共查询到17条相似文献,搜索用时 125 毫秒
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多速率多播最大吞吐量问题研究 总被引:1,自引:0,他引:1
该文研究了利用network coding的多速率多播最大吞吐量问题。与以往研究重点集中在单速率多播中的network coding研究工作不同,该文考虑了链路的异构性问题并采用多速率多播来解决该问题。文中形式化地描述了多速率多播最大可得吞吐量问题,并证明了在分层独立和层速率固定条件下,利用network coding的多速率多播最大吞吐量问题是NP-hard类问题,同时给出了最大吞吐量的上界。该文同时还研究了分层相关和层速率可变情况下的最大吞吐量问题,并提出了一种满足公平性的近似算法。 相似文献
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针对分层多播接收者的可用带宽异构性问题,提出了一种自适应动态分层多播拥塞控制算法(ADLM).ADLM自适应地运用最优层输率分配算法来满足接收者的异构性,ADLM可以根据网络情况变化动态地调整分层的数量以及每一分层的层速率.仿真实验表明,该拥塞控制策略比分层组播控制常用的典型策略(RLC)更有效地利用网络带宽,解决网络带宽的异构性问题,同时ADLM是TCP友好的,较好地改进了分层多播拥塞控制的性能. 相似文献
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多媒体多播系统中的动态资源分配技术以其有效利用系统资源,及满足具有差异性信道条件的多用户需求而受到业内广泛研究和重视。针对MRA_LCG算法和MRA_GAT算法存在的弊端,提出了MRA_FCF算法,利用灵活可控的速率均衡因子使得高速率多媒体信息向低速率上分流。仿真结果表明,所提MRA_FCF算法获得的吞吐量明显优于MRA_LCG算法的,且同时在保证组内用户公平性方面比MRA_GAT算法具有优势。 相似文献
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提出了一种新的自适应分层多播拥塞控制方案(ALM)。ALM是发送方与接收方共同驱动、由路由器辅助流量控制的拥塞控制方案,通过把发送方的动态分层和接收方的自适应速率调整有机结合,不仅增强了分层多播的适应能力,提高了系统的吞吐量,而且较好地满足了TCP友好性。仿真实验表明,ALM能有效地利用网络带宽,解决网络带宽的异构性问题,并能通过接收端计算TCP友好速率,使接收端达到与TCP流公平竞争网络资源的目的。 相似文献
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本文研究了利用network coding的多速率多播最大吞吐量问题.与以往研究重点集中在单速率多播中的network coding研究工作不同,本文考虑了链路的异构性问题并采用多速率多播来解决该问题.首先文中形式化地描述了多速率多播最大可得吞吐量问题,并证明了在分层独立和层速率固定条件下,利用network coding的多速率多播最大吞吐量问题是NP-hard类问题,同时给出了最大吞吐量的上界.此外本文同时也研究了分层相关和层速率可变情况下的最大吞吐量问题. 相似文献
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针对分层多播会话与TCP会话共存网络的公平性问题,本文提出了一种新的加权max=min公平准则.定义了分层多播加权max-min公平的概念,给出了具体的分层算法,为分层多播在公平性原则下的有效实施提供了保障. 相似文献
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Kar K. Sarkar S. Tassiulas L. 《Selected Areas in Communications, IEEE Journal on》2002,20(8):1541-1557
In multirate multicasting, different users (receivers) within the same multicast group can receive service at different rates, depending on the user requirements and the network congestion level. Compared with unirate multicasting, this provides more flexibility to the user and allows more efficient usage of the network resources. We address the rate control problem for multirate multicast sessions, with the objective of maximizing the total receiver utility. This aggregate utility maximization problem not only takes into account the heterogeneity in user requirements, but also provides a unified framework for diverse fairness objectives. We propose an algorithm for this problem and show, through analysis and simulation, that it converges to the optimal rates. In spite of the nonseparability of the problem, the solution that we develop is completely decentralized, scalable and does not require the network to know the receiver utilities. The algorithm requires very simple computations both for the user and the network, and also has a very low overhead of network congestion feedback. 相似文献
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The objective of layering techniques of distributing multimedia traffic over multicast IP networks is to effectively cope with the challenges in continuous media applications. The challenges include heterogeneity, fairness, real-time constraints, and quality of service. We study the problem of rate allocation and receiver partitioning in layered and replicated media systems. We formulate an optimization problem aimed at maximizing a close approximation of the so-called max-min fairness metric subject to loss and bandwidth constraints. Our optimal layered media multicast control (LMMC) solution to the problem analytically determines the layer rates and the corresponding partitioning of the receivers. Our simulation results show the effectiveness of our proposed solution in realistic scenarios. 相似文献
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Chia-Cheng Hu 《Wireless Networks》2011,17(3):739-757
Since the multi-rate enhancements have been implemented in 802.11 wireless networks, QoS-constrained multicast protocols for
multimedia communication should be adapted to exploit them fully. This work proposes a multicast protocol for data rate selection
and bandwidth-satisfied multicast tree determination with an efficient cross-layer design based on the integration of PHY
and MAC layers into the network layer. To use bandwidth efficiently and increase network capacity (which is the number of
multicast flows supported by the network), we aim to select the combination of data rates and a multicast tree whose total
amount of bandwidth consumption to the network is minimal in order to maximize the network capacity. The performance of the
proposed protocol is compared with two existing protocols. Simulation results indicate that the proposed protocol has the
ability to admit more multicast flows. 相似文献
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针对GEO卫星网络带宽时延积较大、拥塞控制机制不完善的问题,提出了一种面向GEO卫星网络的多速率多播拥塞控制机制MMCCM_GEO.首先,在保证接收端请求速率最大化的前提下,将GEO卫星网络中的多速率多播问题转化为非线性优化问题,并采用改进的模拟退火算法对其求解,得到了最优的接收端请求速率.其次,通过采用代理节点实现反馈信息的汇集与丢失数据的恢复,有效地解决了反馈内暴及数据恢复问题.仿真结果表明,与目前GEO卫星网络中典型的多速率多播拥塞控制机制相比,本文的拥塞控制机制有效地提高了数据吞吐量和带宽利用率,降低了GEO卫星网络中的数据传输时延,同时也具备了更好的可扩展性. 相似文献
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In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real‐time protocols. The proposed mechanism can be used for unicast or multicast transmission of multimedia data over heterogeneous networks, like the Internet, and has the capability to adapt the transmission of the multimedia data to network changes. In addition, the implemented mechanism uses an inter‐receiver fairness function in order to treat the group of clients with fairness during the multicast transmission in a heterogeneous environment. The proposed mechanism uses a ‘friendly’ to the network users congestion control policy to control the transmission of the multimedia data. We implement a prototype application based on the proposed mechanism and we evaluate the proposed mechanism both in unicast and multicast transmission through a number of experiment and a number of simulations in order to examine its fairness to a group of clients and its behaviour against transport protocols (TCP) and UDP data streams. Copyright © 2003 John Wiley & Sons, Ltd. 相似文献
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Achieving inter-session fairness for layered video multicast 总被引:1,自引:0,他引:1
Wei Kuang Lai Chieh Ying Pan 《Broadcasting, IEEE Transactions on》2002,48(3):215-222
The Internet is increasingly used to deliver multimedia services. Since there are heterogeneous receivers and changing network conditions, it has been proposed to use adaptive rate control techniques such as layered video multicast to adjust the video traffic according to the available Internet resources. A problem of layered video multicast is that it is unable to provide fair bandwidth sharing between competing video sessions. We propose two schemes, layered video multicast with congestion sensitivity and adaptive join-timer (LVMCA) and layered video multicast with priority dropping (LVMPD), to achieve inter-session fairness for layered video multicast. Receiver-driven layered multicast (RLM), layer-based congestion sensitivity, LVMCA, and LVMPD are simulated and compared. Results show both proposed schemes, especially LVMPD, are fairer and have shorter convergence time than the other two schemes. 相似文献