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DMD数字微镜器件与DLP投影技术一览 总被引:1,自引:0,他引:1
李定川 《电子制作.电脑维护与应用》2006,(8):6-7
投影机长期以来一直只是一些专业和团体用户的选择。随着投影技术的发展和市场进步,价格的日趋走低,现在投影机已经开始进入家庭了。许多厂家都推出了万元以下的家用投影仪,可以方便地让用户搭建有己的家庭影院。而投影技术也从早期的CRT显示技术过渡到了现有的LCD、DLP主流投影显示技术。LCD投影技术是为大家所熟悉的,LCD投影机的市场占有率,目前仍居高不下。但与之争雄的DLP投影技术颇有后来居上的趋势。DLP投影技术是由德州仪器公司研发的一套全数字化显示解决方案。DLP技术的核心是DMD数字微镜器件。DMD器件由上百万个精微镜面纽成,每一个镜面都能前后翻动(开启或关闭),每秒可达五千余次。输入的影像或图形信号被转换成数字代码,这些代码再被用来推动DMD镜面。当DMD座板、投影灯、色轮和投影镜头协同工作时,这些翻动的镜面就能够一同将图像投射到演示墙面、电影屏幕或电视机屏幕上。 相似文献
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家庭影院的终极境界要靠投影机来实现。目前.能呈现极佳影院效果的三枪投影机价位动辄以数十万元计。因此.以不到十分之一的价格拥有一部视觉效果也能称为美妙的优质DLP投影机.无疑是实现家庭影院体验的快捷方式, 相似文献
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无论你有多少正版CD或者多么昂贵的影音器材,都不代表你真正懂得音乐,听古典音乐不是个人品味或身份地位的象征。如果只是为了自我标榜而听古典音乐,这本身就把品味降得很低了。 相似文献
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In this paper we thoroughly cover the issue of blank nodes, which have been defined in RDF as ‘existential variables’. We first introduce the theoretical precedent for existential blank nodes from first order logic and incomplete information in database theory. We then cover the different (and sometimes incompatible) treatment of blank nodes across the W3C stack of RDF-related standards. We present an empirical survey of the blank nodes present in a large sample of RDF data published on the Web (the BTC-2012 dataset), where we find that 25.7% of unique RDF terms are blank nodes, that 44.9% of documents and 66.2% of domains featured use of at least one blank node, and that aside from one Linked Data domain whose RDF data contains many “blank node cycles”, the vast majority of blank nodes form tree structures that are efficient to compute simple entailment over. With respect to the RDF-merge of the full data, we show that 6.1% of blank-nodes are redundant under simple entailment. The vast majority of non-lean cases are isomorphisms resulting from multiple blank nodes with no discriminating information being given within an RDF document or documents being duplicated in multiple Web locations. Although simple entailment is NP-complete and leanness-checking is coNP-complete, in computing this latter result, we demonstrate that in practice, real-world RDF graphs are sufficiently “rich” in ground information for problematic cases to be avoided by non-naive algorithms. 相似文献
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Bradley M. Okdie Rosanna E. GuadagnoFrank J. Bernieri Andrew L. GeersAmber R. Mclarney-Vesotski 《Computers in human behavior》2011,27(1):153-159
It is an open question as to how impressions formed via computer-mediated communication (CMC) differ from those formed face-to-face (FtF). Some research suggests that judgments of others formed while interacting over CMC are more favorable than judgments formed in FtF, while other researchers argue the pattern is in the opposite direction. We sought to settle this conflict by examining impressions formed via each communication mode while controlling for the other. Participants interacted with a partner twice: once FtF and once CMC. When controlling for each communication mode, participants interacting FtF, formed more positive impressions of their partner than did those in the other sequence. Furthermore, FtF participants had greater self-other agreement then those who interacted via CMC. Implications for impressions formed over the Internet are discussed. 相似文献
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Before you push a key to load a program and display it on your monitor, ask yourself this question: “Do I have the power to use this program?” Using software requires power-not physical or electrical power-but the legal power of authorized use. If you are not the program's author or owner, you can only obtain this power through a license-a legal document that states your rights regarding use of the program. This may include the right to use or operate the program as an end user; modify the program through deletions, additions or enhancements as a value-added reseller or original equipment manufacturer; or transfer the program to another as an aggregator, distributor or retailer. If you do not have the appropriate legal power, then your conduct is illegal. If you know that you do not have the appropriate legal power, then your conduct, which amounts to software piracy, is criminal 相似文献
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Confusion over architecture, while not uncommon in software development in general, seems prevalent in middleware. I attribute this to the fact that middleware systems are typically distributed and heterogeneous. In general, distributed systems are difficult to design, implement, debug, and maintain. When you mix in multiples of hardware platforms, operating systems, protocols, applications, and vendors, the complexity can rise to the point where nobody really understands the whole system. When systems span large enterprises and comprise multiple technologies and approaches, their keepers tend to have far more to worry about than the purity of the system's architecture. A company that fails to implement a system architecture is forced to undertake a system rewrite with every move to a new technology. The article discusses how to manage a system so as to avoid these problems. 相似文献
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