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Virtual globes are becoming ubiquitous in the visualization of planetary bodies and Earth specifically. While many of the current virtual globes have proven to be quite useful for remote geologic investigation, they were never designed for the purpose of serving as virtual geologic instruments. Their shortcomings have become more obvious as earth scientists struggle to visualize recently released digital elevation models of very high spatial resolution (0.5-1 m2/sample) and extent (>2000 km2). We developed Crusta as an alternative virtual globe that allows users to easily visualize their custom imagery and more importantly their custom topography. Crusta represents the globe as a 30-sided polyhedron to avoid distortion of the display, in particular the singularities at the poles characteristic of other projections. This polyhedron defines 30 “base patches,” each being a four-sided region that can be subdivided to an arbitrarily fine grid on the surface of the globe to accommodate input data of arbitrary resolution, from global (BlueMarble) to local (tripod LiDAR), all in the same visualization. We designed Crusta to be dynamic with the shading of the terrain surface computed on-the-fly when a user manipulates his point-of-view. In a similarly interactive fashion the globe's surface can be exaggerated vertically. The combination of the two effects greatly improves the perception of shape. A convenient pre-processing tool based on the GDAL library facilitates importing a number of data formats into the Crusta-specific multi-scale hierarchies that enable interactive visualization on a range of platforms from laptops to immersive geowalls and caves. The main scientific user community for Crusta is earth scientists, and their needs have been driving the development.  相似文献   

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Research on global environmental change requires new data processing and analysis tools that can integrate heterogeneous geospatial data from real-time in situ measurement, remote sensing (RS) and geographic information systems (GISs) at the global scale. The rapid growth of virtual globes for global geospatial information management and display holds promise to meet such a requirement. Virtual globes, Google Earth in particular, enable scientists around the world to communicate their data and research findings in an intuitive three-dimensional (3D) global perspective. Different from traditional GIS, virtual globes are low cost and easy to use in data collection, exploration and visualization. Since 2005, a considerable number of papers have been published in peer-reviewed journals and proceedings from a variety of disciplines. In this review, we examine the development and applications of Google Earth and highlight its merits and limitations for Earth science studies at the global scale. Most limitations are not unique to Google Earth, but to all virtual globe products. Several recent efforts to increase the functionalities in virtual globes for studies at the global scale are introduced. The power of virtual globes in their current generations is mostly restricted to functions as a ‘geobrowser’; a better virtual globe tool for Earth science and global environmental change studies is described.  相似文献   

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Geoscientists build dynamic models to simulate various natural phenomena for a better understanding of our planet. Interactive visualizations of these geoscience models and their outputs through virtual globes on the Internet can help the public understand the dynamic phenomena related to the Earth more intuitively. However, challenges arise when the volume of four-dimensional data (4D), 3D in space plus time, is huge for rendering. Datasets loaded from geographically distributed data servers require synchronization between ingesting and rendering data. Also the visualization capability of display clients varies significantly in such an online visualization environment; some may not have high-end graphic cards. To enhance the efficiency of visualizing dynamic volumetric data in virtual globes, this paper proposes a systematic framework, in which an octree-based multiresolution data structure is implemented to organize time series 3D geospatial data to be used in virtual globe environments. This framework includes a view-dependent continuous level of detail (LOD) strategy formulated as a synchronized part of the virtual globe rendering process. Through the octree-based data retrieval process, the LOD strategy enables the rendering of the 4D simulation at a consistent and acceptable frame rate. To demonstrate the capabilities of this framework, data of a simulated dust storm event are rendered in World Wind, an open source virtual globe. The rendering performances with and without the octree-based LOD strategy are compared. The experimental results show that using the proposed data structure and processing strategy significantly enhances the visualization performance when rendering dynamic geospatial phenomena in virtual globes.  相似文献   

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Visualization is an important component of the evaluation of meteorological models, forecasting research, and other applications. With advances in computing power, the volume of meteorological data generated by geoscience and climate researchers has been steadily increasing. The emerging technique of virtual globes has been regarded as an ideal platform for visualizing larger geospatial data over the Internet. To visualize and analyze meteorological data with the new virtual globes, this paper proposes a systematic meteorological data visualization (MDV) framework in World Wind, an open-source virtual globe. The key technologies, including a hierarchical octree-based multiresolution data organization, data scheduling, level of detail (LOD) and rendering are described in detail. The framework is then applied to a practical tropical cyclone simulation, including flow vectors, particle tracking, cross-sectional analysis, streamlines, pathway animation, and volume rendering. The results show that virtual globes are effective tools for meteorological data visualization and analysis.  相似文献   

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Representing scientific data sets in KML: Methods and challenges   总被引:2,自引:0,他引:2  
Virtual Globes such as Google Earth and NASA World Wind permit users to explore rich imagery and the topography of the Earth. While other online services such as map servers provide ways to view, query, and download geographic information, the public has become captivated with the ability to view the Earth’s features virtually. The National Snow and Ice Data Center began to display scientific data on Virtual Globes in 2006. The work continues to evolve with the production of high-quality Keyhole Markup Language (KML) representations of scientific data and an assortment of technical experiments. KML files are interoperable with many Virtual Globe or mapping software packages. This paper discusses the science benefits of Virtual Globes, summarizes KML creation methods, and introduces a guide for selecting tools and methods for authoring KML for use with scientific data sets.  相似文献   

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Three‐dimensional virtual globes are radically changing the way geographic information is perceived by the public. This article describes how NASA World Wind, an open source virtual globe, is currently being used for visualization of the MODIS burned area product. The procedures adopted for converting the product into a format compatible with World Wind, as well as the spatial generalization of these data at different scales, are described. Directions to instructions on how to obtain the MODIS burned area product visualization imagery and use it in World Wind are included. This article highlights the potential benefits of integrating the visualization capability of virtual globes into the next generation of remotely sensed product internet analysis and distribution systems.  相似文献   

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Ensuring interoperability between WebGIS applications is essential for maximizing access to data, data sharing, and data manipulation. Interoperability is maximized through the adoption of best practices, use of open standards, and utilization of spatial data infrastructure (SDI). While many of the interoperability challenges like infrastructure, data exchange, and file formats are common between applications, some regions like the Arctic present specific challenges including the need for presenting data in one or more polar projections. This paper describes the Arctic Research Mapping Application (ARMAP) suite of online interactive maps, web services, and virtual globes (the ARMAP suite; http://armap.org/) and several of the interoperability challenges and solutions encountered in development to date. ARMAP is a unique science and logistic tool supporting United States and international Arctic science by providing users with the ability to access, query, and browse information and data. Access to data services include a text-based search utility, an Internet Map Server client (ArcIMS), a lightweight Flex client, ArcGIS Explorer and Google Earth virtual globes, and Open Geospatial Consortium (OGC) compliant web services, such as Web Map Service (WMS) and Web Feature Service (WFS). Through the ARMAP suite, users can view a variety of Arctic map layers and explore pertinent information about United States Arctic research efforts. The Arctic Research Logistics Support Service (ARLSS) database is the informational underpinning of ARMAP. Avoiding duplication of effort has been a key priority in the development of the ARMAP applications. The ARMAP suite incorporates best practices that facilitate interoperability such as Federal Geographic Data Committee (FGDC) metadata standards, web services for embedding external data and serving framework layers, and open standards such as Open Geospatial Consortium (OGC) compliant web services. Many of the features and capabilities of ARMAP are expected to greatly enhance the development of an Arctic SDI.  相似文献   

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This paper presents research on the use of virtual globes to support the development of disaster event situation awareness in humans via open source information analysis and visualization. The key technology used for this research is the Context Discovery Application (CDA), which is a geovisual analytic environment designed to integrate implicit geographic information with Google Earth™. A case study of humanitarian disaster management is used to demonstrate the unique abilities of the CDA and Google EarthTM to support situation awareness. The paper provides some of the first empirical evidence on the utility of the virtual globes to support situation awareness for disaster management using implicit geographic information. The evidence presented was derived from evaluations by disaster management practitioners at the United Nations (UN) ReliefWeb project, an extremely relevant, yet difficult group to access for conducting academic disaster management research. Finally, ideas for future research on developing virtual globe applications to support situation awareness are described.  相似文献   

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A tropical cyclone application for virtual globes   总被引:1,自引:0,他引:1  
Within the past ten years, a wide variety of publicly available environmental satellite-based data have become available to users and gained popular exposure in meteorological applications. For example, the Naval Research Laboratory (NRL) has maintained a well accepted web-based tropical cyclone (TC) website (NRL TC-Web) with a diverse selection of environmental satellite imagery and products covering worldwide tropical cyclones extending back to 1997. The rapid development of virtual globe technologies provides for an effective framework to efficiently demonstrate meteorological and oceanographic concepts to not only specialized weather forecasters but also to students and the general public. With their emphasis upon geolocated data, virtual globes represent the next evolution beyond the traditional web browser by allowing one to define how, where, and when various data are displayed and dynamically updated.In this article, we describe a virtual globe implementation of the NRL TC-Web satellite data processing system. The resulting NRL Tropical Cyclones on Earth (TC-Earth) application is designed to exploit the capabilities of virtual globe technology to facilitate the display, animation, and layering of multiple environmental satellite imaging and sounding sensors for effective visualization of tropical cyclone evolution. As with the NRL TC-Web, the TC-Earth application is a dynamic, realtime application, driven by the locations of active and historical tropical cyclones. TC-Earth has a simple interface that is designed around a series of placemarks that follow the storm track history. The position coordinates along the storm track are used to map-register imagery and subset other types of information, allowing the user a wide range of freedom to choose data types, overlay combinations, and animations with a minimum number of clicks. TC-Earth enables the user to quickly select and navigate to the storm of interest from the multiple TCs active at anytime around the world or to peruse data from archived storms.  相似文献   

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三维空间体数据的可视化既需要同时展示数据多个属性的特征,又需要结合数据周边复杂地理地貌的特征。体绘制是当前最有效的三维数据可视化方法之一,但现有的体绘制方法尚没有考虑到数据场周围复杂的地理地貌特征。本文提出了一种基于 Google Earth (简称 GE) 地理信息的空间数据体绘制可视化方法,其基本思想是首先由三维纹理算法出发,对数据做沿高度法向的切片,多层渲染后组合为最终的体绘制效果,然后将渲染结果转换为 GE 支持的 KML 数据格式,充分利用 GE 中的复杂地形和三维建筑群模型信息,最后加入体感控制和 WEB 呈现功能。这为三维空间数据的可视化提供了一种全新的思路,取得了更好的可视化效果。最后利用数值模拟的大气雾霾数据论证了技术的可行性。  相似文献   

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A multimodal virtual reality interface for 3D interaction with VTK   总被引:1,自引:1,他引:1  
The object-oriented visualization Toolkit (VTK) is widely used for scientific visualization. VTK is a visualization library that provides a large number of functions for presenting three-dimensional data. Interaction with the visualized data is controlled with two-dimensional input devices, such as mouse and keyboard. Support for real three-dimensional and multimodal input is non-existent. This paper describes VR-VTK: a multimodal interface to VTK on a virtual environment. Six degree of freedom input devices are used for spatial 3D interaction. They control the 3D widgets that are used to interact with the visualized data. Head tracking is used for camera control. Pedals are used for clutching. Speech input is used for application commands and system control. To address several problems specific for spatial 3D interaction, a number of additional features, such as more complex interaction methods and enhanced depth perception, are discussed. Furthermore, the need for multimodal input to support interaction with the visualization is shown. Two existing VTK applications are ported using VR-VTK to run in a desktop virtual reality system. Informal user experiences are presented. Arjan J. F. Kok is an assistant professor at the Department of Computer Science at the Open University of the Netherlands. He studied Computer Science at the Delft University of Technology, The Netherlands. He received his Ph.D. from the same university. He worked as a Scientist for TNO (Netherlands Organization for Applied Scientific Research) and as assistant professor at the Eindhoven University of Technology before he joined the Open University. His research interests are visualization, virtual reality, and computer graphics. Robert van Liere studied Computer Science at the Delft University of Technology, the Netherlands. He received his Ph.D. with the thesis “Studies in Interactive Scientific Visualization” at the University of Amsterdam. Since 1985, he has worked at CWI, the Center for Mathematics and Computer Science in Amsterdam in which he is the head of CWI’s visualization research group. Since 2004, he holds a part-time position as full professor at the Eindhoven University of Technology. His research interests are in interactive data visualization and virtual reality. He is a member of IEEE.  相似文献   

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为提高可视化资源的使用效率,提出一种可视化资源网格化方法。研究网格环境下可视化资源共享的体系结构和工作模式以及可视化资源服务化封装方法。可视化服务利用帧缓存捕捉可视化程序运行屏幕并保存为图像文件,通过Web服务器传送至远程的客户端显示。用户通过客户端向可视化服务提出请求,该请求被封装为XML格式文件,包含可视化任务执行所需参数描述信息。以虚拟样机可视化虚拟环境的网格化为例,验证了该方法的有效性。  相似文献   

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