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1.
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with high costs, automatic 3-D reconstruction has been widely investigated. In related work, a dense 3-D model is generated by using a stereo method. However, such approaches cannot use several hundreds images together for dense depth estimation because it is difficult to accurately calibrate a large number of cameras. In this paper, we propose a dense 3-D reconstruction method that first estimates extrinsic camera parameters of a hand-held video camera, and then reconstructs a dense 3-D model of a scene. In the first process, extrinsic camera parameters are estimated by tracking a small number of predefined markers of known 3-D positions and natural features automatically. Then, several hundreds dense depth maps obtained by multi-baseline stereo are combined together in a voxel space.So, we can acquire a dense 3-D model of the outdoor scene accurately by using several hundreds input images captured by a hand-held video camera.  相似文献   

2.
基于自适应迭代松弛的立体点对匹配鲁棒算法   总被引:1,自引:0,他引:1       下载免费PDF全文
图像匹配是立体视觉的重要部分,也是双目立体测量系统必须解决和最难解决的问题。为了对图像进行鲁棒性匹配,提出了一种基于自适应迭代松弛的立体点对匹配方法。该方法首先利用视差梯度约束来构造匹配支持度函数;然后通过松弛方法优化该函数来完成立体点对的匹配。由于利用了动态更新松弛匹配过程参数的方法,因此有效地降低了误匹配率和误剔除率。在此基础上还提出了对松弛过程结束后的匹配结果,再次使用视差梯度约束来进行进一步检验的策略,该策略能够以一定幅度的误剔除率提升为代价,大幅度降低了误匹配率,从而可满足许多要求严格限制误匹配率的应用。实验结果证明,该新算法是有效的,并已经用于一个双目立体测量原型系统当中。  相似文献   

3.
对双目立体视觉技术的实现过程作了分析,介绍了摄像机标定、特征点提取和立体匹配的实现方法及应用弊端,特别是给出了一种实用而有效的三维重建方法,并对双目体视技术的应用和发展做了分析与展望。  相似文献   

4.
提出了一种基于单相机三维重建的简单方法.在待重建场景中放置一块平面标定模板,用内参数已知的摄像机拍摄不同角度的二幅图像,利用场景中的标定模板精确地求解出拍摄时摄像机的外参数,并以此为基础进行立体标定、配准和匹配,得到视差图进而实现欧式几何意义下的三维重建.实验结果表明,提出的算法实现简单、配置灵活,具有较强的实用性.  相似文献   

5.
We address the problem of estimating the three-dimensional shape and complex appearance of a scene from a calibrated set of views under fixed illumination. Our approach relies on a rank condition that must be satisfied when the scene exhibits specular + diffuse reflectance characteristics. This constraint is used to define a cost functional for the discrepancy between the measured images and those generated by the estimate of the scene, rather than attempting to match image-to-image directly. Minimizing such a functional yields the optimal estimate of the shape of the scene, represented by a dense surface, as well as its radiance, represented by four functions defined on such a surface. These can be used to generate novel views that capture the non-Lambertian appearance of the scene.This research was performed while Hailin Jin was with Computer Science Department, University of California at Los Angeles.  相似文献   

6.
基于双目被动立体视觉的三维人脸重构与识别   总被引:4,自引:0,他引:4  
提出一种基于双目被动视觉的三维人脸识别方法, 该方法采用非接触式的人脸信息采集技术, 利用图像中弱特征检测方法实现双目视觉中的人脸检测与初步视差估计, 运用基于复小波的相位相关技术对人脸表面进行亚像素级小区域匹配, 重建人脸三维点云信息. 通过可调训练次数的神经网络技术实现多层次人脸曲面重建, 并结合人脸2D图像对重构曲面进行仿射归一, 继而迭代地进行特征提取与识别过程. 实验结果表明, 双目视觉方法使人脸信息采集过程友好隐蔽; 在对应点匹配中, 运用复小波的相位相关算法可获得密集的亚像素精度配准点对, 用神经网络方法可正确重建人脸曲面. 识别过程对环境以及人脸位姿表情等鲁棒性强. 该系统成本十分低廉, 适合在许多领域推广应用.  相似文献   

7.
The growing size of 3D digital images causes sequential algorithms to be less and less usable on whole images and a parallelization of these algorithm is often required. We have developed an algorithm named Sewing Faces which synthesizes both geometrical and topological information on bounding surface of 6-connected 3D objects. We call such combined information a skin. In this paper we present a parallelization of Sewing Faces. It is based on a splitting of 3D images into several sub-blocks. When all the sub-blocks are processed a gluing step consists of merging all the sub-skins to get the final skin. Moreover we propose a fine-grain approach where each sub-block is processed by several parallel processors.  相似文献   

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