and thermomechanical effects are presented to demonstrate the advantages of the method with respect to available approaches, especially in terms of its flexibility and potential for realistic future applications in this area. Parallelism of the approach is also discussed. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   
14.
We report on narrow-linewidth long-pulse laser emission from a dispersive solid-state dye-laser oscillator. Output energy was ~0.4 mJ/pulse at laser linewidths of 650 MHz and pulse lengths of 105 ns FWHM. The solid-state gain medium utilized was Rhodamine 6G dye-doped 2-hydroxyethyl methacrylate:methyl methacrylate.  相似文献   
15.
This paper presents a new methodology for the design and implementation of gain‐scheduled controllers for multi‐rate systems. The proposed methodology provides a natural way to address the integrated guidance and control problem for autonomous vehicles when the outputs are sampled at different instants of time. A controller structure is first proposed for the regulation of non‐square multi‐rate systems with more measured outputs than inputs. Based on this structure, an implementation for a gain‐scheduled controller is obtained that satisfies an important property known as the linearization property. The implementation resembles the velocity implementation for single‐rate systems. The method is then applied to the problem of steering an autonomous rotorcraft along a predefined trajectory defined in terms of space and time coordinates. By considering a convenient error vector to describe the vehicle's dynamics, the trajectory tracking problem is reduced to that of regulating the error variables to zero. Because of the periodic multi‐rate nature of the onboard sensor suite, the controller synthesis is dealt with under the scope of linear periodic systems theory. Simulation results obtained with a full non‐linear rotorcraft dynamic model are presented and discussed. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
16.
This paper presents a real-time framework that combines depth data and infrared laser speckle pattern (ILSP) images, captured from a Kinect device, for static hand gesture recognition to interact with CAVE applications. At the startup of the system, background removal and hand position detection are performed using only the depth map. After that, tracking is started using the hand positions of the previous frames in order to seek for the hand centroid of the current one. The obtained point is used as a seed for a region growing algorithm to perform hand segmentation in the depth map. The result is a mask that will be used for hand segmentation in the ILSP frame sequence. Next, we apply motion restrictions for gesture spotting in order to mark each image as a ‘Gesture’ or ‘Non-Gesture’. The ILSP counterparts of the frames labeled as “Gesture” are enhanced by using mask subtraction, contrast stretching, median filter, and histogram equalization. The result is used as the input for the feature extraction using a scale invariant feature transform algorithm (SIFT), bag-of-visual-words construction and classification through a multi-class support vector machine (SVM) classifier. Finally, we build a grammar based on the hand gesture classes to convert the classification results in control commands for the CAVE application. The performed tests and comparisons show that the implemented plugin is an efficient solution. We achieve state-of-the-art recognition accuracy as well as efficient object manipulation in a virtual scene visualized in the CAVE.  相似文献   
17.
The adoption of quality assurance methods based on software process improvement models has been regarded as an important source of variability in software productivity. Some companies perceive that their implementation has prohibitive costs, whereas some authors identify in their use a way to comply with software development patterns and standards, produce economic value and lead to corporate performance improvement. In this paper, we investigate the relationship between quality maturity levels and labor productivity, using a data set containing 687 Brazilian software firms. We study here the relationship between labor productivity, as measured through the annual gross revenue per worker ratio, and quality levels, which were appraised from 2006 to 2012 according to two distinct software process improvement models: MPS.BR and CMMI. We perform independent statistical tests using appraisals carried out according to each of these models, consequently obtaining a data set with as many observations as possible, in order to seek strong support for our research. We first show that MPS.BR and CMMI appraised quality maturity levels are correlated, but we find no statistical evidence that they are related to higher labor productivity or productivity growth. On the contrary, we present evidence suggesting that average labor productivity is higher in software companies without appraised quality levels. Moreover, our analyses suggest that companies with appraised quality maturity levels are more or less productive depending on factors such as their business nature, main origin of capital and maintained quality level.  相似文献   
18.
With the TV signal digitization and the current market growth of connected TVs, the authors envision the appearance of accessibility barriers to visually impaired persons. The paper addresses the following hypothesis: (1) visually impaired users want to extend their TV usage to explore new TV features; (2) TV applications are in less conformance with accessibility guidelines compared to their Desktop versions. Additionally, the authors wanted to assess whether guideline conformance reflected real TV accessibility problems experienced by users. The methods used for this study included surveys aimed at characterizing the interest of the visually impaired population regarding the use of TV, and specifically of Web applications on TV, an automated accessibility evaluation to compare TV and Desktop versions of the same Web application, to understand their conformance with accessibility guidelines, and a user study where participants with visual impairments were asked to perform some tasks on both versions. From the survey, we confirmed that people with visual disabilities are interested in extra features on their TV. Results from the automated accessibility evaluation show that TV applications are in a significantly better level of conformance with accessibility guidelines. The user study has illustrated that users were unable to complete any task using the TV versions of the applications. The results from these studies demonstrated that the new features that come with connected TVs still have a long way to go in order to be accessible by all. Furthermore, they lead us to concur with other works that automated evaluations are not enough to assess the accessibility of a Web page.  相似文献   
19.
In this paper, we propose a multiresolution approach for surface reconstruction from clouds of unorganized points representing an object surface in 3-D space. The proposed method uses a set of mesh operators and simple rules for selective mesh refinement, with a strategy based on Kohonen's self-organizing map (SOM). Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Successive refinement and motion of vertices are applied leading to a more detailed surface, in a multiresolution, iterative scheme. Reconstruction was experimented on with several point sets, including different shapes and sizes. Results show generated meshes very close to object final shapes. We include measures of performance and discuss robustness.  相似文献   
20.
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