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1.
本文重点讨论了平板幕和环形幕两种多通道系统的拼接技术,给出了实现方法。选用TCP协议建立了分布式通信环境,在Master端和Slave端的通信过程中通过添加最大相关等待时间机制对多通道系统进行优化,实现了大屏幕的多通道立体显示系统,给出了一个被动式多通道立体显示系统的硬件解决方案。实验结果表明,本系统在实时性、一致性以及显示效果上都有良好的表现。  相似文献   

2.
《中国包装》2012,(2):93-93
MakerBot在今年的CES大展上将展出一款3D打印机,这款名为“MakerBot Replicator”的3D打印机和一般的3D打印机不同,可以同时进行两种颜色的渲染。  相似文献   

3.
本文全面介绍了3D立体显示屏的技术和发展前景,这种新型显示屏用于计算机和监视器中可以显示人眼所视相同的立体画面,因此成为信息技术发展史的一个新的里程碑.本文详细阐述了这种新系统的基本原理、发展历程、相关技术和市场前景等.  相似文献   

4.
本文全面介绍了3D立体显示屏的技术和发展前景,这种新型显示屏用于计算机和监视器中可以显示人眼所视相同的立体画面,因此成为信息技术发展史的一个新的里程碑。本文详细阐述了这种新系统的基本原理、发展历程、相关技术和市场前景等。  相似文献   

5.
论文分析了目前传统的灯饰设计所存在的不足,提出了客户与设计师协同设计的可行方案,详细介绍了基于Web3D的灯饰协同设计关键技术,包括灯饰模型交互设计和同步互斥技术,开发出了一个以客户为主,以设计师为辅并基于Web3D技术的网上协同设计系统,并通过实验验证了系统的可行性。  相似文献   

6.
近年来,在人工智能(AI)技术的发展推动下,3D建模、数字资产构建、地形编辑、场景搭建等工作已积极引入人工智能生成内容(AIGC)工具。本文概述了3D建模和场景生成解决方案,深入研究并对比了AIGC技术在3D建模领域的应用,简述了相关领域开放大模型推出情况,提出了数字资产3D建模和场景生成未来的发展方向。研究表明,当前数字资产3D建模和场景生成已呈现智能化发展趋势,随着相关技术和产品演进升级,AIGC 3D生成大模型将进一步服务3D建模和场景生成相关工作,同时相应数字资产库构建的持续完善,将帮助影视行业利用行业整体优势,解决高质量3D建模和场景生成需求瓶颈。  相似文献   

7.
针对传统3D动画场景建模技术存在操作困难,相关行业对3D模型需求量大、计算机硬件要求较高等诸多问题,本文提出一种改进的神经辐射场(NeRF)技术,通过对拍摄影像进行3D重构,进而完成动画风格迁移,借此形成独特3D动画场景艺术效果的解决方案。作为一种新颖的3D重建方法,NeRF受到计算机图像合成领域广泛关注。本文将NeRF引入3D场景动画制作中,在验证本方案可行性与科学性的同时,也为3D动画场景创建提供新思路,充实技术美学价值。  相似文献   

8.
Java3D是Java语言在三维领域扩展的一组API,可用于快速构建虚拟现实环境.通过比较两种创建虚拟现实环境的方法,提出一种利用Java3D技术创建虚拟现实环境的方法.着重介绍了利用Java3D构建虚拟现实环境的几个关键技术和具体实现方法,并实现了一个原型系统,同时给出了系统结构和功能.用户可以利用该系统非编程快速搭建所需的三维场景,并且能实现人与场景的交互.  相似文献   

9.
简介3D夹层结构复合材料风电用导流罩的强度,刚度和稳定性的设计计算,结果表明采用3D夹层结构可减产品重量50%左右,是很优越的。  相似文献   

10.
针对人体3D运动跟踪过程中计算效率低下的问题,提出了基于粒子滤波和关节层次模型的3D手臂运动快速跟踪算法.该算法在经典的人体3D骨骼模型的基础上,提出了关节层次模型,利用关节层次模型将高维手臂运动状态参数空间分解为若干个低维参数子空间,最后,在关节层次模型的约束条件下,根据自顶向下的搜索策略,利用粒子滤波算法对手臂运动进行跟踪,从而减少了跟踪所需的粒子数目.实验表明,与标准的粒子滤波算法相比,该算法能够在保证跟踪精度的同时,提高计算效率.  相似文献   

11.
Abstract

Diakoptics methods for large scale networks have been widely studied and applied over the last decade. Most of the applications used single level diakoptics of a network into subnetworks. The previous works treat networks either by node tearing or by connecting all the tie lines at the same time [1, 6, 9, 12, 14]. In this paper, tearing is applied to hierarchically described networks and a new algorithm based on Gaussian elimination is presented. Using a multilevel algorithm, the new method tears a network into multilevels and always joins two subnetworks by a set of the lines recursively. Finally, the macromodel (solution model) of a large scale network is presented.  相似文献   

12.
The q-mode problem is a combinatorial optimization problem that arises in the context of partitioning a given collection of data vectors with categorical attributes. A neighborhood search algorithm is proposed for solving the q-mode problem. This algorithm is based on a very large scale neighborhood that is implicitly searched using network flow techniques. The algorithm is evaluated through a computational experiment using randomly generated instances. The results show that in general this algorithm obtains very-good-quality local optima, and that in instances with strong natural clusters the algorithm consistently finds optimal or near-optimal solutions.  相似文献   

13.
复杂场景条件下的运动目标检测算法   总被引:8,自引:0,他引:8  
李俊韬  张海  范跃祖  王力 《光电工程》2004,31(Z1):36-39
针对复杂场景条件下运动目标检测方法存在的局限性,提出了一种基于运动检测和静止图像分割相融合的算法。采用相邻帧差法结合建立的假设检验模型进行自适应的运动目标检测;为消除孔径效应和噪声的影响,根据运动目标检测的结果,在当前帧利用区域增长法融合运动分割的结果。试验结果表明,算法能从复杂场景的图像序列中有效地检测和提取出运动目标,并有很强的鲁棒性。  相似文献   

14.
提出了一种低成本的大规模无线传感器节点分布式定位算法--仅需要选出少量参考节点和利用节点自身的无线收发器即可实现整个网络节点的定位的无锚节点定位算法.该算法首先从网络中所有普通节点中按照一定准则选取5个基准节点,以这5个基准节点作为"锚节点",确定一个坐标系;其他未知节点将根据到基准节点的距离计算出自身坐标.未知节点到...  相似文献   

15.
针对大规模地形三维可视化系统在不同性能计算机平台上运行速度的差异,提出了一种基于帧速率的地形渲染数据量负反馈自适应控制算法,该算法以数据量与帧速率关系模型为基础,通过获取精确的系统渲染周期耗时,计算符合帧速率要求的地形数据量,并进行动态数据调整.基于FLTK(和OpenGL的系统实验表明,该算法可以根据特定计算机平台的性能,快速调整渲染数据量,使地形可视化系统稳定运行干预先设定的帧速率区间.该算法有效增强了三维地形可视化系统的平台适应能力,同时算法思想对于类似系统负载与耗时关系的研究也有借鉴意义.  相似文献   

16.
The use of the method of constraints for enforcing the zero divergence condition in vectorial finite-element schemes is discussed. An earlier implementation of the method was shown to produce the correct solution for a 3-D resonant cavity problem modeled by a single finite element. Partial success in extending the method to multielement cases is reported. The reduction in matrix size alone would justify the development of the technique for general multielement grids, but it will require the implementation of a global approach to the method of constraints  相似文献   

17.
Fibonacci序列在信息隐藏、密码学等领域具有广泛的应用,现提出一种能计算超大Fibonacci整数的快速算法,最大可以精确地计算第30万个Fibonacci整数,可以完全满足信息隐藏和密码学领域实时计算的需要.  相似文献   

18.
E. Gregory 《低温学》1982,22(5):203-212
The February 1971 edition of this journal carried a ten page article by the author and his colleagues reviewing the then ‘state of the art’ in multifilamentary superconducting composites.1 At the time we attempted to cover in a fairly comprehensive manner the first decade of development of these materials since the construction of the first high field superconducting magnet.2 Now more than another decade of development has passed and obviously the field can no longer be reviewed comprehensively in the same few pages. This article will attempt to give a brief overview of these materials from the point of view of one engaged in their development and supply for large applications. Hopefully, the references to books,3,4 review articles,5,6 and the proceedings of the various conferences7–11 will serve as a source of further information for those who require more details.  相似文献   

19.
A fast BDD algorithm for large coherent fault trees analysis   总被引:9,自引:2,他引:9  
Although a binary decision diagram (BDD) algorithm has been tried to solve large fault trees until quite recently, they are not efficiently solved in a short time since the size of a BDD structure exponentially increases according to the number of variables. Furthermore, the truncation of If–Then–Else (ITE) connectives by the probability or size limit and the subsuming to delete subsets could not be directly applied to the intermediate BDD structure under construction. This is the motivation for this work.This paper presents an efficient BDD algorithm for large coherent systems (coherent BDD algorithm) by which the truncation and subsuming could be performed in the progress of the construction of the BDD structure. A set of new formulae developed in this study for AND or OR operation between two ITE connectives of a coherent system makes it possible to delete subsets and truncate ITE connectives with a probability or size limit in the intermediate BDD structure under construction. By means of the truncation and subsuming in every step of the calculation, large fault trees for coherent systems (coherent fault trees) are efficiently solved in a short time using less memory. Furthermore, the coherent BDD algorithm from the aspect of the size of a BDD structure is much less sensitive to variable ordering than the conventional BDD algorithm.  相似文献   

20.
Chemical vapor infiltration (CVI) is a frequent processing method for the tailoring of high-quality ceramic–matrix composites. It involves rarefied gas transfer in a disordered fibrous array and heterogeneous deposition reactions. Optimization of CVI by experimental means is prohibited by important fabrication costs and duration; triggering the need for a numerical model. Our tow scale computational tool reproduces gas transport by an Itō-Taylor random walk scheme whilst chemical reaction is handled by a Monte Carlo routine. Numerical validations of the code with respect to analytical estimates are presented. Finally, applications to 3D images are depicted and the influence of operating conditions on matrix deposition is discussed.  相似文献   

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