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1.
《微型机与应用》2016,(5):49-51
Unity3D引擎能够加速网页三维游戏的开发。基于Unity 3D引擎,使用3Ds Max对三维迷宫、赛车、轮胎等模型建模,利用Java Script进行脚本编程,通过添加碰撞体实现碰撞检测,添加刚体实现重力等物理属性。最后设计并实现了一个能够满足基本交互的网页三维迷宫游戏,为系统专门设计计分、计时系统,记录玩家的得分情况,增强寻宝乐趣。  相似文献   

2.
针对三维虚拟城市系统在高逼真度、强交互性和高精度等方面的不足,提出基于Unity3D平台的三维虚拟城市的实现方法。首先通过三维地形的数据采集和坐标数据统一,实现三维模型的建立和导入,纹理数据的建立和导入。在此基础上结合三维引擎Unity3D平台,实现三维模型数据与二维空间数据整合、三维虚拟漫游、三维物理效应仿真等。该系统采用了真实的数据进行实验,证明了采用该三维虚拟技术很好地满足三维虚拟城市系统的各项指标,并且实现效率高。  相似文献   

3.
采用Unity3D这一新兴多平台三维虚拟现实开发工具,构建一套三维虚拟电子档案库系统。通过实体档案资料数字化,整合多种信息技术,在Unity3D平台上开发出基于档案资料数据库的二维信息管理系统和基于实体档案库房的三维信息查看系统。  相似文献   

4.
针对当前虚拟现实技术在军事领域的广泛应用,以及Unity 3D进行图形图像开发的优势,采用Unity 3D在计算机平台上开发了某型地空导弹仿真训练系统中防空战斗三维场景可视化的仿真应用,实现了该型地空导弹仿真训练过程中具有真实感的三维战斗场景实时显示效果.  相似文献   

5.
查雁南 《计算机时代》2021,(12):45-47,51
在物联网智能家居设备装配过程中容易因误操作而造成设备损坏,甚至引起电网事故、人身伤亡事故、财产损失惨重等问题.为了解决这个问题,设计了物联网智能家居虚拟装配交互系统.该系统使用Unity3D实时渲染引擎进行三维场景展示,交互端则使用Unity3D的物理引擎模拟事件触发,选用具有行业标准的物联网数据库来控制智能家居的实时场景交互.通过多角度镜头和实时参数调节,用户在三维引擎操作端可实时查看智能家居安装的进度和交互效果.  相似文献   

6.
文章以哈尔滨理工大学西校区为例阐述了建立虚拟校园漫游系统的方法和步骤.利用3Ds Max建立三维模型,现场采集校园内建筑、环境等大量实景照片,对照片进行处理后给模型贴图,再将模型导入Unity3D进行漫游系统的开发.可实现校园三维地图的展示和交互漫游.最后利用Unity3D的多平台发布将该漫游系统发布在PC机和Android手机平台上.  相似文献   

7.
为了实现三维生态庄园游戏系统,在学习和掌握Unity3D知识的基础上,研究Unity3D中的碰撞检测技术、模型加载技术、人机交互技术等,实现角色控制、场景漫游等功能模块;为了增加游戏的真实性,研究UniSky关键函数的应用,实现游戏中的晴天、阴天等天气效果。游戏具有良好的运行效果,表明Unity3D对游戏的开发是一个有力的工具。  相似文献   

8.
信息可视化技术可以帮助我们加深对大规模复杂数据和信息间相互关系的理解, 而三维技术为信息可视化领域带来了新思路. 本文根据杭州工艺美术博物馆虚拟博物馆三维展厅浏览和藏品知识点信息浏览的可视化需求, 设计并实现了藏品信息可视化系统. 该系统基于Unity3D开发平台搭建, 根据杭州工艺美术博物馆虚拟博物馆藏品信息可视化需求分别设计实现相应的三维可视化组件, 通过Web3D客户端技术实现了用户通过浏览器高速、便捷地浏览博物馆三维可视化信息的功能需求.  相似文献   

9.
近年来,随着3D游戏和3D电影的推广,3D图形处理技术迅速发展.利用Unity3D及Mon-odevelop对游戏角色模型的处理技术,设计了一个使用Unity开发环境,并借助C#对角色视角和位置移动进行控制的方案.该方案的实施结果表明,通过Unity3D游戏引擎和C#编程对角色进行控制是可行的.  相似文献   

10.
Unity3D是一个新兴的平台,被广泛应用于VR领域。基于Unity3D实现的VR组装与维护交互系统中,交互模型使用三维软件3DMax创建模型和贴图,并将其导入Unity3D,以此为基础,探索并实现利用3D虚拟现实技术,实现《计算机组装与维护》这门课程中计算机的组装和维护交互功能。可以让学生更好地理解计算机原理,拓展学生的实践能力,将计算机硬件组装和维护的基础知识、技能和实践经验进行整合,形成完整的知识体系。  相似文献   

11.
现有的五金制品的电子商务平台仅限于平面的二维网页技术,即通过几张不同角度的照片来展示商品.这种展示方式无法直观地把商品呈现给用户,购物场景缺乏真实感.本文利用Web3D设计了一个基于Web3D的虚拟五金商城系统.该商城系统改变了传统的二维的网络店铺场景和产品展示模式,强化了商业过程中的视觉作用.实际的应用表明,该商场系统具有良好的五金制品购物仿真环境和3D视觉效果.  相似文献   

12.
The Internet shopping mall has received wide attention from researchers and practitioners due to the fact that it is one of the most killing applications customers can find on the Internet. Though numerous studies have been performed on various issues of the Internet shopping mall, some research issues relating to the user interface of VR (virtual reality) shopping malls still await further empirical investigation. The objective of this study is to investigate whether the user interface of the VR shopping mall positively affects customer satisfaction in comparison with the ordinary shopping mall. For this purpose, we developed a prototype of the VR shopping mall for which the user interface consists of both 3D graphics and an avatar, using it as an experimental medium. 102 valid questionnaires were gathered from active student users of the ordinary shopping mall, and two research hypotheses were then tested to prove whether the three explanatory variables such as convenience, enjoyment, quality assurance improve in the VR shopping mall, and whether customer satisfaction is also significantly enhanced in the VR shopping mall in comparison with the ordinary shopping mall. Additionally, we conducted the PLS (partial least square) analysis to test whether the customer satisfaction is explained significantly by the three explanatory variables or not.  相似文献   

13.
Existing e-commerce applications on the web provide the users a relatively simple, browser-based interface to access available products. Customers are not provided with the same shopping experience as they would in an actual store or mall. This experience, however, can be achieved by the creation of a virtual shopping mall environment, simulating most of the actual shopping user interactions. The virtual mall brings together the services and products of various vendors. Users can navigate through the virtual shopping malls, adding items of interest into a virtual shopping cart, and perform searches assisted by ‘intelligent agents’. A Collaborative Virtual Environment (CVE) can realize a sophisticated virtual shopping application. In such a CVE, a large number of potential users may interact with each other. In this paper, vCOM, a VRML and Java3D-based prototype is presented, which permits users to navigate around virtual e-commerce worlds and perform collaborative shopping and intelligent searches with the assistance of software agents, in order to find the products and services of interest to them. They can then negotiate with sales agents to bargain for the best possible price and then make a secure buying transaction. The virtual mall prototype also allows the user to communicate with an ‘intelligent shopping assistant’ using simple voice commands. This assistant interacts with the shopper using voice synthesis and helps him/her use the interface to efficiently navigate in the mall. Real-time interactions between the entities in this shared environment are implemented over the High Level Architecture (HLA), an IEEE standard for distributed simulations and modeling. The paper focuses on user interface design, collaborative e-commerce through HLA and multi-agent architecture.  相似文献   

14.
Person identification with accurate position information is essential for providing location-based services in real environments, such as a shopping mall. For this purpose, we propose a method that integrates 3D position information from environmental depth sensors and acceleration data from wearable devices to anonymously gather the trajectories of people who have wearable devices as well as others. Our proposed method identifies a person who has a wearable device by comparing two time series of acceleration data from device and position information. To do this, we extracted the behaviours of each axis using the changes of each bit of acceleration data at certain time periods. We evaluated our method with data collected at a shopping mall and a children’s playroom to investigate its effectiveness and robustness in different environments. Our evaluation results showed that it achieved an average identification of 85%, which is better than several alternative methods.  相似文献   

15.
摘 要:把目前流行的基于图像的3D展示技术和NIRS引入到红木家具行业的产品销售模式中,通过把传统展示技术与3D展示技术进行对比,说明了三维展示技术在红木家具行业电商平台的实用性,设计了红木家具展销平台。重点研究了红木家具产品3D展示平台的搭建方法,主要包括平台搭建的核心技术以及利用jQuery技术实现产品的3D展示的流程,同时结合3D展示技术和NIRS实现了红木家具产品的在线鉴别。红木家具产品的3D展示为网站增添了不少特色,而且也更凸显出家具产品独有的特点,为客户提供全方位的产品信息,红木家具的在线鉴别,确保了红木家具产品的真实性,从而可以提高产品的销售率,这种新型的销售模式对红木家具行业电子商务的发展有着重要的意义,前景是非常可观的。  相似文献   

16.
This paper is concerned with designing and implementing the Internet shopping mall by using a virtual reality-driven avatar and web decision support system (Web DSS). Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and texts. However, this sort of approach results in a lower performance because possible customers cannot make accurate shopping decisions. To overcome these kinds of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and Web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of the alternatives that guarantee a sense of reality for the customers' part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make the Internet shopping-related decision making processes easier. Second, the Web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed Web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.  相似文献   

17.
Unity3D 作为一个功能强大且具有良好的跨平台特性的三维引擎,在构建交互式 的虚拟场景方面具有极大的应用空间,将其应用于教学,具有重要的现实意义。鉴于此,通过 对减速器的基本构造和结构进行分析,在研究Unity3D 构建三维交互式虚拟场景的方法和关键 技术的基础上,以几类典型的减速器为例,构建了减速器虚拟拆装实验,可发布为多平台运行, 其中,基于移动平台独立运行的APP,无需网络支持,更加便捷,应用更为广泛,在结构认知、 产品拆装、课程设计等教学和实践环节中取得了良好的教学效果。  相似文献   

18.
Internet shopping mall has the dual nature of Web-based application system and traditional shopping mall. This paper explores online and offline features of Internet shopping malls and their relationships with the acceptance behaviors of customers. The results from a Web survey of 932 users show that the technology acceptance model (TAM) is valid in predicting the acceptance of the Internet shopping malls and that online and offline features have positive effects on the user acceptance. Both online and offline features have greater effects on the usefulness, attitude, and intention to use than either online or offline features separately. This study provides a domain-specific, integrative approach in evaluating the quality and antecedents of user acceptance for Internet shopping malls.  相似文献   

19.
虚拟现实的最大特点是用户可以自然地与虚拟环境进行交互操作。三维多媒体课件是三维建模技术与虚拟现实技术的紧密结合,在三维模型的基础上提供虚拟现实环境。从教学应用的角度出发,主要研究如何有效地利用Unity3D和三维建模软件去设计教学内容,探索机械构造类三维多媒体课件制作的关键技术和步骤,制作出仿真性强、交互控制灵活、支持360°全角度观察,并可随时拆卸装配的三维多媒体课件。  相似文献   

20.
针对传统制鞋企业无法满足个性化需求的问题,结合虚拟现实技术的交互性等特点,设计了基于MAYA和Unity3D在线定制鞋系统.首先采用MAYA建模软件中多边形与细分建模相结合的技术进行三维鞋建模;然后基于Unity3D引擎,采用Shader渲染技术实现打包纹理贴图并结合C#脚本语言,实现人机交互功能;最后,应用WebGL技术发布至网页,使用户通过浏览器即可进行在线三维定制鞋的设计及浏览.该系统可以实现用户在网页上个性化定制属于自己的鞋,满足人们个性化定制的理念,对制鞋企业的发展会产生很大的推动力.  相似文献   

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