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Accelerometer-based gesture control for a design environment 总被引:2,自引:1,他引:2
Juha Kela Panu Korpipää Jani Mäntyjärvi Sanna Kallio Giuseppe Savino Luca Jozzo Sergio Di Marca 《Personal and Ubiquitous Computing》2006,10(5):285-299
Accelerometer-based gesture control is studied as a supplementary or an alternative interaction modality. Gesture commands freely trainable by the user can be used for controlling external devices with handheld wireless sensor unit. Two user studies are presented. The first study concerns finding gestures for controlling a design environment (Smart Design Studio), TV, VCR, and lighting. The results indicate that different people usually prefer different gestures for the same task, and hence it should be possible to personalise them. The second user study concerns evaluating the usefulness of the gesture modality compared to other interaction modalities for controlling a design environment. The other modalities were speech, RFID-based physical tangible objects, laser-tracked pen, and PDA stylus. The results suggest that gestures are a natural modality for certain tasks, and can augment other modalities. Gesture commands were found to be natural, especially for commands with spatial association in design environment control. 相似文献
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一种实时手势识别应用开发框架 总被引:1,自引:0,他引:1
提出并设计了一种简化的、基于自然手势的实时识别的软件开发框架,通过手势样本采集和消息映射机制,开发人员可以自定义手势含义,将手势含义封装成消息发送给具体应用.降低了开发实时手势识别软件的成本,屏蔽了手势识别技术本身的复杂性. 相似文献
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Motion recognition is a topic in software engineering and dialect innovation with a goal of interpreting human signals through mathematical algorithm. Hand gesture is a strategy for nonverbal communication for individuals as it expresses more liberally than body parts. Hand gesture acknowledgment has more prominent significance in planning a proficient human computer interaction framework, utilizing signals as a characteristic interface favorable to circumstance of movements. Regardless, the distinguishing proof and acknowledgment of posture, gait, proxemics and human behaviors is furthermore the subject of motion to appreciate human nonverbal communication, thus building a richer bridge between machines and humans than primitive text user interfaces or even graphical user interfaces, which still limits the majority of input to electronics gadget. In this paper, a study on various motion recognition methodologies is given specific accentuation on available motions. A survey on hand posture and gesture is clarified with a detailed comparative analysis of hidden Markov model approach with other classifier techniques. Difficulties and future investigation bearing are also examined. 相似文献
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Face and gesture recognition: overview 总被引:5,自引:0,他引:5
Computerised recognition of faces and facial expressions would be useful for human-computer interface, and provision for facial animation is to be included in the ISO standard MPEG-4 by 1999. This could also be used for face image compression. The technology could be used for personal identification, and would be proof against fraud. Degrees of difference between people are discussed, with particular regard to identical twins. A particularly good feature for personal identification is the texture of the iris. A problem is that there is more difference between images of the same face with, e.g., different expression or illumination, than there sometimes is between images of different faces. Face recognition by the brain is discussed 相似文献
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In temporal data analysis, noisy data is inevitable in both testing and training. This noise can seriously influence the performance of the temporal data analysis. To address this problem, we propose a novel method, termed Selective Temporal Filtering that builds a noise-free model for classification during training and identifies key-feature vectors that are noise-filtered data from the input sequence during testing. The use of these key-feature vectors makes the classifier robust to noise within the input space. The proposed method is validated on a synthetic-dataset and a database of American Sign Language. Using key-feature vectors results in robust performance with respect to the noise content. Futhermore, we are able to show that the proposed method not only outperforms Conditional Random Fields and Hidden Markov Models in noisy environments, but also in a well-controlled environment where we assume no significant noise vectors exist. 相似文献
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Don Willems Ralph Niels Marcel van Gerven Louis Vuurpijl Author vitae 《Pattern recognition》2009,42(12):3303-3312
Many handwritten gestures, characters, and symbols comprise multiple pendown strokes separated by penup strokes. In this paper, a large number of features known from the literature are explored for the recognition of such multi-stroke gestures. Features are computed from a global gesture shape. From its constituent strokes, the mean and standard deviation of each feature are computed. We show that using these new stroke-based features, significant improvements in classification accuracy can be obtained between 10% and 50% compared to global feature representations. These results are consistent over four different databases, containing iconic pen gestures, handwritten symbols, and upper-case characters. Compared to two other multi-stroke recognition techniques, improvements between 25% and 39% are achieved, averaged over all four databases. 相似文献
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Diego Q. Leite Julio C. Duarte Luiz P. Neves Jauvane C. de Oliveira Gilson A. Giraldi 《Multimedia Tools and Applications》2017,76(20):20423-20455
This paper presents a real-time framework that combines depth data and infrared laser speckle pattern (ILSP) images, captured from a Kinect device, for static hand gesture recognition to interact with CAVE applications. At the startup of the system, background removal and hand position detection are performed using only the depth map. After that, tracking is started using the hand positions of the previous frames in order to seek for the hand centroid of the current one. The obtained point is used as a seed for a region growing algorithm to perform hand segmentation in the depth map. The result is a mask that will be used for hand segmentation in the ILSP frame sequence. Next, we apply motion restrictions for gesture spotting in order to mark each image as a ‘Gesture’ or ‘Non-Gesture’. The ILSP counterparts of the frames labeled as “Gesture” are enhanced by using mask subtraction, contrast stretching, median filter, and histogram equalization. The result is used as the input for the feature extraction using a scale invariant feature transform algorithm (SIFT), bag-of-visual-words construction and classification through a multi-class support vector machine (SVM) classifier. Finally, we build a grammar based on the hand gesture classes to convert the classification results in control commands for the CAVE application. The performed tests and comparisons show that the implemented plugin is an efficient solution. We achieve state-of-the-art recognition accuracy as well as efficient object manipulation in a virtual scene visualized in the CAVE. 相似文献
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In this paper, we present a technique to recognize the position of sensors on the human body. Automatic on-body device localization ensures correctness and accuracy of measurements in health and medical monitoring systems. In addition, it provides opportunities to improve the performance and usability of ubiquitous devices. Our technique uses accelerometers to capture motion data to estimate the location of the device on the user's body, using mixed supervised and unsupervised time series analysis methods. We have evaluated our technique with extensive experiments on 25 subjects. On average, our technique achieves 89% accuracy in estimating the location of devices on the body. In order to study the feasibility of classification of left limbs from right limbs (e.g., left arm vs. right arm), we performed analysis, based of which no meaningful classification was observed. Personalized ultraviolet monitoring and wireless transmission power control comprise two immediate applications of our on-body device localization approach. Such applications, along with their corresponding feasibility studies, are discussed. 相似文献
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Hand gestures that are performed by one or two hands can be categorized according to their applications into different categories including conversational, controlling, manipulative and communicative gestures. Generally, hand gesture recognition aims to identify specific human gestures and use them to convey information. The process of hand gesture recognition composes mainly of four stages: hand gesture images collection, gesture image preprocessing using some techniques including edge detection, filtering and normalization, capture the main characteristics of the gesture images and the evaluation (or classification) stage where the image is classified to its corresponding gesture class. There are many methods that have been used in the classification stage of hand gesture recognition such as Artificial Neural Networks, template matching, Hidden Markov Models and Dynamic Time Warping. This exploratory survey aims to provide a progress report on hand posture and gesture recognition technology. 相似文献
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Real-time fingertip tracking and gesture recognition 总被引:4,自引:0,他引:4
Augmented desk interfaces and other virtual reality systems depend on accurate, real-time hand and fingertip tracking for seamless integration between real objects and associated digital information. We introduce a method for discerning fingertip locations in image frames and measuring fingertip trajectories across image frames. We also propose a mechanism for combining direct manipulation and symbolic gestures based on multiple fingertip motions. Our method uses a filtering technique, in addition to detecting fingertips in each image frame, to predict fingertip locations in successive image frames and to examine the correspondences between the predicted locations and detected fingertips. This lets us obtain multiple complex fingertip trajectories in real time and improves fingertip tracking. This method can track multiple fingertips reliably even on a complex background under changing lighting conditions without invasive devices or color markers. 相似文献
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Feng Jiang Jie Ren Changhoon Lee Wuzhen Shi Shaohui Liu Debin Zhao 《Journal of Real-Time Image Processing》2017,13(3):599-611
This paper proposes a novel method for real-time gesture recognition. Aiming at improving the effectiveness and accuracy of HGR, spatial pyramid is applied to linguistically segment gesture sequence into linguistic units and a temporal pyramid is proposed to get a time-related histogram for each single gesture. Those two pyramids can help to extract more comprehensive information of human gestures from RGB and depth video. A two-layered HGR is further exploited to further reduce the computation complexity. The proposed method obtains high accuracy and low computation complexity performance on the ChaLearn Gesture Dataset, comprising more than 50, 000 gesture sequences recorded. 相似文献
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利用OpenCV计算机视觉库在vs2008平台上设计了一个基于实时摄像头的集动态手势检测、动态手势跟踪、动态手势轨迹识别的应用.首先,该应用基于静止的背景更新,利用背景差分检测运动手势,再结合颜色直方图的粒子滤波进行动态手势跟踪,最后利用隐马尔可夫模型(HMM)进行运动轨迹识别.在运动检测部分结合了背景差分图与通过颜色直方图获得的反投影图,达到比较满意的实时运动检测效果;在运动手势跟踪部分,改进的颜色直方图的粒子跟踪能够在经过类肤色人脸的干扰后迅速地找回运动手势,基本达到了跟踪的要求,但是同时对于HMM识别轨迹时需要的运动轨迹序列采集造成了影响;在识别轨迹部分,HMM的训练达到了识别的要求,但是识别的效果主要取决于实时运动轨迹序列的采集工作与采集方法的优化. 相似文献
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A model-based hand gesture recognition system 总被引:2,自引:0,他引:2
This paper introduces a model-based hand gesture recognition system, which consists of three phases: feature extraction,
training, and recognition. In the feature extraction phase, a hybrid technique combines the spatial (edge) and the temporal
(motion) information of each frame to extract the feature images. Then, in the training phase, we use the principal component
analysis (PCA) to characterize spatial shape variations and the hidden Markov models (HMM) to describe the temporal shape
variations. A modified Hausdorff distance measurement is also applied to measure the similarity between the feature images
and the pre-stored PCA models. The similarity measures are referred to as the possible observations for each frame. Finally,
in recognition phase, with the pre-trained PCA models and HMM, we can generate the observation patterns from the input sequences,
and then apply the Viterbi algorithm to identify the gesture. In the experiments, we prove that our method can recognize 18
different continuous gestures effectively.
Received: 19 May 1999 / Accepted: 4 September 2000 相似文献
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GUAN Xin HE You & YI Xiao Research Institute of Information Fusion Naval Aeronautical Engineering Institute Yantai China 《中国科学F辑(英文版)》2005,48(2):225-233
1Introduction Radar emitter recognition has become an important issue in military intelligence,surveillance,and reconnaissance.With the rapid development of radar technology,the density and complexity of radar signal are increasing.Moreover,radar signals take on uncertainty,illegibility and contradiction.Current algorithms for radar emitter recogni-tion do not always give good performance.So some researches have been conducted for emitter recognition over the past years,such as expert system,… 相似文献
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Yin Zhou Kai Liu Rafael E. Carrillo Kenneth E. Barner Fouad Kiamilev 《Pattern recognition》2013,46(12):3208-3222
In this paper, we propose a novel sparse representation based framework for classifying complicated human gestures captured as multi-variate time series (MTS). The novel feature extraction strategy, CovSVDK, can overcome the problem of inconsistent lengths among MTS data and is robust to the large variability within human gestures. Compared with PCA and LDA, the CovSVDK features are more effective in preserving discriminative information and are more efficient to compute over large-scale MTS datasets. In addition, we propose a new approach to kernelize sparse representation. Through kernelization, realized dictionary atoms are more separable for sparse coding algorithms and nonlinear relationships among data are conveniently transformed into linear relationships in the kernel space, which leads to more effective classification. Finally, the superiority of the proposed framework is demonstrated through extensive experiments. 相似文献
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Extraction of 2D motion trajectories and its application to hand gesture recognition 总被引:4,自引:0,他引:4
Ming-Hsuan Yang Ahuja N. Tabb M. 《IEEE transactions on pattern analysis and machine intelligence》2002,24(8):1061-1074
We present an algorithm for extracting and classifying two-dimensional motion in an image sequence based on motion trajectories. First, a multiscale segmentation is performed to generate homogeneous regions in each frame. Regions between consecutive frames are then matched to obtain two-view correspondences. Affine transformations are computed from each pair of corresponding regions to define pixel matches. Pixels matches over consecutive image pairs are concatenated to obtain pixel-level motion trajectories across the image sequence. Motion patterns are learned from the extracted trajectories using a time-delay neural network. We apply the proposed method to recognize 40 hand gestures of American Sign Language. Experimental results show that motion patterns of hand gestures can be extracted and recognized accurately using motion trajectories. 相似文献
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Yoshiyasu Ko Atsushi Shimada Hajime Nagahara Rin-ichiro Taniguchi 《Artificial Life and Robotics》2013,17(3-4):476-482
In these days, “early recognition” of gesture patterns has been studied by many researchers. Early recognition is a method to make a decision of gesture recognition at the beginning part of it. In traditional method, the key postures for a gesture are utilized for recognition and early recognition is performed frame-by-frame. However, this method has a problem that computational time in recognition processing increases in proportion to size of posture database. If the processing time becomes longer, some input frames will be ignored from the processing. It results in lower recognition accuracy. In this paper, we introduce a hash-based approach to search the posture database. It realizes real-time processing, and keep high performance of recognition. 相似文献
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Mirehi Narges Tahmasbi Maryam Targhi Alireza Tavakoli 《Multimedia Tools and Applications》2019,78(10):13361-13386
Multimedia Tools and Applications - Hand Gestures Recognition (HGR) is one of the main areas of research for Human Computer Interaction applications. Most existing approaches are based on local or... 相似文献