共查询到20条相似文献,搜索用时 32 毫秒
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Moustapha Hafez 《The Visual computer》2007,23(4):267-272
Tactile interfaces are used to communicate information through the sense of touch, which is an area of growing interest in
the research community. Potential applications include virtual training for surgeons, remotely touching materials via the
Internet, automotive industry, active interfaces for blind persons, and sensory substitution devices. 相似文献
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《Ergonomics》2012,55(8):1346-1347
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多视频摘要技术近年来受到了国内外学者的广泛关注,它是指通过对视频结构和内容的分析,从多个相关视频文件中提取出有意义的部分,将它们以一定方式进行组合,形成简洁的、能够充分表现语义内容的概要,目的是提供快捷的浏览和查询服务。目前该技术还处于起步阶段,实际的应用系统很少,有关体系结构、技术方法仍需要深入研究,更多的应用方向还有待开拓。在介绍研究意义的基础上,对多视频摘要的研究现状和主要方法进行了归纳、评述,探讨了一些应用方向,指出了目前研究面临的重点问题以及发展趋势。 相似文献
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In the upcoming 5G and beyond systems,ultra-reliable and low latency communication(URLLC)has been considered as the key enabler to support diverse mission-criti... 相似文献
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Julie Carmigniani Borko Furht Marco Anisetti Paolo Ceravolo Ernesto Damiani Misa Ivkovic 《Multimedia Tools and Applications》2011,51(1):341-377
This paper surveys the current state-of-the-art of technology, systems and applications in Augmented Reality. It describes
work performed by many different research groups, the purpose behind each new Augmented Reality system, and the difficulties
and problems encountered when building some Augmented Reality applications. It surveys mobile augmented reality systems challenges
and requirements for successful mobile systems. This paper summarizes the current applications of Augmented Reality and speculates
on future applications and where current research will lead Augmented Reality’s development. Challenges augmented reality
is facing in each of these applications to go from the laboratories to the industry, as well as the future challenges we can
forecast are also discussed in this paper. Section 1 gives an introduction to what Augmented Reality is and the motivations for developing this technology. Section 2 discusses Augmented Reality Technologies with computer vision methods, AR devices, interfaces and systems, and visualization
tools. The mobile and wireless systems for Augmented Reality are discussed in Section 3. Four classes of current applications that have been explored are described in Section 4. These applications were chosen as they are the most famous type of applications encountered when researching AR apps. The
future of augmented reality and the challenges they will be facing are discussed in Section 5. 相似文献
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Injadat MohammadNoor Moubayed Abdallah Nassif Ali Bou Shami Abdallah 《Artificial Intelligence Review》2021,54(5):3299-3348
Artificial Intelligence Review - The emergence and continued reliance on the Internet and related technologies has resulted in the generation of large amounts of data that can be made available for... 相似文献
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《Intelligent Systems, IEEE》2001,16(5):66-69
The article provides views from researchers and practitioners directly involved with robotics applications to find out what they think about the applicability of this new generation of more adaptable and user-friendly robots. Aspects discussed include: personal robots in human societies; robot teams in urban search and rescue; space robots and natural language communication; representation and reasoning; and rationality and emotions. 相似文献
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Haifeng Dong Jiancheng Fang Binquan Zhou Jie Qin Shuangai Wan 《Microsystem Technologies》2010,16(10):1683-1689
Atomic MEMS technology is an emerging multidisciplinary subject which benefits from different fields, including microfabrication,
laser technique and atomic physics, etc. This paper gives an overview of atomic MEMS and discusses the challenges faced in
the design and manufacture of atomic MEMS devices. 相似文献
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Christos Emmanouilidis Remous-Aris Koutsiamanis Aimilia Tasidou 《Journal of Network and Computer Applications》2013,36(1):103-125
Portable devices are increasingly employed in a wide range of mobile guidance applications. Typical examples are guides in urban areas, museum guides, and exhibition space aids. The demand is for the delivery of context-specific services, wherein the context is typically identified by a combination of data related to location, time, user profile, device profile, network conditions and usage scenario. A context-aware mobile guide is intended to provide guidance services adjusted to the context of the received request. The adjustment may refer to tailoring the user interface to the perceived context, as well as delivering the right type of information to the right person at the right time and the right location. It may also refer to intermediary adaptation, as in the case of mobile multimedia transmission. This paper offers a taxonomy of mobile guides considering multiple criteria. The taxonomy considers several aspects of the mobile applications space, including context awareness, client architectures, mobile user interfaces, as well as offered functionalities, highlighting functional, architectural, technological, and implementation issues. Existing implementations are classified accordingly and a discussion of research issues and emerging trends is offered. 相似文献
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Is it possible to create a cloak of invisibility - a flexible artifact that can make anything inside it invisible and preserve invisibility despite mobility and deformation? Exploring the algorithmic and technological challenges involved reveals tantalizing information. 相似文献
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Jen-Hsuan Hsiao 《Advanced Robotics》2013,27(21):1099-1111
Bioinspired soft robotics allow for safer clinical interactions with human patients but conventional, hard robots, which are often built with rigid materials and complex control systems, compromise tissue integrity, freedom of movement, conformability, and overall human bio-compatibility. Soft, compliant materials intrinsically reduce mechanical complexity, accommodate their usage environment, and provide great practical potential for medical device developments. Previous review papers have generally covered the topics of materials, manufacturing processes, actuator modeling and control, and current trends. Here, we focus on recent developments in soft robotic applications for the medical field including advances in cardiac devices, surgical robots, and soft rehabilitation and assistance devices. In medical applications, soft robotic devices not only expedite the evolution of minimally invasive surgery but also improve the bio-compatibility of rehabilitation and assistance devices. Here, we evaluate design requirements, mechanisms, achievements and challenges in these key areas. Of particular note, this paper concludes with a discussion on advances in 3D printing and adapting neural networks for modeling and control frameworks that have facilitated the development of faster and less expensive soft medical devices. 相似文献
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User-driven RFID applications and challenges 总被引:1,自引:1,他引:0
Aikaterini Mitrokotsa Quan Z. Sheng Zakaria Maamar 《Personal and Ubiquitous Computing》2012,16(3):223-224
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RNA molecules are crucial in different levels of cellular function, ranging from translation and regulating genes to coding for proteins. Additionally, nucleic acids (RNA and DNA molecules) are designed for novel applications in biotechnology. Understanding the structure of a molecule is important in inferring its function, and computational methods for structure prediction have captured the interest of many researchers.Some functions of RNA molecules in cells, such as gene regulation, result from the binding of one RNA molecule to another, so-called target RNA molecule. This has led to recent interest in prediction of the secondary structure formed from interacting molecules. In this paper, we provide a brief overview of methods, applications, and challenges in computational prediction of nucleic acid secondary structure, both for single strands and for interacting strands. 相似文献
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Collaborative technologies offer a range of new ways of supporting learning by enabling learners to share and exchange both
ideas and their own digital products. This paper considers how best to exploit these opportunities from the perspective of
learners’ needs. New technologies invariably excite a creative explosion of new ideas for ways of doing teaching and learning,
although the technologies themselves are rarely designed with teaching and learning in mind. To get the best from them for
education we need to start with the requirements of education, in terms of both learners’ and teachers’ needs. The argument
put forward in this paper is to use what we know about what it takes to learn, and build this into a pedagogical framework
with which to challenge digital technologies to deliver a genuinely enhanced learning experience. 相似文献