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1.
基于Contact的资源查询机制是依据小世界理论提出来的,该机制要求网络中各个节点不仅维护R跳以内的“邻居”节点的资源状态,而且还选择维护少数较远节点(Contact)的状态。Contact大大降低了查询源与目标的“分离度”。论文提出的SMQM查询机制在CARD和TRANSFER的研究成果基础上,对于Contact的选择方法进行了重要的改进。SMQM性能的仿真试验结论说明,SMQM查询机制的性能优于CARD协议。SMQM查询机制着眼于寻找“可行”的路径,而不是最“优”路径,由此降低了路径建立开销、单次查询的总能耗,提高了网络的生命周期。  相似文献   

2.
(西北工业大学计算机学院,陕西西安,710072)【摘要】CARD架构适用于大规模、高查询率、每次查询的数据传输量较小的Ad-hoc网络,它的核心目标是降低网络资源发现能耗,延长网络生命周期。文章首先介绍了CARD架构的结构;然后,建立了该架构的数学模型,该模型以无线传感器网络为目标场景,并推导出CARD架构的能耗和查询成功率与各个参数之间的函数关系;最后,根据该模型对CARD架构的能耗和查询成功率进行了理论分析,为CARD架构的参数选择提供了可靠的依据,并为对架构的进一步优化打下了坚实基础。  相似文献   

3.
Flood-search on-demand routing has received considerable interest for its application to mobile ad hoc networks. To alleviate the effects of flooding the network with control packets to discover a route, the concept of an expanding ring search (ERS) has been proposed elsewhere for reducing the packet transmission overhead of the route discovery process. Essentially, ERS consists of incrementally increasing the allowable hop radius of the flood search until a route to the target node is returned. However, ERS incurs additional latency to successfully complete the route discovery procedure. This paper presents a query scope agent (QSA) that assists in the selection of an appropriate ERS. The QSA accepts as input, from the user or network application, a maximum allowable value for route discovery delay. The QSA then estimates network parameter values to determine an ERS approach that satisfies the delay requirement while reducing expected packet transmission overhead. Simulation results show that it successfully achieves this objective. Further, the QSA incurs little communication and computation overhead, and operates in a distributed and asynchronous fashion.  相似文献   

4.
Flooding-based route discovery is widely assumed in existing routing protocols of wireless ad hoc networks. Network-wide flooding enables the discovery of optimal routes from sources to destinations; however, as all network nodes are required to participate in the relays of route request packets, substantial control overhead is inevitable. Some efficient broadcast schemes can suppress redundant packet relays, but they often suppress the discovery of optimal routes, too. In this article we propose to dynamically create a prerouting region between each source-destination pair and limit the propagations of route request packets only within this region. The prerouting region effectively restricts route discovery activities to the nodes that most likely constitute the optimal or near-optimal routes. Consequently, not only is route construction overhead significantly reduced; route optimality is also guaranteed. The article presents a region-based routing (REGR) protocol covering both new route formation cases and route update cases. Simulations show that our protocol is particularly beneficial to dense and large-scale mobile ad hoc networks.  相似文献   

5.
Many routing protocols have been proposed for wireless ad hoc networks, and most of them are based on some variants of flooding. Thus many routing messages are propagated through the network unnecessarily despite various optimizations. Gossip based routing method has been used and re-investigated to reduce the number of messages in both wired networks and wireless ad hoc networks. However, the global gossiping still generates many unnecessary messages in the area that could be far away from the line between sender node and receiver node. We propose a regional gossip approach, where only the nodes within some region forward a message with some probability, to reduce the overhead of the route discovery in the network. We show how to set the forwarding probability based on the region and the network density both by theoretical analysis and by extensive simulations. Our simulations show that the number of messages generated using this approach is much less than the simple global gossiping method, which already saves many messages compared with global flooding. We expect that the improvement should be even more significant in larger networks.  相似文献   

6.
In hybrid ad hoc networks, mobile nodes can communicate not only with each other in a self-organizing manner, but also with nodes on wired networks for extensive information retrieval and dissemination. In this article we consider efficient routing operations between any two nodes in an ad hoc network that is linked to wired networks by an access point. To build routes with low routing overhead efficiently, we develop a new routing scheme of region-based routing (RBR), which utilizes hop counts between mobile nodes and the access point to localize a route discovery within a limited topological region. Limiting the region of route discovery results in fewer routing messages and therefore reduces routing overhead. Simulation results show that the RBR scheme greatly reduces routing overhead while preserving a high rate of success for route discovery to the destination  相似文献   

7.
We study the performance of route query control mechanisms for the zone routing protocol (ZRP) for ad hoc networks. The ZRP proactively maintains routing information for a local neighborhood (routing zone), while reactively acquiring routes to destinations beyond the routing zone. This hybrid routing approach can be more efficient than traditional routing schemes. However, without proper query control techniques, the ZRP cannot provide the expected reduction in the control traffic. Our proposed query control schemes exploit the structure of the routing zone to provide enhanced detection and prevention of overlapping queries. These techniques can be applied to single- or multiple-channel ad hoc networks to improve both the delay and control traffic performance of ZRP. Our query control mechanisms allow ZRP to provide routes to all accessible network nodes, with less control traffic than purely proactive link state or purely reactive route discovery, and with less delay than conventional flood searching  相似文献   

8.
On-demand routing protocols have the potential to provide scalable information delivery in large ad hoc networks. The novelty of these protocols is in their approach to route discovery, where a route is determined only when it is required by initiating a route discovery procedure. Much of the research in this area has focused on reducing the route discovery overhead when prior knowledge of the destination is available at the source or by routing through stable links. Hence, many of the protocols proposed to date still resort to flooding the network when prior knowledge about the destination is un-available. This paper proposes a novel routing protocol for ad hoc networks, called On-demand Tree-based Routing Protocol (OTRP). This protocol combines the idea of hop-by-hop routing (as used by AODV) with an efficient route discovery algorithm called Tree-based Optimised Flooding (TOF) to improve scalability of ad hoc networks when there is no prior knowledge about the destination. To achieve this in OTRP, route discovery overheads are minimised by selectively flooding the network through a limited set of nodes, referred to as branching nodes. The key factors governing the performance of OTRP are theoretically analysed and evaluated, including the number of branch nodes, location of branching nodes and number of Route REQuest (RREQ) retries. It was found that the performance of OTRP (evaluated using a variety of well-known metrics) improves as the number of branching nodes increases and the number of consumed RREQ retries is reduced. Additionally, theoretical analysis and simulation results shows that OTRP outperforms AODV, DYMO, and OLSR with reduced overheads as the number of nodes and traffic load increases.  相似文献   

9.
Mobile ad hoc networks are characterized by multi-hop wireless links, absence of any cellular infrastructure, and frequent host mobility. Design of efficient routing protocols in such networks is a challenging issue. A class of routing protocols called on-demand protocols has recently found attention because of their low routing overhead. We propose a technique that can reduce the routing overhead even further. The on-demand protocols depend on query floods to discover routes whenever a new route is needed. Our technique utilizes prior routing histories to localize the query flood to a limited region of the network. Simulation results demonstrate excellent reduction of routing overheads with this mechanism. This also contributes to a reduced level of network congestion and better end-to-end delay performance of data packets.  相似文献   

10.
Mobile ad hoc networks are characterized by multi-hop wireless links, absence of any cellular infrastructure, and frequent host mobility. Design of efficient routing protocols in such networks is a challenging issue. A class of routing protocols called on-demand protocols has recently found attention because of their low routing overhead. The on-demand protocols depend on query floods to discover routes whenever a new route is needed. Such floods take up a substantial portion of network bandwidth. We focus on a particular on-demand protocol, called Dynamic Source Routing, and show how intelligent use of multipath techniques can reduce the frequency of query floods. We develop an analytic modeling framework to determine the relative frequency of query floods for various techniques. Our modeling effort shows that while multipath routing is significantly better than single path routing, the performance advantage is small beyond a few paths and for long path lengths. It also shows that providing all intermediate nodes in the primary (shortest) route with alternative paths has a significantly better performance than providing only the source with alternate paths. We perform some simulation experiments which validate these findings.  相似文献   

11.
针对空基自组织网络的大容量通信需求,首先提出了基于频分复用的定向MAC协议,在邻居发现过程中将测距算法与多维尺度变换定位算法相结合得到每个节点的相对位置,并设计了双预约资源分配算法,完成定向数据传输;然后提出了定向路由协议,解决了次佳路由问题和路由应答风暴,并加入相邻搜索、链路质量评估和备用路由,降低了协议开销。空基自组网基于Ka/Ku相控阵天线的定向传播特性以及Ka/Ku频段频谱资源丰富的特点,使用频分复用、空分复用技术实现多个信道的高速并行传输,从而极大地提高网络的吞吐量。  相似文献   

12.
Cigdem  Robin 《Ad hoc Networks》2006,4(3):380-397
On-demand routing protocols for ad hoc networks reduce the cost of routing in high mobility environments. However, route discovery in on-demand routing is typically performed via network-wide flooding, which consumes a substantial amount of bandwidth. In this paper, we present bypass routing, a local recovery protocol that aims to reduce the frequency of route request floods triggered by broken routes. Specifically, when a broken link is detected, a node patches the affected route using local information, which is acquired on-demand, and thereby bypasses the broken link. We implemented SLR (Source Routing with Local Recovery) as a prototype of our approach. Simulation studies show that SLR achieves efficient and effective local recovery while maintaining acceptable overhead.  相似文献   

13.
This paper introduces a game theoretic method, called forwarding dilemma game (FDG), which controls routing overhead in dense multi-hop wireless ad hoc networks. The players of the game are the wireless nodes with set of strategies {Forward, Not forward}. The game is played whenever an arbitrary node in the network receives a flooding packet. In FDG, every player needs to know the number of players of the game. That is why a neighbor discovery protocol (NDP) is introduced. In order for NDP to function, a field is attached to the flooding packets (routing overhead packets). The mixed strategy Nash equilibrium is used as a solution for the FDG. This provides the probability that the flooding packet would be forwarded by the receiver node. FDG with NDP is implemented in AODV protocol in Network Simulator NS-2 to verify its performance with simulations. FDG with NDP improves performance of the AODV compared to the same network with only AODV protocol in moderate and high node densities. FDG can be applied to any routing protocol that uses flooding in the route discovery phase.  相似文献   

14.
Cai  Zhijun  Lu  Mi  Wang  Xiaodong 《Telecommunication Systems》2003,22(1-4):281-297
Bandwidth-guaranteed QoS service in ad hoc networks is a challenging task due to several factors such as the absence of the central control, the dynamic network topology, the hidden terminal problem and the multihop routing property. An end-to-end bandwidth allocation algorithm was proposed in [Lin and Liu, 15] to support the QoS service in ad hoc networks. However, without exploring the global resource information along the route, the performance of that algorithm is quite limited. In addition, it also incurs significant control overhead. We develop a new algorithm for end-to-end bandwidth calculation and assignment in ad hoc networks which utilizes the global resource information along the route to determine the available end-to-end bandwidth. Our method also employs the topology-transparent scheduling technology to reduce the control overhead. The proposed algorithm can be efficiently utilized in a distributed manner. Both theoretical analysis and simulation results show that our end-to-end bandwidth allocation scheme can significantly improve the network capacity compared with the existing method.  相似文献   

15.
Recently, Distributed-Hash-Table (DHT)-based routing protocols have been proposed for large scale mobile ad hoc networks (MANETs). The motive behind using DHT is to avoid/reduce network wide flooding in MANETs in route discovery phase leading to achieve more scalable network. The challenge of deploying DHT at network layer for routing purpose in MANETs is to achieve more matching between logical and physical networks. The paper describes that existing DHT-based routing protocols for MANETs lack this feature. The paper presents a new DHT based scheme [called an efficient and scalable routing for MANETs (ESR)] which reduces the ill-matching between logical and physical networks. This is achieved be distributing the logical identifier (LID) space of DHT structure among the nodes such that the physical neighbors have consecutive LID space portions, i.e. all physical neighbors of a node are also the logical neighbors of the node. Therefore the logical ID space portion of a node may be non-contiguous. Based on this logical structure, a node builds up binary-search-tree (BST) using both logical ID space portion of itself and its neighbors. This BST at the node is traversed to find the next hop for a query/message. Through simulation, the paper shows the proposed approach (ESR) performs better than the existing one in term of routing overhead, average end-to-end delay, path-stretch values and false-negative ratio.  相似文献   

16.
Justin  Mehran  Paul  Joe 《Ad hoc Networks》2005,3(5):643
In ad hoc networks there is a need for all-to-one protocols that allow for information collection or “sensing” of the state of an ad hoc network and the nodes that comprise it. Such protocols may be used for service discovery, auto-configuration, network management, topology discovery or reliable flooding. There is a parallel between this type of sensing in ad hoc networks and that of sensor networks. However, ad hoc networks and sensor networks differ in their application, construction, characteristics and constraints. The main priority of sensor networks is for the flow of data from sensors back to a sink, but in an ad hoc network this may be of secondary importance. Hence, protocols suitable to sensor networks are not necessarily suitable to ad hoc networks and vice versa. We propose, Resource Aware Information Collection (RAIC), a distributed two phased resource aware approach to information collection in ad hoc networks. RAIC utilises a resource aware optimised flooding mechanism to both disseminate requests and initialise a backbone of resource suitable nodes responsible for relaying replies back to the node collecting information. RAIC in the process of collecting information from all nodes in an ad hoc network is shown to consume less energy and introduce less overhead compared with Directed Diffusion and a brute force approach. Importantly, over multiple successive queries (in an energy constrained environment), the use of resource awareness allows for the load of relaying to be distributed to those nodes most suitable, thereby extending the lifetime of the network.  相似文献   

17.
DBLAR:A DISTANCE-BASED LOCATION-AIDED ROUTING FOR MANET   总被引:2,自引:0,他引:2  
In location-aided routing of Mobile Ad hoc NETworks (MANET), nodes mobility and the inaccuracy of location information may result in constant flooding, which will reduce the network performance. In this paper, a Distance-Based Location-Aided Routing (DBLAR) for MANET has been proposed. By tracing the location information of destination nodes and referring to distance change between nodes to adjust route discovery dynamically, the proposed routing algorithm can avoid flooding in the whole networks. Besides, Distance Update Threshold (DUT) is set up to reach the balance between real-time ability and update overhead of location information of nodes, meanwhile, the detection of relative distance vector can achieve the goal of adjusting forwarding condition. Simulation results reveal that DBLAR performs better than LAR1 in terms of packet successful delivery ratio, average end-to-end delay and routing-load, and the set of DUT and relative distance vector has a significant impact on this algorithm.  相似文献   

18.
High capacity real-time data communications in sensor networks usually require multihop routing and ad hoc routing protocols. Unfortunately, ad hoc routing protocols usually do not scale well and cannot handle dense situations efficiently. These two issues-scalability and density-are the major limitations when we apply ad hoc routing schemes to sensor networks. Passive clustering (PC) classifies ad hoc/sensor nodes into critical and noncritical nodes without any extra transmission. By 2-b piggybacking and monitoring user traffic (e.g., data polling requests from a sink), PC deploys the clustering structure "for free". Moreover, PC makes even the first flooding as efficient as all subsequent floodings (i.e., no initialization overhead). PC introduces many benefits, including efficient flooding and density adaptation. As a result, PC reduces control overhead of ad hoc routing protocols significantly and, as a consequence, enables ad hoc routing in large, dense sensor networks. The resulting structure can be utilized in cluster-based ad hoc network/sensor networking as well as for active node selection.  相似文献   

19.
With the rapid growth of individual mobile devices, the researchers are facing new challenges to deploy unstructured peer-to-peer (P2P) applications over mobile ad hoc networks (MANETs). Empirical studies indicates that although P2P and MANETs have similar preferences, but the resultant networks are not performing efficient and effective searching due to peer discovery, connectivity and mobility problems. To resolve these issues, the existing techniques mostly rely on flooding and random walks in P2P over MANETs to discover object of interest and thus introduce incredible network traffic. Thus, this article proposes Gnutella like unstructured P2P network to better meets the mobility requirement of ad hoc networks to optimize search performance. The proposed system presents a novel cache optimization technique and enhances ultrapeer selection scheme to make communication more efficient between peers and ultrapeer. Furthermore for quick and efficient search, we explore a novel jumping multiple walkers random walk approach with controlled replication. The proposed search mechanism not only reduces the effective query search time but also remarkably reduce network overhead. We validate our analysis and compare our proposal to competing protocols in simulations. Simulation results show that proposed scheme gives better performance than the competing protocols in terms of (1) the successful ratio of resolving a query, (2) the time and hop count of routing a query message, (3) the message overhead, and (4) average message response time.  相似文献   

20.

In this paper, we propose an interference aware expanding region search algorithm to locate a destination in mobile ad hoc networks. In the proposed approach, signal to interference plus noise ration (SINR) is used in place of TTL field of a route request packet. The source node initializes the search query with a threshold value of SINR. Each relay node forwards the packet if its SINR satisfies the threshold criteria provided by the source node in RREQ packet. As a result, the low SINR nodes are removed in route discovery phase prior to the establishment of routes. The simulation results show that proposed algorithm provides significant improvement in performance of reactive routing protocol in terms of reduced routing overhead, reduced energy consumption, and increased network throughput.

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