首页 | 官方网站   微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 524 毫秒
1.
A brain-computer interface (BCI) is a system that allows its users to control external devices with brain activity. Although the proof-of-concept was given decades ago, the reliable translation of user intent into device control commands is still a major challenge. Success requires the effective interaction of two adaptive controllers: the user's brain, which produces brain activity that encodes intent, and the BCI system, which translates that activity into device control commands. In order to facilitate this interaction, many laboratories are exploring a variety of signal analysis techniques to improve the adaptation of the BCI system to the user. In the literature, many machine learning and pattern classification algorithms have been reported to give impressive results when applied to BCI data in offline analyses. However, it is more difficult to evaluate their relative value for actual online use. BCI data competitions have been organized to provide objective formal evaluations of alternative methods. Prompted by the great interest in the first two BCI Competitions, we organized the third BCI Competition to address several of the most difficult and important analysis problems in BCI research. The paper describes the data sets that were provided to the competitors and gives an overview of the results.  相似文献   

2.
Most current brain-computer interface (BCI) systems for humans use electroencephalographic activity recorded from the scalp, and may be limited in many ways. Electrocorticography (ECoG) is believed to be a minimally-invasive alternative to electroencephalogram (EEG) for BCI systems, yielding superior signal characteristics that could allow rapid user training and faster communication rates. In addition, our preliminary results suggest that brain regions other than the sensorimotor cortex, such as auditory cortex, may be trained to control a BCI system using similar methods as those used to train motor regions of the brain. This could prove to be vital for users who have neurological disease, head trauma, or other conditions precluding the use of sensorimotor cortex for BCI control.  相似文献   

3.
A general framework for brain-computer interface design   总被引:7,自引:0,他引:7  
The Brain-Computer Interface (BCI) research community has acknowledged that researchers are experiencing difficulties when they try to compare the BCI techniques described in the literature. In response to this situation, the community has stressed the need for objective methods to compare BCI technologies. Suggested improvements have included the development and use of benchmark applications and standard data sets. However, as a young, multidisciplinary research field, the BCI community lacks a common vocabulary. As a result, this deficiency leads to poor intergroup communication, which hinders the development of the desired methods of comparison. One of the principle reasons for the lack of common vocabulary is the absence of a common functional model of a BCI System. This paper proposes a new functional model for BCI System design. The model supports many features that facilitate the comparison of BCI technologies with other BCI and non-BCI user interface technologies. From this model, taxonomy for BCI System design is developed. Together the model and taxonomy are considered a general framework for BCI System design. The representational power of the proposed framework was evaluated by applying it to a set of existing BCI technologies. The framework could effectively describe all of the BCI System designs tested.  相似文献   

4.
Current movement-based brain-computer interfaces (BCI's) utilize spontaneous electroencephalogram (EEG) rhythms associated with movement, such as the mu rhythm, or responses time-locked to movements that are averaged across multiple trials, such as the readiness potential (RP), as control signals. In one study, we report that the mu rhythm is not only modulated by the expression of self-generated movement but also by the observation and imagination of movement. In another study, we show that simultaneous self-generated multiple limb movements exhibit properties distinct from those of single limb movements. Identification and classification of these signals with pattern recognition techniques provides the basis for the development of a practical BCI.  相似文献   

5.
The Wadsworth BCI Research and Development Program: at home with BCI.   总被引:1,自引:0,他引:1  
The ultimate goal of brain-computer interface (BCI) technology is to provide communication and control capacities to people with severe motor disabilities. BCI research at the Wadsworth Center focuses primarily on noninvasive, electroencephalography (EEG)-based BCI methods. We have shown that people, including those with severe motor disabilities, can learn to use sensorimotor rhythms (SMRs) to move a cursor rapidly and accurately in one or two dimensions. We have also improved P300-based BCI operation. We are now translating this laboratory-proven BCI technology into a system that can be used by severely disabled people in their homes with minimal ongoing technical oversight. To accomplish this, we have: improved our general-purpose BCI software (BCI2000); improved online adaptation and feature translation for SMR-based BCI operation; improved the accuracy and bandwidth of P300-based BCI operation; reduced the complexity of system hardware and software and begun to evaluate home system use in appropriate users. These developments have resulted in prototype systems for every day use in people's homes.  相似文献   

6.
Parallel man-machine training in development of EEG-based cursor control.   总被引:5,自引:0,他引:5  
A new parallel man-machine training approach to brain-computer interface (BCI) succeeded through a unique application of machine learning methods. The BCI system could train users to control an animated cursor on the computer screen by voluntary electroencephalogram (EEG) modulation. Our BCI system requires only two to four electrodes, and has a relatively short training time for both the user and the machine. Moving the cursor in one dimension, our subjects were able to hit 100% of randomly selected targets, while in two dimensions, accuracies of approximately 63% and 76% was achieved with our two subjects.  相似文献   

7.
The Wadsworth electroencephalogram (EEG)-based brain-computer interface (BCI) uses amplitude in mu or beta frequency bands over sensorimotor cortex to control cursor movement. Trained users can move the cursor in one or two dimensions. The primary goal of this research is to provide a new communication and control option for people with severe motor disabilities. Currently, cursor movements in each dimension are determined 10 times/s by an empirically derived linear function of one or two EEG features (i.e., spectral bands from different electrode locations). This study used offline analysis of data collected during system operation to explore methods for improving the accuracy of cursor movement. The data were gathered while users selected among three possible targets by controlling vertical [i.e., one-dimensional (1-D)] cursor movement. The three methods analyzed differ in the dimensionality of the cursor movement [1-D versus two-dimensional (2-D)] and in the type of the underlying function (linear versus nonlinear). We addressed two questions: Which method is best for classification (i.e., to determine from the EEG which target the user wants to hit)? How does the number of EEG features affect the performance of each method? All methods reached their optimal performance with 10-20 features. In offline simulation, the 2-D linear method and the 1-D nonlinear method improved performance significantly over the 1-D linear method. The 1-D linear method did not do so. These offline results suggest that the 1-D nonlinear or the 2-D linear cursor function will improve online operation of the BCI system.  相似文献   

8.
This paper proposes a steady‐state auditory stimulus modality and a detection algorithm to replace steady‐state visual evoked potential (SSVEP )‐based brain–computer interface (BCI ) systems during visual fatigue periods. The optimal speaker position for the steady‐state auditory evoked potential (SSAEP )‐based BCI system and possible electrode positions are investigated. Using the proposed system, an accuracy of 85% for two commands was achieved based on the T3–T5 and T4–T6 electrode positions using only one speaker. SSAEP is a promising BCI modality for mitigating the problem of eye fatigue that often occurs during the use of SSVEP ‐based BCI systems. However, SSAEP ‐based BCI systems suffer from low accuracy. To increase accuracy, we propose a new enhanced SSAEP training method. The training process was enhanced by instructing users to control their attention levels while simultaneously detecting an auditory stimulus frequency. Furthermore, we propose a corresponding single‐frequency, multi‐command BCI paradigm for the proposed training method. With the proposed paradigm, four commands can be detected using only one auditory stimulus frequency. The proposed training system yielded an accuracy of ∼81% compared to 66% for sessions performed without the proposed training method. © 2017 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.  相似文献   

9.
An improved P300-based brain-computer interface.   总被引:7,自引:0,他引:7  
A brain-computer interface (BCI) is a system for direct communication between brain and computer. The BCI developed in this work is based on a BCI described by Farwell and Donchin in 1988, which allows a subject to communicate one of 36 symbols presented on a 6 x 6 matrix. The system exploits the P300 component of event-related brain potentials (ERP) as a medium for communication. The processing methods distinguish this work from Donchin's work. In this work, independent component analysis (ICA) was used to separate the P300 source from the background noise. A matched filter was used together with averaging and threshold techniques for detecting the existence of P300s. The processing method was evaluated offline on data recorded from six healthy subjects. The method achieved a communication rate of 5.45 symbols/min with an accuracy of 92.1% compared to 4.8 symbols/min with an accuracy of 90% in Donchin's work. The online interface was tested with the same six subjects. The average communication rate achieved was 4.5 symbols/min with an accuracy of 79.5 % as apposed to the 4.8 symbols/min with an accuracy of 56 % in Donchin's work. The presented BCI achieves excellent performance compared to other existing BCIs, and allows a reasonable communication rate, while maintaining a low error rate.  相似文献   

10.
Brain-computer interface research at the Wadsworth Center.   总被引:23,自引:0,他引:23  
Studies at the Wadsworth Center over the past 14 years have shown that people with or without motor disabilities can learn to control the amplitude of mu or beta rhythms in electroencephalographic (EEG) activity recorded from the scalp over sensorimotor cortex and can use that control to move a cursor on a computer screen in one or two dimensions. This EEG-based brain-computer interface (BCI) could provide a new augmentative communication technology for those who are totally paralyzed or have other severe motor impairments. Present research focuses on improving the speed and accuracy of BCI communication.  相似文献   

11.
System calibration and user training are essential for operating motor imagery based brain-computer interface (BCI) systems. These steps are often unintuitive and tedious for the user, and do not necessarily lead to a satisfactory level of control. We present an Adaptive BCI framework that provides feedback after only minutes of autocalibration in a two-class BCI setup. During operation, the system recurrently reselects only one out of six predefined logarithmic bandpower features (10-13 and 16-24 Hz from Laplacian derivations over C3, Cz, and C4), specifically, the feature that exhibits maximum discriminability. The system then retrains a linear discriminant analysis classifier on all available data and updates the online paradigm with the new model. Every retraining step is preceded by an online outlier rejection. Operating the system requires no engineering knowledge other than connecting the user and starting the system. In a supporting study, ten out of twelve novice users reached a criterion level of above 70% accuracy in one to three sessions (10-80 min online time) of training, with a median accuracy of 80.2 ± 11.3% in the last session. We consider the presented system a positive first step towards fully autocalibrating motor imagery BCIs.  相似文献   

12.
BCI Meeting 2005--workshop on signals and recording methods.   总被引:4,自引:0,他引:4  
This paper describes the highlights of presentations and discussions during the Third International BCI Meeting in a workshop that evaluated potential brain-computer interface (BCI) signals and currently available recording methods. It defined the main potential user populations and their needs, addressed the relative advantages and disadvantages of noninvasive and implanted (i.e., invasive) methodologies, considered ethical issues, and focused on the challenges involved in translating BCI systems from the laboratory to widespread clinical use. The workshop stressed the critical importance of developing useful applications that establish the practical value of BCI technology.  相似文献   

13.
This paper describes the outcome of discussions held during the Third International BCI Meeting at a workshop charged with reviewing and evaluating the current state of and issues relevant to brain-computer interface (BCI) feature extraction and translation. The issues discussed include a taxonomy of methods and applications, time-frequency spatial analysis, optimization schemes, the role of insight in analysis, adaptation, and methods for quantifying BCI feedback.  相似文献   

14.
基于AVR单片机的LED显示屏控制系统的研究   总被引:1,自引:0,他引:1  
随着大规模集成电路和计算机技术的发展,LED显示屏作为一种新兴的显示媒体得到了高速的发展。该系统控制卡采用三星主流ATMEGA32为控制处理器,加以外围电路,利用RS232接口实现与计算机实时通信,通过计算机用专用软件对要显示的内容按照预定的显示格式进行编辑后,向显示屏控制卡发送设定数据,发送结束后,控制卡就可以脱离开计算机,自动按照用户设定的模式显示所输入的内容。  相似文献   

15.
Use of the evoked potential P3 component for control in a virtual apartment   总被引:2,自引:0,他引:2  
Virtual reality (VR) may prove useful for training individuals to use a brain-computer interface (BCI). It could provide complex and controllable experimental environments during BCI research and development as well as increase user motivation. In the study reported here, we examined the robustness of the evoked potential P3 component in virtual and nonvirtual environments. We asked subjects to control several objects or commands in a virtual apartment. Our results indicate that there are no significant differences in the P3 signal between subjects performing a task while immersed in VR versus subjects looking at a computer monitor. This indicates the robustness of the P3 signal over different environments. For an online control task, the performance in a VR environment was not significantly different from performance when looking at a computer monitor. There was, however, a more significant result when the subject's head view of the virtual world was fixed (p < 0.05) when compared with looking at a computer monitor. We also found that subjects' self-reported qualitative experiences did not necessarily match their objective performance. Six out of nine subjects liked the VR environment better, but only one of these subjects performed the best in this environment. The possible ramifications of this, as well as plans for future work, are discussed.  相似文献   

16.
Brain-computer interfaces (BCIs) are known to suffer from spontaneous changes in the brain activity. If changes in the mental state of the user are reflected in the brain signals used for control, the behavior of a BCI is directly influenced by these states. We investigate the influence of a state of loss of control in a variant of Pacman on the performance of BCIs based on motor control. To study the effect a temporal loss of control has on the BCI performance, BCI classifiers were trained on electroencephalography (EEG) recorded during the normal control condition, and the classification performance on segments of EEG from the normal and loss of control condition was compared. Classifiers based on event-related desynchronization unexpectedly performed significantly better during the loss of control condition; for the event-related potential classifiers there was no significant difference in performance.  相似文献   

17.
Nearly all electroencephalogram (EEG)-based brain-computer interface (BCI) systems operate in a cue-paced or synchronous mode. This means that the onset of mental activity (thought) is externally-paced and the EEG has to be analyzed in predefined time windows. In the near future, BCI systems that allow the user to intend a specific mental pattern whenever she/he wishes to produce such patterns will also become important. An asynchronous BCI is characterized by continuous analyzing and classification of EEG data. Therefore, it is important to maximize the hits (true positive rate) during an intended mental task and to minimize the false positive detections in the resting or idling state. EEG data recorded during right/left motor imagery is used to simulate an asynchronous BCI. To optimize the classification results, a refractory period and a dwell time are introduced.  相似文献   

18.
基于NAT技术的即插即用服务实现   总被引:1,自引:0,他引:1  
李纯  郑嵘 《电子测量技术》2011,(12):113-116
随着互联网的发展,越来越多的网络服务提供商需要客户固定设备的IP信息,致使用户更换使用场所时需重新设置而造成不便.提出了基于网络地址转换技术的网口即插即用服务,该技术利用Linux系统平台中IPTABLES等功能进行源地址转换及目的地址转换.通过测试,用户可以在不更改用户PC任何TCP/IP协议配置的情况下接入因特网进...  相似文献   

19.
We have developed and tested two electroencephalogram (EEG)-based brain-computer interfaces (BCI) for users to control a cursor on a computer display. Our system uses an adaptive algorithm, based on kernel partial least squares classification (KPLS), to associate patterns in multichannel EEG frequency spectra with cursor controls. Our first BCI, Target Practice, is a system for one-dimensional device control, in which participants use biofeedback to learn voluntary control of their EEG spectra. Target Practice uses a KPLS classifier to map power spectra of 62-electrode EEG signals to rightward or leftward position of a moving cursor on a computer display. Three subjects learned to control motion of a cursor on a video display in multiple blocks of 60 trials over periods of up to six weeks. The best subject's average skill in correct selection of the cursor direction grew from 58% to 88% after 13 training sessions. Target Practice also implements online control of two artifact sources: 1) removal of ocular artifact by linear subtraction of wavelet-smoothed vertical and horizontal electrooculograms (EOG) signals, 2) control of muscle artifact by inhibition of BCI training during periods of relatively high power in the 40-64 Hz band. The second BCI, Think Pointer, is a system for two-dimensional cursor control. Steady-state visual evoked potentials (SSVEP) are triggered by four flickering checkerboard stimuli located in narrow strips at each edge of the display. The user attends to one of the four beacons to initiate motion in the desired direction. The SSVEP signals are recorded from 12 electrodes located over the occipital region. A KPLS classifier is individually calibrated to map multichannel frequency bands of the SSVEP signals to right-left or up-down motion of a cursor on a computer display. The display stops moving when the user attends to a central fixation point. As for Target Practice, Think Pointer also implements wavelet-based online removal of ocular artifact; however, in Think Pointer muscle artifact is controlled via adaptive normalization of the SSVEP. Training of the classifier requires about 3 min. We have tested our system in real-time operation in three human subjects. Across subjects and sessions, control accuracy ranged from 80% to 100% correct with lags of 1-5 s for movement initiation and turning. We have also developed a realistic demonstration of our system for control of a moving map display (http://ti.arc.nasa.gov/).  相似文献   

20.
随着无线通信的迅猛发展,如何实现信息的安全传输,越来越受到研究人员的广泛关注。考虑实际的通信场景,即发送端已知不完备的信道状态信息(channel state information,CSI),研究了多用户多输入多输出下行链路的物理层安全性能。具体而言,以最大化系统安全容量为多用户调度准则,采用最大比传输波束成形方案,获得了系统安全中断概率(secrecy outage probability,SOP)的闭合表达式及在高SNR下的渐近结果。除此之外,也获得了在已知完备CSI情形下,系统SOP的准确的理论结果及渐近结果。研究表明:已知不完备CSI情形下,网络可获得的分集增益为K;已知完备CSI情形下,分集增益为K×N_B×N_S,其中K、N_B、N_S分别代表用户数目,基站的天线数目和用户的天线数目。最终,通过蒙特卡洛仿真,验证了理论分析的正确性。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司    京ICP备09084417号-23

京公网安备 11010802026262号