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1.
目的 立体匹配是计算机双目视觉的重要研究方向,主要分为全局匹配算法与局部匹配算法两类。传统的局部立体匹配算法计算复杂度低,可以满足实时性的需要,但是未能充分利用图像的边缘纹理信息,因此在非遮挡、视差不连续区域的匹配精度欠佳。为此,提出了融合边缘保持与改进代价聚合的立体匹配。方法 首先利用图像的边缘空间信息构建权重矩阵,与灰度差绝对值和梯度代价进行加权融合,形成新的代价计算方式,同时将边缘区域像素点的权重信息与引导滤波的正则化项相结合,并在多分辨率尺度的框架下进行代价聚合。所得结果经过视差计算,得到初始视差图,再通过左右一致性检测、加权中值滤波等视差优化步骤获得最终的视差图。结果 在Middlebury立体匹配平台上进行实验,结果表明,融合边缘权重信息对边缘处像素点的代价量进行了更加有效地区分,能够提升算法在各区域的匹配精度。其中,未加入视差优化步骤的21组扩展图像对的平均误匹配率较改进前减少3.48%,峰值信噪比提升3.57 dB,在标准4幅图中venus上经过视差优化后非遮挡区域的误匹配率仅为0.18%。结论 融合边缘保持的多尺度立体匹配算法有效提升了图像在边缘纹理处的匹配精度,进一步降低了非遮挡区域与视差不连续区域的误匹配率。  相似文献   

2.
针对传统置信传播(BP)立体匹配算法运算次数较多、效率低下的问题,提出了一种基于像素灰度绝对误差和(SAD)和BP的快速收敛立体匹配算法。首先使用SAD作为代价函数来计算初始视差值,并将可靠视差值作为约束项加入全局算法BP的能量函数中,进行全局的能量函数的优化;然后在优化过程中更新计算每个像素点的置信度时,考虑当前像素点自适应大小邻域内像素点对它的信息传递,而忽略距离较远的像素点的影响,从而减少了置信传播节点数并提高了置信度收敛的速度。实验结果表明,提出的算法在保持相近匹配精度的前提下,运行时间减少了50%~60%,提高了立体匹配效率,为实时应用打下了基础。  相似文献   

3.
双目视觉是获取对现实世界立体感知的重要方法,在自动驾驶等领域得到了普遍 的应用。立体匹配是实现双目感知的前提,该算法对左右摄像机拍摄的照片进行像素级的匹配, 生成稠密视差图,从而获取了三维坐标信息。概述了立体匹配算法近 20 年来的发展过程,围绕 基于人工特征和深度学习两个方向进行了综述,对算法实现过程中的代价计算、代价聚合、视 差计算和视差求精进行分析讨论,评估了算法的准确性和时间复杂度。最后总结了立体匹配算 法面对的挑战和对未来发展的展望。  相似文献   

4.
作为双目三维重建中的关键步骤,双目立体匹配算法完成了从平面视觉到立体视觉的转化.但如何平衡双目立体匹配算法的运行速度和精度仍然是一个棘手的问题.本文针对现有的局部立体匹配算法在弱纹理、深度不连续等特定区域匹配精度低的问题,并同时考虑到算法实时性,提出了一种改进的跨多尺度引导滤波的立体匹配算法.首先融合AD和Census变换两种代价计算方法,然后采用基于跨尺度的引导滤波进行代价聚合,在进行视差计算时通过制定一个判断准则判断图像中每一个像素点的最小聚合代价对应的视差值是否可靠,当判断对应的视差值不可靠时,对像素点构建基于梯度相似性的自适应窗口,并基于自适应窗口修正该像素点对应的视差值.最后通过视差精化得到最终的视差图.在Middlebury测试平台上对标准立体图像对的实验结果表明,与传统基于引导滤波器的立体匹配算法相比具有更高的精度.  相似文献   

5.
目的 近年来双目视觉领域的研究重点逐步转而关注其“实时化”策略的研究,而立体代价聚合是双目视觉中最为复杂且最为耗时的步骤,为此,提出一种基于GPU通用计算(GPGPU)技术的近实时双目立体代价聚合算法。方法 选用一种匹配精度接近于全局匹配算法的局部算法——线性立体匹配算法(linear stereo matching)作为代价聚合策略;结合线性代价聚合的原理,对其主要步骤(代价计算、均值滤波及系数求解等)的计算流程进行有针对性地并行优化。结果 对于相同的实验样本,用本文方法在NVIDA GTX780 实验平台上能在更短的时间计算出代价矩阵,与原有的CPU实现方法相比,代价聚合的效率平均有了数十倍的提升。结论 实时双目立体代价聚合方法,为在个人通用PC平台上实时获取高质量双目视觉深度信息提供了一个高效可靠的途径。  相似文献   

6.
张华东  潘晨  章东平 《计算机应用》2015,35(12):3565-3569
针对区域立体匹配算法对光照变化敏感,视差图存在目标和弱纹理区域的错配、边界不平滑等问题,提出一种利用视觉显著性特征改进的快速区域立体匹配算法。该算法先利用显著性检测定位图像主要目标区域;再结合索贝尔(Sobel)边缘特征和相角特征完成特征匹配、得到粗视差图;最后通过检测粗视差图中的视觉显著性,消除图像弱纹理区域的突兀噪声。相比绝对误差累计(SAD)、平方误差累计(SSD)和归一化灰度互相关(NCC)算法,所提算法对光照变化不敏感,得到的视差图完整,匹配率高,有利于实时系统应用。  相似文献   

7.
A new method is proposed to adaptively compute the disparity of stereo matching by choosing one of the alternative disparities from local and non-local disparity maps. The initial two disparity maps can be obtained from state-of-the-art local and non-local stereo algorithms. Then, the more reasonable disparity is selected. We propose two strategies to select the disparity. One is based on the magnitude of the gradient in the left image, which is simple and fast. The other utilizes the fusion move to combine the two proposal labelings (disparity maps) in a theoretically sound manner, which is more accurate. Finally, we propose a texture-based sub-pixel refinement to refine the disparity map. Experimental results using Middlebury datasets demonstrate that the two proposed selection strategies both perform better than individual local or non-local algorithms. Moreover, the proposed method is compatible with many local and non-local algorithms that are widely used in stereo matching.  相似文献   

8.
Stereo images acquired by a stereo camera setup provide depth estimation of a scene. Numerous machine vision applications deal with retrieval of 3D information. Disparity map recovery from a stereo image pair involves computationally complex algorithms. Previous methods of disparity map computation are mainly restricted to software-based techniques on general-purpose architectures, presenting relatively high execution time. In this paper, a new hardware-implemented real-time disparity map computation module is realized. This enables a hardware-based fuzzy inference system parallel-pipelined design, for the overall module, implemented on a single FPGA device with a typical operating frequency of 138 MHz. This provides accurate disparity map computation at a rate of nearly 440 frames per second, given a stereo image pair with a disparity range of 80 pixels and 640 × 480 pixels spatial resolution. The proposed method allows a fast disparity map computational module to be built, enabling a suitable module for real-time stereo vision applications.  相似文献   

9.
近年来双目立体匹配技术发展迅速,高精度、高分辨率、大视差的应用需求无疑对该技术的计算效率提出了更高的要求.由于传统立体匹配算法固有的计算复杂度正比于视差范围,已经难以满足高分辨率、大视差的应用场景.因此,从计算复杂度、匹配精度、匹配原理等多方面综合考虑,提出了一种基于PatchMatch的半全局双目立体匹配算法,在路径...  相似文献   

10.
陈佳坤  罗谦  曾玉林 《微机发展》2011,(10):63-65,69
立体匹配有着广泛的应用前景,是计算机视觉领域的研究热点。立体匹配是立体视觉中最为关键和困难的一步,它的目标是计算标识匹配像素位置的视差图。文中提出的立体匹配算法基于置信传播(Belief Propagation,BP)。左图像首先经过非均匀采样,得到一个内容自适应的网格近似表示。算法的关键是使用基于置信传播的立体匹配算法,匹配稀疏的左图像和右图像得到稀疏视差图。通过左图像得到网格,稀疏视差图可以经过简单的插值得到稠密视差图。实验结果表明,该方法与现有稀疏立体匹配技术相比在视差图质量上平均有40%的提高。  相似文献   

11.
New generations of telecommunications systems will include high-definition 3D video that provides a telepresence feeling. These systems require high-quality depth maps to be generated in a very short time (very low latency, typically about 40 ms). Classical Belief Propagation algorithms (BP) generate high-quality depth maps but they require huge memory bandwidths that limit low-latency implementations of stereo-vision systems with high-definition images.This paper proposes a real-time (latency inferior to 40 ms) high-definition (1280 × 720) stereo matching algorithm using Belief Propagation with good immersive feeling (80 disparity levels). There are two main contributions. The first is an improved BP algorithm with pixel classification that outperforms classical BP while reducing the number of memory accesses. The second is an adaptive message compression technique with a low performance penalty that greatly reduces the memory traffic. The combination of these techniques outperforms classical BP by about 6.0% while reducing the memory traffic by more than 90%.  相似文献   

12.
一种沿区域边界的动态规划立体匹配算法   总被引:2,自引:0,他引:2  
提出一种基于图像区域分割的立体匹配算法.与通常的沿扫描行进行动态规划的立体匹配算法不同,该算法以图像"区域"为基元计算视差.首先使用相关法得到初始视差,然后利用一种区域边界上的多种子动态规划算法对视差进行精细计算,最终通过插值得到整个图像的稠密视差.实验结果表明,此算法速度较快、可靠性较高.  相似文献   

13.
We propose a new stereo matching framework based on image bit-plane slicing. A pair of image sequences with various intensity quantization levels constructed by taking different bit-rate of the images is used for hierarchical stereo matching. The basic idea is to use the low bit-rate image pairs to compute rough disparity maps. The hierarchical matching strategy is then carried out iteratively to update the low confident disparities with the information provided by extra image bit-planes. It is shown that, depending on the stereo matching algorithms, even the image pairs with low intensity quantization are able to produce fairly good disparity results. Consequently, variate bit-rate matching is performed only regionally in the images for each iteration, and the average image bit-rate for disparity computation is reduced. Our method provides a hierarchical matching framework and can be combined with the existing stereo matching algorithms. Experiments on Middlebury datasets show that the proposed technique gives good results compared to the conventional full bit-rate matching.  相似文献   

14.
针对基于最小生成树的非局部算法在无纹理以及边缘区域出现误匹配的问题,提出了一种改进代价计算和颜色与边缘融合的非局部立体匹配算法。首先重新构造了基于颜色-梯度的代价计算函数,以提高无纹理区域像素对代价聚合的贡献率;其次利用颜色与边缘信息进行融合来构造自适应边权函数,并利用该权重构建树结构进行代价聚合;最后通过视差计算和非局部视差优化得到最终的视差图。在Middlebury数据集上进行了测试,实验结果表明,提出的算法在无纹理及边缘区域都取得了良好的匹配效果,有效地改善了视差。  相似文献   

15.
Stereo matching is one of the most used algorithms in real-time image processing applications such as positioning systems for mobile robots, three-dimensional building mapping and recognition, detection and three-dimensional reconstruction of objects. In order to improve the performance, stereo matching algorithms often have been implemented in dedicated hardware such as FPGA or GPU devices. In this paper an FPGA stereo matching unit based on fuzzy logic is described. The proposed algorithm consists of three stages. First, three similarity parameters inherent to each pixel contained in the input stereo pair are computed. Then, the similarity parameters are sent to a fuzzy inference system which determines a fuzzy-similarity value. Finally, the disparity value is defined as the index which maximizes the fuzzy-similarity values (zero up to dmax). Dense disparity maps are computed at a rate of 76 frames per second for input stereo pairs of 1280 × 1024 pixel resolution and a maximum expected disparity equal to 15. The developed FPGA architecture provides reduction of the hardware resource demand compared to other FPGA-based stereo matching algorithms: near to 72.35% for logic units and near to 32.24% for bits of memory. In addition, the developed FPGA architecture increases the processing speed: near to 34.90% pixels per second and outperforms the accuracy of most of real-time stereo matching algorithms in the state of the art.  相似文献   

16.
Depth estimation in a scene using image pairs acquired by a stereo camera setup, is one of the important tasks of stereo vision systems. The disparity between the stereo images allows for 3D information acquisition which is indispensable in many machine vision applications. Practical stereo vision systems involve wide ranges of disparity levels. Considering that disparity map extraction of an image is a computationally demanding task, practical real-time FPGA based algorithms require increased device utilization resource usage, depending on the disparity levels operational range, which leads to significant power consumption. In this paper a new hardware-efficient real-time disparity map computation module is developed. The module constantly estimates the precisely required range of disparity levels upon a given stereo image set, maintaining this range as low as possible by verging the stereo setup cameras axes. This enables a parallel-pipelined design, for the overall module, realized on a single FPGA device of the Altera Stratix IV family. Accurate disparity maps are computed at a rate of more than 320 frames per second, for a stereo image pair of 640 × 480 pixels spatial resolution with a disparity range of 80 pixels. The presented technique provides very good processing speed at the expense of accuracy, with very good scalability in terms of disparity levels. The proposed method enables a suitable module delivering high performance in real-time stereo vision applications, where space and power are significant concerns.  相似文献   

17.
针对局部立体匹配方法中存在的匹配窗口大小选择困难、边缘处视差模糊及弱纹理区域、斜面或曲面匹配精度较低等问题,提出基于CIELAB空间下色度分割的自适应窗选取及多特征融合的局部立体匹配算法.首先,在CIELAB空间上对立体图像对进行色度分割,依据同质区域的分布获取初始匹配支持域,同时估计遮挡区域,更新匹配支持域.然后,基于更新后的匹配支持域,采用自适应权值的线性加权多特征融合匹配方法得到初始视差图.最后,利用左右视差一致性检测方法进行误匹配检验,利用基于分割的均值滤波器进行视差优化及细化,得到稠密匹配视差结果.实验表明文中算法有效,匹配精度较高,尤其在弱纹理区域及斜面等情况下匹配效果较好.  相似文献   

18.
We introduce a new GPGPU-based real-time dense stereo matching algorithm. The algorithm is based on a progressive multi-resolution pipeline which includes background modeling and dense matching with adaptive windows. For applications in which only moving objects are of interest, this approach effectively reduces the overall computation cost quite significantly, and preserves the high definition details. Running on an off-the-shelf commodity graphics card, our implementation achieves a 36 fps stereo matching on 1024 × 768 stereo video with a fine 256 pixel disparity range. This is effectively same as 7200 M disparity evaluations per second. For scenes where the static background assumption holds, our approach outperforms all published alternative algorithms in terms of the speed performance, by a large margin. We envision a number of potential applications such as real-time motion capture, as well as tracking, recognition and identification of moving objects in multi-camera networks.  相似文献   

19.
为了改善现有的立体匹配算法在较高的视差估计精度和较快的模型推理速度之间难以保持良好平衡的问题,提出了一种高效、精确的多层级联循环立体匹配网络。首先,设计了一个多层网络,在较高分辨率的特征图上引入位置编码和自注意机制,再利用分层循环细化、级联细化和循环细化的视差细化策略更新视差值,以便更好地恢复立体图像的细节信息;此外,改进了视差迭代更新的策略,在低尺度下采用轻量级群相关层,在高尺度下采用自适应群相关层来更新差异值,降低了视差迭代更新的计算量,提高了模型的推理速度。实验结果表明,该算法相对于其他算法,在取得极具竞争力的视差估计精度情况下,具有较快的模型推理速度。  相似文献   

20.
基于FPGA的双目立体视觉系统   总被引:3,自引:0,他引:3       下载免费PDF全文
立体视觉的目的之一就是为了获得周围场景的3维信息,其关键在于匹配算法。然而即便是使用目前先进的通用处理器,其计算致密视差图所需的时间仍无法满足高速自主导航的需求。为了解决这个问题,提出了一种基于现场可编程门阵列(FPGA)的双目立体视觉系统的设计方案,同时介绍了系统的硬件结构,并在讨论区域匹配的快速算法的基础上,提出了基于FPGA的像素序列和并行窗口算法框架,用以实现零均值像素灰度差平方和(ZSSD)的匹配算法。该算法是先将视频信号经解码芯片生成场景立体图像对,并由FPGA来完成立体图像对的几何校正和ZSSD匹配算法,然后将获得的致密视差图通过PC I总线发送至上位机。实践表明,该算法效果好、速度快,不仅具有较强的鲁棒性,并且硬件系统性能稳定、可靠。此外,该方案还适用于像素灰度差的绝对值和(SAD)和像素灰度差的平方和(SSD)等多种传统区域匹配算法的快速实现和实时处理。  相似文献   

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